I've got a setup that is pretty fun for IRL mafia (with a low amount of players). We're been playing it for about a year, and it seems balanced.
It's played with 3-10 players, all using basically the same roles.
First off, there are two kinds of kills - "Mafia (Mark) kills" and "Joker (Flip) kills". Mark kills just mark somebody for death (IRL: placing the mark on target's card). Flip kills also show the role immediately. All kills are "confirmed" at the beginning of the day.
The game starts with the 0th day.
Mafia Team:Mafia (x2) - Know each other, have an NK (Mark).
Joker - Either kills or changes roles each night.
Town Team:Doctor - Decides whether to stop the mafia's (Mark) NK or not. (
)
Redirect/Bus Driver - Can redirect one of the NK's.
Vigilante - Beginning on the second day, he can reveal himself (i.e. show his card) and shoot one of the players (Flip kill).
Vengeful - If this guy is killed during the day (lynch or Vigilante), he can kill someone else as well (Flip kill).
Bomb - If this guy is killed with a Flip kill, his killer gets Flip killed as well. (This "kill" also can be Redirected!)
Vanilla Townie - Only normal dude in the game. Sucks to be him!
Third Party:Necromancer - This dude can revive people (one per night), who turn into zombies.
Win conditions:Mafia team wins when the Town and Necromancer die.
Town team wins when the Mafia and Necromancer die.
The Joker and Redirect can win together if they're the last surviving.
The Necromancer (and zombies) win when everyone except the Necro and Zombies die.
Play goes by-turn:Each night:
- Necromancer (except N0)
- Mafia
- Doctor
- Joker
- Redirect
Each day:
- Talking
- Vigilante (except D1)
- Talking
- Lynch
How to set up the setup:For 8-10 players: Hand out roles randomly (any extras are left unknown).
For 6-7 players: Take out the "uninteresting" roles (Town, then Bomb or Vengeful) until there are N+2 roles left.
For 4-5 players: Each player gets 2 cards, which are their "Left" and "Right" cards, which are fixed to their spot (unless the Joker moves them). Players get as many votes as alive cards. Players win when at least one of their cards would win.
For 3 players: Same thing, but each gets 3 cards (this is just for teh lulz, usually).
Other notes:The dead don't speak (and they don't have a deadchat until the Necro dies), and go to sleep/wake up as normal. Zombie status is fixed to the player, not the card. Oh, and it's not good sport to rat everything out, although "my role was switched" is okay. Role switches and kills only take effect after the night ends. People can do ANYTHING their role allows them to do, including killing themselves, switching their own cards, and stopping/redirecting their own death. In IRL games, people flip their own cards after Flip-killing (or redirecting to) the Bomb.