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Poll

Should the armor be sold for greater challenge?

Hahaha, yes! We want to die messily!
- 16 (35.6%)
I like life!
- 29 (64.4%)

Total Members Voted: 45


Pages: 1 ... 4 5 [6] 7 8 ... 11

Author Topic: LP: X-Com Apocalypse!  (Read 34824 times)

Keita

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Re: LP: X-Com Apocalypse!
« Reply #75 on: November 07, 2009, 03:14:19 pm »

Just don't let Freeman talk and make him follow commands to the letter. Also whoever does his diary (which is writing so the no speaking rule doesn't count) has to have him see a man in a blue suit everywere.
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Zangi

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Re: LP: X-Com Apocalypse!
« Reply #76 on: November 07, 2009, 03:16:25 pm »

Hah, I don't remember ever having such a quick reply from any organization... my answer is obvious.
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Nirur Torir

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Re: LP: X-Com Apocalypse!
« Reply #77 on: November 07, 2009, 03:21:32 pm »

It has been a bit over 24 hours, and, TBH, this is the third time I've played this day. I'm trying very hard to break my bad habit of save/load abuse, but accidentally clicked load instead of save the first time. On the second try, my Valkyrie somehow glitched itself and I couldn't get it to do anything.

Edit - Mini-update 2! It crashed during a raid mission, so instead you get a special raid mission. (It actually turned out well, due to lack of Cultist rocket launchers. I was expecting to have to pull a "It was just a dream" out. Yea, I hate it as a plot point, but it felt odd to not throw a tactical battle into an update of an X-Com LP.)
Spoiler (click to show/hide)
« Last Edit: November 07, 2009, 05:48:57 pm by Nirur Torir »
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Spartan 117

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Re: LP: X-Com Apocalypse!
« Reply #78 on: November 07, 2009, 07:12:11 pm »

SIR, I WOULD LIKE TO VOLUNTEER FOR THE SPECIAL SQUAD SIR.

And if I may, I nominate Freeman to get the next torso piece and join the special squad.
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Well, you know how if you take your thumb and forefinger and hold them up to your eye, you can make it look like you're squishing someone's head? It's like that, only for real.
"Sometimes being a dwarf has it's advantages, KNEE-CAPPING TIME!"

zchris13

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Re: LP: X-Com Apocalypse!
« Reply #79 on: November 07, 2009, 07:26:18 pm »

Who would you recommend we put in the special squad, Nirur Torir? Who is the best, stat wise?
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rickvoid

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Re: LP: X-Com Apocalypse!
« Reply #80 on: November 07, 2009, 07:53:29 pm »

I did not expect that at all! :D He seriously took on an entire mission alone, and survived? Excelled even?

Epic. Win. Woot!
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Nirur Torir

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Re: LP: X-Com Apocalypse!
« Reply #81 on: November 07, 2009, 08:05:06 pm »

Thanks to the armor, the game's actually pretty easy early on. (real-time is, anyway. Brainsuckers are a real pain on turn-based.) It gets harder once aliens start carrying better weapons, shields, and grenades/proximity mines (They like them.). Incidentally, I think 1 and 3 happen in week 2. They also start getting other Fun things that classify as major threats, but I wouldn't want to spoil those. I mostly stuck it on an easy setting so I won't have to deal with constant raids or moderate scrambled swarms of vehicles when I'm fighting UFOs, miss, and hit a building.

I'm going to restrict myself to only using the X-Com built ultimate gun on my avatar, because it kinda takes the fun out of things.

Vote time: Should I pawn all of our armor except for the Marsec torsos, and only use X-Com built armor? I remember it coming fairly late. It will make things more Fun for everyone!
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Spartan 117

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Re: LP: X-Com Apocalypse!
« Reply #82 on: November 07, 2009, 09:30:02 pm »

Oh, I just remembered I'm brainsucked.

Give Gordon the flying torso then.
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Well, you know how if you take your thumb and forefinger and hold them up to your eye, you can make it look like you're squishing someone's head? It's like that, only for real.
"Sometimes being a dwarf has it's advantages, KNEE-CAPPING TIME!"

zchris13

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Re: LP: X-Com Apocalypse!
« Reply #83 on: November 07, 2009, 10:50:34 pm »

NO! Only Gordon Freeman can wield the ultimate gun!!!

And I volunteer.

Gordon Freeman doesn't do jetpacks. I think.(don't shoot me)
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CJ1145

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Re: LP: X-Com Apocalypse!
« Reply #84 on: November 07, 2009, 10:52:51 pm »

I volunteer my character to lead a team of Spec-Ops trained specifically to go around destroying human targets. Suicidal, yes, but the sheer awesomeness outweighs it.
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Keita

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Re: LP: X-Com Apocalypse!
« Reply #85 on: November 08, 2009, 04:23:28 pm »

Yays for getting a characture. Can I get lighter armour as my speed is rather high, and WHEN we start manufacturing armour you should pawn off the rest
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Nirur Torir

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Re: LP: X-Com Apocalypse!
« Reply #86 on: November 11, 2009, 05:11:15 pm »

Spoiler (click to show/hide)

Sorry for the lack of updates lately. I realized I was procrastinating because I'll have to raid the cultists several times to get the biochemistry lab up today. Then I remembered that it doesn't do a whole lot, and can safely be delayed.

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zchris13

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Re: LP: X-Com Apocalypse!
« Reply #87 on: November 11, 2009, 06:55:56 pm »

So did we grab the gun or not?

▼But I wanted a machine gun...
« Last Edit: November 11, 2009, 07:50:32 pm by zchris13 »
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Nirur Torir

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Re: LP: X-Com Apocalypse!
« Reply #88 on: November 11, 2009, 07:40:09 pm »

Oh yes, of course. I sold it, and came up about $500 above where we were before the update.
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Spartan 117

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Re: LP: X-Com Apocalypse!
« Reply #89 on: November 11, 2009, 11:41:12 pm »

Are you researching brainsuckers?

I'd like to know how Spartan is doing with his "problem".
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Well, you know how if you take your thumb and forefinger and hold them up to your eye, you can make it look like you're squishing someone's head? It's like that, only for real.
"Sometimes being a dwarf has it's advantages, KNEE-CAPPING TIME!"
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