@leafsnail
Just ran a test run of 2 rounds with 11 players making random.org choices(random choice of targets, random action, random points used with a goal of all points eventually used each night) didn't bother letting them train since, honestly, I don't think we really need a 'train' option. It showing to be rather complicated and doesn't really add anything. 100 points for everyone is fine.
First off, wow, I thought that Block would be too tricky to use but,jeesh, even with 11 people 4 out of the 6 kill attempts were blocked. That was with me messing up and only doing 1Y blocking power, though that was more than enough to effectively stop someone (the only kills that went through were people not targetted by blocks)
What was hard to make useful, though, is track. I ended up with a lot of people who saw folks who made kill attempts but without knowing who they targetted. Include the fact that everyone missed the actual killer, it would guarantee a mislynch.
OTOH, In both of the rounds, someone ended up doing a high action Invesigate and flat out found out who made the kill.
As such, with my horribly set up testing ground, I state this:
Kill and block are overall well set up. I was wondering why wouldn't everyone just dump 1-5 points in a kill until I saw 3 kill attempts and realized the 'largest points pass' rule. Turns the thing into a sort of Price is Right game.
Track seems under powered. Either you push it HARD and hope you hit the right person or you get what is sure to be a false positive. Perhaps have it so that, for every skill they do that's 100-3X you get to see the target but not the action (i.e. if I 30 tracked litia, 21 killed dakarian, and 5 blocked Vector and you Tracked me for 7, you will see that I went to Litia and Dakarian's place). 100-X = you also see the action. If you did something to someone twice, you see it twice (went to Litia's house ten went back again)
Investigate: The 3X version (see non-kill actions) is too weak as is, but can be useful with the Tracking change, since if you saw I went to Litia's place and Litai died, the Investigator can find out that I did a non-kill action on Litia. The X version too strong as it's basically a "Kill that guy, NOW" button. You have the day game but that's essentually trying to WIFOM vs a Cop result. Perhaps have it so that, regardless of if someone dies, you see every person who killed with a 100-A or more point kill (you invesigate for 50, I tried to kill for 30, Litia used 70 points, Vector used 50 points and we all failed, you see that Litia and vector had made kill attempts).
That turns Investigate into both a tool to weed out suspects on the weaker versoin and find new suspects in the stronger version. An Investigate+track would be needed to make a sure fire spot on a killer
and again, don't think Train is needed at all. Already enough in the game to make it interesting without it.
Overall, looks very crazy-go-fun.