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Author Topic: [DISCUSSION] Mafia Gametypes: Hash 'em out here!  (Read 143414 times)

Leafsnail

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #1260 on: June 02, 2013, 08:26:40 am »

I've always wanted to see a Smalltown game.  (Everyone knows everyone's role, but not alignment.)
I quite like them, but bear in mind they're usually very action-based (a lot of the day is spent organizing what to do in the night).
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birdy51

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #1261 on: June 02, 2013, 09:48:15 am »

Someone should run a cybrid mafia.  ;)

And a revolution mafia.

Wasn't Elements basically diplomacy mafia?

Looked up Cybrid Mafia in the old games thread. I think that setup is out of my League! I wouldn't even know how to begin to write the flavor on that one. Sci-Fi is not my specialty, and I am unfamiliar with the concept.

Never heard of Revolution Mafia though.

I've always wanted to see a Smalltown game.  (Everyone knows everyone's role, but not alignment.)

This could be interesting... What roles would be included in the mix?
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griffinpup

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #1262 on: June 02, 2013, 05:34:00 pm »

Can someone explain exactly what diplomacy mafia is?
Also, I want to either play or mod a bastard game.  Any good ones out there?
« Last Edit: June 02, 2013, 05:46:21 pm by griffinpup »
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Leafsnail

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #1263 on: June 02, 2013, 05:49:48 pm »

Great Temple is still ongoing, we could start another one when that's done.

There is an idea I've been kicking around for a while but I'd need to make it into a proper setup
« Last Edit: June 02, 2013, 05:53:30 pm by Leafsnail »
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Captain Ford

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #1264 on: June 02, 2013, 05:50:21 pm »

Can someone explain exactly what diplomacy mafia is?
http://en.wikipedia.org/wiki/Diplomacy_game

Diplomacy is a somewhat old board game where all actions are prepared in secret before they are executed. It takes even longer to play than Monopoly.
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...Holy shit. Ford, you get the Official Medal of Epic Awesomeness.
Its official! Ford! You need to put it in your sig now! "Official Mafia Welcomer!"

griffinpup

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #1265 on: June 02, 2013, 05:56:42 pm »

I know what the board game is, I was wondering what differences the mafia version have, if any.
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RedWarrior0

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #1266 on: June 02, 2013, 11:24:57 pm »

None, as of yet. I'm trying to figure out a way it wouldn't just end up as a slightly more constrained game of Diplomacy, like I said. I was thinking scum would just be two random players and they'd play Diplomacy while people scumhunt, but again, just a more constrained game of Diplomacy.
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zombie urist

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #1267 on: June 02, 2013, 11:39:21 pm »

Never heard of Revolution Mafia though.
Here's the link to revolution.
http://www.bay12forums.com/smf/index.php?topic=122540.0

There's probably some balance issues people want to discuss though.
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zombie urist

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #1268 on: June 02, 2013, 11:41:50 pm »

http://wiki.mafiascum.net/index.php?title=Masons_and_Monks

I think there was one of these earlier on the forums, but this looks really fun to play.
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Dariush

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #1269 on: June 03, 2013, 07:42:26 am »

I think there was one of these earlier on the forums, but this looks really fun to play.
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100% scum winrate
Or does it.

zombie urist

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #1270 on: June 03, 2013, 11:14:34 am »

Losing is fun.
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birdy51

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #1271 on: June 03, 2013, 03:20:10 pm »

Hrmm... Still looking.

Masons and Monks might be a good pick, but the loss rate is rather intimidating. As for Revolution Mafia... I plan on doing a solid read through of it!

I have even more incentive to to look for a new game now though, as I think I have a good concept for a Bastard Mafia that doesn't involve spies. It's a bit of a Rolemania concept, which sounds worse than it really is. Every role has different powers granted to it, but there is a pattern on how the powers are given. It's a bit like Elements Mafia. Only without the elemental alliances a significantly larger pool of players. And of course scum.

It's not Mafia without scum!
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birdy51

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #1272 on: June 03, 2013, 04:18:02 pm »

Finished my relatively brief readthrough of the Revolution Mafia.

I like it. It is an interesting concept, with a relatively hands off approach when the wheels get rolling. It is a type of game that is within my range of ability.

The only question is whether to make adjustments or simply run the game again as Vanilla, so as to get solid results. It could be very likely that first-time jitters proceeded to allow the spies to take absolute control in the first game.

However, I am considering the idea of allowing the "Leader" of each operation team to call off the mission if they believe that a spy has sabotaged it. This would allow the Revolutionaries a bit more leeway if they do happen to get sabotaged by a spy. As is, the Spy team could probably keep sabotaging every time and still manage to win. By adding a variable of uncertainty, it might give the spies a chance at victory.
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notquitethere

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #1273 on: June 03, 2013, 04:23:28 pm »

I was thinking of a Mafia-variant of Elements, in which there is a Void or Chaos element that can chat with anyone and wins if everyone else loses. It would fill a scum like role in the game as everyone would have an incentive to try to get rid of the Void player, while the Void player would try to claim to be another player and have that person lynched in their stead.

I would definitely play Revolution again. We would have won it if the other rebel players weren't so immune to rational thinking. They put Leafsnail on the second team after the first one failed with him on! Madness!
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Leafsnail

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #1274 on: June 03, 2013, 04:49:08 pm »

Scum probably needs to not have any chance to discuss strategy for the game balance to work.
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