This thread is a follow-up to my original Dwarfhatten Megaproject thread, here:
http://www.bay12games.com/forum/index.php?topic=34769.0 ... which is now so old that I'm a bit hesitant to resurrect it (thread necromancy!)
I'm trying to design and build the whole thing for plain vanilla DF, without any mods other than Mike Mayday's GFX mod.
I'm moving into the final design stage for my experimental nuclear reactor. My current design ideas are roughly as follows:
Level z+1 (above the core):
- a matrix of Lead bars positioned on floor-hatches, which are connected to levers which will drop them down into the core to serve as control rods.
Level z (reactor core):
- An outer shell made of Lead Blocks (constructed as a wall), lined with Beryl-gem windows (neutron reflectors), inside which are rows of Pitchblende (Uranium) ore blocks, with each Pitchblende block positioned over a floor-hatch. All the floor-hatches are connected to a single lever, which can be used in an emergency to SCRAM the pile down one level into Level z-1. This Lead outer shell can be filled with water, to act as a Moderator.
Level z-1 (below the core):
- A series of 1x1 Lead rooms, directly underneath the Floor-hatches on Level z, to act as containment / isolation vessels if the pile needs to be SCRAM'd in an emergency. The floors of the rooms will be Steel grates, to drain out any water that accompanies the falling Pitchblende... no sense SCRAM'ing both the nuclear fuel AND moderator.
In order for this design to work, I'll need to know if Stockpiles can be designated over floor-hatches, and whether the stockpiled item actually does drop through the z-Level if the hatch is opened. If no-one knows for certain, I can always test it myself.
Does anyone else have any suggestions, observations or useful experience in this sort of construction project?