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Author Topic: Smokestack?  (Read 1381 times)

Drug_unit

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Smokestack?
« on: October 30, 2009, 06:27:09 am »

I was wondering if anyone has any ideas how do make continous smoke come out the smokestack i made for my secret project
I tough of bin+coke(bin would be Adamantine) but i dont know if it needs do be lighted or not.Any help is appriciated
« Last Edit: October 30, 2009, 06:30:42 am by Drug_unit »
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Dwarven statistics: When something is considered unlikely, the presence of dwarves increases the likelyhood of the unusual event occuring.

GENERATION 29:
The first time you see this, copy it into your signature on any forum and add 1 to the generation. Social experiment.

Besides, it's somehow enjoyable to think of groundhogs stacked to the very top of a cage and flooding out to kill.

Tryptic

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Re: Smokestack?
« Reply #1 on: October 30, 2009, 07:41:20 am »

Never used it myself, but I believe the bin + burn thing only works for about 3 years, then it burns out.

The other thing to look into might be the "Mist Generator".  It shuffles water around, which makes mist.  But I don't know how high the mist floats up.

Miasma goes up a huge way, and has the benefit of looking vaguely like coal smoke, but you'd need to find a way to replace your rotting things regularly.  But you could build a refuse pile right beneath the smokestack, and put grates up along the inner edges of the smokestack for the miasma.  (Needs to be indoors to generate miasma.)

I'd personally try the mist generator, but I hope the alternate ideas are helpful.
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Servu

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Re: Smokestack?
« Reply #2 on: October 30, 2009, 07:57:48 am »

Try this:
Code: [Select]
(side=

 # #
 # #
## ##
#  _D__
#~~~#
#####

# wall
_ platform
~ magma
D door

drop some coal to the magma below the some stack and close the door. The smoke should rise all the way up if the door is closed.
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Kanddak

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Re: Smokestack?
« Reply #3 on: October 30, 2009, 08:16:06 am »

You don't need the bin unless it's going to be exposed to water. If you want to make a bunch of smoke, just put some coal in magma.
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Grendus

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Re: Smokestack?
« Reply #4 on: October 30, 2009, 08:46:23 am »

Coal, lignite, or graphite would all pump out tons of smoke. You should be able to trade for at least one of those if you don't already have it.
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Kanddak

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Re: Smokestack?
« Reply #5 on: October 30, 2009, 08:53:57 am »

You should be able to trade for at least one of those if you don't already have it.
Or just burn a log to charcoal.
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Hydrodynamics Education - read this before being confused about fluid behaviors

The wiki is notoriously inaccurate on subjects at the cutting edge, frequently reflecting passing memes, folklore, or the word on the street instead of true dwarven science.

Drug_unit

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Re: Smokestack?
« Reply #6 on: October 30, 2009, 09:16:51 am »

did i mention my secret project beging 4 Z-levels off the ground so it would be difficult do pump magma abaut 7 z levels high
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Dwarven statistics: When something is considered unlikely, the presence of dwarves increases the likelyhood of the unusual event occuring.

GENERATION 29:
The first time you see this, copy it into your signature on any forum and add 1 to the generation. Social experiment.

Besides, it's somehow enjoyable to think of groundhogs stacked to the very top of a cage and flooding out to kill.

Phantom

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Re: Smokestack?
« Reply #7 on: October 30, 2009, 09:21:29 am »

Are you trying to make goddamn Pittsburgh?
Anyway, just get a pump and pump it into a tower which will house the magma. How you build the smokestack on top I don't know.
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Drug_unit

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Re: Smokestack?
« Reply #8 on: October 30, 2009, 09:41:27 am »

Well i managed do capture a live Fire imp so im experimenting whit kittens the fire imp and a adamantine bin whit coke in it.
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Dwarven statistics: When something is considered unlikely, the presence of dwarves increases the likelyhood of the unusual event occuring.

GENERATION 29:
The first time you see this, copy it into your signature on any forum and add 1 to the generation. Social experiment.

Besides, it's somehow enjoyable to think of groundhogs stacked to the very top of a cage and flooding out to kill.

Derakon

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Re: Smokestack?
« Reply #9 on: October 30, 2009, 10:35:35 am »

"Difficult" is not "impossible". Build a magma pump stack. I'm sure you'll find other uses for it.
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AlienChickenPie

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Re: Smokestack?
« Reply #10 on: October 30, 2009, 10:51:36 am »

You could set a dwarf on fire at the magma pipe and lead him or her to the smokestack.
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Overspeculated

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Re: Smokestack?
« Reply #11 on: October 30, 2009, 11:13:57 am »

Put some lignite in there. Put a fire imp in there. Put a goblin in there. Make sure goblin cannot escape.
Dump some lignite in every few years when it burns out.
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Drug_unit

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Re: Smokestack?
« Reply #12 on: October 30, 2009, 11:57:03 am »

Put some lignite in there. Put a fire imp in there. Put a goblin in there. Make sure goblin cannot escape.
Dump some lignite in every few years when it burns out.

Why not cats or kittens because i have too many of them anyways :V
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Dwarven statistics: When something is considered unlikely, the presence of dwarves increases the likelyhood of the unusual event occuring.

GENERATION 29:
The first time you see this, copy it into your signature on any forum and add 1 to the generation. Social experiment.

Besides, it's somehow enjoyable to think of groundhogs stacked to the very top of a cage and flooding out to kill.

nil

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Re: Smokestack?
« Reply #13 on: October 30, 2009, 02:33:38 pm »

I'm pretty sure artifacts (provided they're flamible) smoke indefinitely.  At the least I've observed on do so for a few seasons...

Derakon

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Re: Smokestack?
« Reply #14 on: October 30, 2009, 04:07:14 pm »

"A few seasons" isn't enough to prove that artifacts don't burn, since lignite will burn that long easily. I wouldn't be surprised if artifacts could be destroyed, though.
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