So I've been trying to continue working on my mod without the benefits of the internet (and thus the wiki) and have run into a few... oddities. Not knowing what you're doing is Fun!
Namely, the two races I've added give nothing but empty texts in Adventure mode. I went in and set their SPEECH tags to some custom-made equivalents of the dwarf.txt and elf.txt files (honestly mine are somewhat lower-quality. Apparently I need to work on my insult-writing). Does replacing these affect anything other then the flavor text that shows up when somebody slays somebody else? Either way, how do I get my races to say things?
Other issues:
-Races with WOOD_PREF make all of their equipment out of wood rather then metal, even when they also have METAL_PREF. As all of their equipment is race-specific, is there a way to get them to NOT make certain things from wood?
-I've tried to make a race of Naga-type creatures (called Nagas, inventively enough); as they move about via a serpentine lower body, it made sense to give them a tail they can walk around on; however, now they keep falling over.
-I've been trying to get Orcs to gen with names; however, putting the CANSPEAK tag on 'em turns them into trading partners. I tried replacing CANSPEAK with UTTERANCES, since Kobalds have the latter and not the former and are apparently given names, but now the Orcs have gone back to not having names.
-I seem to recall that only some of a creature's proffessions can be 'renamed' via the [X_NAME] creature tokens, but some can't. I don't have quite enough patience to verify this on my own, since I have to keep re-gening due to changes. Does anyone know which of these can and which can't?
Opinion time! Since the Humans and the Dwarves both need their own unique cultural 'flavor' for the sake of this mod, I'm a bit torn. Should the Dwarves be Germanic or Celtic? Should the Humans be one of those two, or should I go with my original idea and base them off of the Greeks/Romans?