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Poll

Should I make a separate  version for individual play? (Like the style of zombie apocaplypse games)

Yes
- 0 (0%)
No
- 1 (100%)
Quit trying to make goddamn games
- 0 (0%)

Total Members Voted: 1


Pages: 1 [2] 3 4

Author Topic: Mercenaries:Baptism By Fire  (Read 8132 times)

Sensei

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Re: Mercenaries:SouthAmericanConflict
« Reply #15 on: November 05, 2009, 01:23:58 am »

That reminds me, there's a band you would like.

Back on topic, who the hell needs a manual to create a molotov? It's literally just a booze with a soaked cloth sticking out that's been lit on fire.
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Strife26

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Re: Mercenaries:SouthAmericanConflict
« Reply #16 on: November 05, 2009, 02:07:39 am »

It seems that Torvold is the only one that does less KILL EM ALLL! FINDD MY EXPLOSIVES! MURDER EVERYONE! and more I will focus on the objective, no need to just go in randomly blowing up everything.

Torvold just has his priorities. Getting paid is one of them.
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Phantom

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Re: Mercenaries:SouthAmericanConflict
« Reply #17 on: November 05, 2009, 10:01:44 am »

Back on topic, who the hell needs a manual to create a molotov? It's literally just a booze with a soaked cloth sticking out that's been lit on fire.
Meh.
It seems that Torvold is the only one that does less KILL EM ALLL! FINDD MY EXPLOSIVES! MURDER EVERYONE! and more I will focus on the objective, no need to just go in randomly blowing up everything.

Torvold just has his priorities. Getting paid is one of them.
Good.
Any others? I'll start around 12:30 PM Pacific time.
« Last Edit: November 05, 2009, 03:45:19 pm by Phantom »
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Phantom

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Re: Mercenaries:SouthAmericanConflict
« Reply #18 on: November 05, 2009, 11:52:47 pm »

Alright, Torvolds the Merc.
________
   Journal Entry One
Hot. Mosquitoes. Faction members are pissed of all the time.
I wonder how most survived after the military crackdown. My mission is pretty simple.
The main objective is to kill The Dealer, and if I kill the secondary targets I get more money.
After those tangos become FUBAR the other factions will go down hard, I get my money, and the country is at peace again. Its a win win right?

Now my assets...
I have an FN FAL with 9 clips. I met some guy named Sid, he agreed to come with me here. My secondary weapon is a bolo, not sure how a knife is gonna helpe against guys shooting at me.
The body armor might help though.

____________
Please provide actions, you may also provide actions to allies.
Oh, and Sid asked me to think of a name for our Merc group, don't know why.
Bar is to the north, and I'm already standing outside the Arms Depot. Faction HQs is to the east. Nothing much here in the western sector except for other people willing to give me work. Now I have to find The Dealer...

_______________
Name:Torvold
Age:26
Gender:Male
Ethnicity:Scandinavian
Equipment:FN FAL with 9 clips, 10 if you count the one in the gun.
Skills:Can shoot pretty straight, a bit rusty with CQC but still good.
Allies:Sid, he's pretty reliable.
__________________
>_
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Strife26

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Re: Mercenaries:SouthAmericanConflict
« Reply #19 on: November 06, 2009, 12:45:57 am »

Pull out the bolo and get a feel for the handle and balance. Check over the rifle. Is it clean? Action okay? What're the sights set for? Am I carrying 20 or 30 rounds default clips, or some other STANAG (The FAL is one of a number of rifles that can take the standard NATO magazine config).


Then go into the arms depot and look around. What's my buddy carrying?
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Phantom

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Re: Mercenaries:SouthAmericanConflict
« Reply #20 on: November 06, 2009, 12:55:28 am »

Clean, good, ordinary iron sights. 20 round clips.

You see an Arms Dealer, not the one your supposed to eliminate. The area is filled with various crates, and boxes of ammo. The Arms Dealer is willing to give you a mission, and he is prepared for you to buy some arms.

Currently, Sid only has grenades and a Bowie Knife.
« Last Edit: November 06, 2009, 12:57:06 am by Phantom »
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Uber dwarf2.0

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Re: Mercenaries:SouthAmericanConflict
« Reply #21 on: November 06, 2009, 10:42:55 pm »


___________________
Name: Tyrone Gumpo
Age: 25
Gender: Male
Ethnicity: African- American
Equipment: AK47-U, a few clips
Skills: Guerrila/Insurgent Doctorine
Allies: Rick James ( Public relations)


1.C
2.C
3.A

*on a side note this is my frist Fourm roleplay game, i somebody could post or send me a rule/concept sheet that'd be great
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Phantom

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Re: Mercenaries:SouthAmericanConflict
« Reply #22 on: November 06, 2009, 10:47:41 pm »

First, you can't start with a weapon, thats decided by choice. Second, this is an adventure, not a roleplay, which means any can be controlled. If I were to make a role play version, i'd make one.
And allies are existing characters and other characters I specify.
« Last Edit: November 06, 2009, 10:49:33 pm by Phantom »
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Strife26

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Re: Mercenaries:SouthAmericanConflict
« Reply #23 on: November 07, 2009, 01:23:23 am »

Chat with the arms dealer. Looking for background information, what the common armament for thug types are, and what he has in stock. See what sort of jobs he needs done.
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Phantom

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Re: Mercenaries:SouthAmericanConflict
« Reply #24 on: November 07, 2009, 04:55:28 pm »

"Background information? What the hell? I'm an arms dealer, just starting out. The job is to go with this other merc and steal a bunch of arms from another depot. Heres his dossier. The depots contains a lot of AR15s and M1 Garands. I only have some AK-74s and Skorpions, thats the reason I want you to go get those arms.

You want information on the arms of the thugs? Which area? Here, the north, east, west, or south?"
YOU HAVE GAINED AN ALLY

Spoiler: Dossier (click to show/hide)

__________________
Name:Torvold
Age:26
Gender:Male
Ethnicity:Scandinavian
Equipment:FN FAL with 9 clips, 10 if you count the one in the gun.
Skills:Can shoot pretty straight, a bit rusty with CQC but still good.
Allies:Sid, Francis Champlain.
___________________
>_
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Strife26

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Re: Mercenaries:SouthAmericanConflict
« Reply #25 on: November 08, 2009, 01:43:22 am »

"Define steal. Would you like the area destroyed and everything I can grab taken, or something stealthy and a few crates removed? If you want it large and profitable, I'll need to borrow a decent cargo truck or two. In either case though, I'll need 3 of your 74's and one skorp up front. 25 mags for the Kalash, and five for the machine pistol."

((Who's Francis Champlain?))
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Phantom

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Re: Mercenaries:SouthAmericanConflict
« Reply #26 on: November 08, 2009, 01:44:13 am »

((The bloody Arms Dealer))
Editing in turn...
"By steal, just do whatever you have to do to get the arms. There will probably be already a truck near the arms anyway.
One AK costs 5 Gold bars, a Skorpion costs 3. Any gun comes with 10 free clips. You can give me one more gold bar to add 10 more clips to an order."
*Horn honking*
"Heres Mike with the Assault Jeep he stole."
You look outside to see a man with a Balaclava and a US Woodland Camo BDU. He's on a Willys MB with a PKM as a mounted weapon.
« Last Edit: November 08, 2009, 01:56:02 am by Phantom »
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Strife26

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Re: Mercenaries:SouthAmericanConflict
« Reply #27 on: November 08, 2009, 02:10:46 am »

"I'm not going to tackle a hostile arms dump when I've got a bloody bolo as a secondary weapon. Unless you can provide armament, I won't be able to take the  job."
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Phantom

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Re: Mercenaries:SouthAmericanConflict
« Reply #28 on: November 08, 2009, 02:11:49 am »

"You could always use the PK or buy an AK74."
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Strife26

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Re: Mercenaries:SouthAmericanConflict
« Reply #29 on: November 08, 2009, 02:20:59 am »

((Do I start with any money?))


"Look at it this way, there are three possibilities here. First, you don't let me use the weapons. I don't do the job. There's no profit there for anyone. Option two, you don't give me the guns but convince me to try the job. I get my ass killed or captured. You gain nothing but tipping off your rivals. Three, you give me the guns, I storm the compound, take everything that isn't bolted down. You easily gain more than the four guns, plus you get my appreciation."
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