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Author Topic: [DISCUSSION] Mafia Gametypes: Hash 'em out here!  (Read 144104 times)

Imp

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #1470 on: November 21, 2013, 01:00:30 am »

Yes you should!  Ahem.  I mean, would one of you knowledgeable types please post a good 2-3 links of a similar Kingmaker game, so I can tell if it's something I'd like to ask to join in on when the time comes?
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For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

Tiruin

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #1471 on: November 21, 2013, 02:00:44 am »

Actually, I've been preparing flavor for a Kingmaker.  Shall we?
YEESS-

I mean, do go on! This sounds like a good restart for those types.

Kingmaker games have..been seemingly removed since the last game where [People who didn't do the BMs joined] and stuff happened and town won. Jim was there.
..Things didn't go well.
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webadict

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #1472 on: November 21, 2013, 03:14:46 am »

Yes you should!  Ahem.  I mean, would one of you knowledgeable types please post a good 2-3 links of a similar Kingmaker game, so I can tell if it's something I'd like to ask to join in on when the time comes?
I would, but I'm phonebound until Saturday.
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Nerjin

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #1473 on: November 21, 2013, 08:40:59 am »

Guess I'm fired then.
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notquitethere

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #1474 on: November 21, 2013, 09:17:24 am »

Guess I'm fired then.
I'll co-mod a game with you if you like Nerjin :) I've been wanting to run something for a while now.
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Toaster

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #1475 on: November 21, 2013, 12:29:52 pm »

We've had four games, I believe.   I hosted the last two.

Kingmaker 1
Kingmaker 2
Kingmaker 3
Kingmaker 4


My conclusion at the end was the gametype needs some serious work before it comes fun, since it typically breaks down at LYLO.


(Also if you want to see a trainwreck, read #4)
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Nerjin

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #1476 on: November 21, 2013, 12:38:24 pm »

Less than 50 posts into #4 and I'm very sad already. I hope SC pulled it around before he got himself lynched. Onwards to READING!
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

webadict

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #1477 on: November 21, 2013, 01:43:28 pm »

Guess I'm fired then.
What? Why? I can duomod two games. I've even got a fair majority of the potential roles for ours.
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Nerjin

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #1478 on: November 21, 2013, 01:45:13 pm »

Oh... Well in that case I'm super stoked! Can't wait to see what rolls there be.
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

Leafsnail

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #1479 on: November 21, 2013, 05:08:38 pm »

7 v 2 mountainous Kingmaker is massively skewed against town.  If you made the numbers less unbalanced it would work a lot better.
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Imp

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #1480 on: November 22, 2013, 08:13:23 am »

I'm about 150 posts into reading Kingmaker 1.

I don't think it's a tempting type of Mafia for me.

If it were the only Mafia game being played in its time slot... I'd probably give it a try, because I really want to play more Mafia.

But I think I'd regret signing up.

It seems to encourage passiveness for many people.  I fear it would in me as well.  A sense of futility and distance.  Nihilism might become me!
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For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

Toaster

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #1481 on: November 22, 2013, 09:04:05 am »

7 v 2 mountainous Kingmaker is massively skewed against town.  If you made the numbers less unbalanced it would work a lot better.


...until it's LYLO and suddenly two townies are confirmed, assuming a scum wasn't kinged.  What numbers do you propose?
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Leafsnail

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #1482 on: November 22, 2013, 03:09:53 pm »

"assuming a scum wasn't kinged".  The fact that a scum can be kinged makes it worse than normal lylo.  Also scum can counterclaim kingmaker at that point.

I'd suggest adding some power roles.  If it were mountainous it would probably need to be 9 v 2 at minimum (although that might still be skewed).
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notquitethere

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #1483 on: November 24, 2013, 09:47:08 am »

I've been developing a kind of Build-Your-Own Mafia, in which players spend points on powers, secondary wincons etc. at the beginning of the game and gain points for every day they survive, which they can spend on new powers as the day goes on. Would anyone be interested in taking a look at what I've got so far? The power costs want more careful balancing and it'd be good to get a second opinion.
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webadict

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #1484 on: November 24, 2013, 09:56:57 am »

I've been developing a kind of Build-Your-Own Mafia, in which players spend points on powers, secondary wincons etc. at the beginning of the game and gain points for every day they survive, which they can spend on new powers as the day goes on. Would anyone be interested in taking a look at what I've got so far? The power costs want more careful balancing and it'd be good to get a second opinion.
Memememememe. I can't play well, but I can balance.
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