~~~~~~~~~~~~TURN 12~~~~~~~~~~~~~
Well, it could have been worse.
My desire for shinies having been satisfied, I perform the action I attempted to perform last turn.
1 (I'm very sorry, but the dice just don't like you.)
I'll keep working on the solar array.
6+0(1/6:2)
Search for powdered aluminum.
6
Look for any broadcasting equipment
4
I attempt repairs of the power cabling leading towards the kitchen.
2+0(2/6:4)+0(1/6:3) (first is the skill bonus, the second is the <+(1/6) to all rolls with a final sum less than 3> bonus)
You could always find some aluminum foil and grind it with a makeshift pestle and mortar, correct? Or just use some other chemicals, even,
it's not like you need aluminum and iron oxide specifically.
We shall lug about our contraption for now. Eventually we shall have it completed and useful, but for now nothing threatening seems to be
aprowl. Instead we shall set out and try to ascertain the size of the space station and where its command nucleus would be logically
located.
4
Uhh... I...
I'll try to make a weapon that shoots/is covered by electricity from what's in the container.
1
Michael, feeling confident that nothing can distract him from his task, sets off to explore when another wave of "Ooh, shiny!" hits him.
He takes an air tank and attaches it to his sleeping unit with another two metres of cabling, and stuffs a food ration and a flashlight
into the sleeping unit.
Kenton excitedly installs another TWO solar panels, though in his activity, he used more air than usual. The air tank still has 85% left.
{{+2x2 Basic construction. Now 6/8}}
{{+2 Mechanical creation. Rank up! Now 1/8}}
{{+2 Basic wiring. Now 3/4}}
[[Power production: +4kW]]
Korbin seeks out aluminum, and finds some mostly pure aluminum alloy scrap metal. But it's not powdered! So, he grinds it into a powder,
not realizing until after that he had forgotten a container to hold it in.
There is now a pile of 94% aluminum 6% other metal powdered aluminum alloy. (The statistics are arbitrary, but they are what I will use,
having arbitrarily decided it will be 94% and 6%)
Rino finds the intra-station broadcasting setting on a nearby communication unit.
Frederick attempts to fix the broken cabling, only realizing after some searching that the broken cabling was broken in the kitchen, and
behind some heavy appliances. It would probably take some effort to move them so that he could fix it, or an alternate circuit could be
made a bit further on after the break(Either way will work, if you get a good enough roll)
{{+0.5x2 Basic Electric. Now 1/12}}
Ljór is about to leave to check the statistics about the station, but then considers that the computer probably has the statistics. It
does. The station appears to be 7 vertical decks, and fairly large, though nothing compared to most city stations. Makes sense, since this
is unusually portable, and doesn't seem to be designed to house a city. It probably was designed for a crew of at most a few hundred. The
command area is somewhat dispersed, but the main concentration seems to be generally close to the middle of the station where it wouldn't
take much damage.
{{+1 basic computing. Now 1/4}}
Dakam, in an attempt to make an electic weapon, discharges one of the betteries into himself. He survivs, mostly unharmed, though somewhat
shocked. Still, he now knows a bit about what NOT to do.
{{+1 Basic Electric. Now 1/4}}
Statuses:
Inventory:
-Toolbox
- dented crowbar
- fully charged electromagnetic screwdriver
- various spare wires
- fully charged laser pistol
- battery (1/3rd charged)
- fully charged flashlight
Skills:
=Electrical{1, 0/4} <+(1/6) to all rolls with a final sum less than 3>
- basic electric:{2, 1/12}. <+(2/6) to all related rolls>
Inventory:
-universal wrench
-welding torch
-"empty" air tank (well, maybe 1 minute worth of air, since it contains it's volume at room pressure)
-Crude air pump(needs output hose to be useful)
-Space suit(worn)
Skills:
=construction {0, 1/2}
- Basic deconstruction: {0, 2/4}
- Basic construction: {1, 6/8} <+(1/6) to all related rolls>
-mechanical {0, 1/2}
- Repairs: {0, 2/4}
- Creation: {1, 1/8} <+(1/6) to all related rolls>
-electrical {0, 0/2}
Inventory:
-1.5 metres of high-capacity power cabling
-Spare battery
-Portable sleeping unit(on back)
- Four metres standard electrical cabling as carrying rope
- Air tank attached
- Food ration in sleping unit
- Flashlight in sleping unit
Skills:
=computing{1, 0/4} <+(1/6) to all rolls with a final sum less than 3>
- Basic computing: {2, 8/12}. <+(2/6) to all related rolls>
- Teleporter computers: {0, 2/4}
Inventory:
-Electromagnetic grapple-pistol
-One litre of water
-100g rust
Skills:
=strategic analysis{0, 1/2}
- non-combat: {1, 2/8}. <+(1/6) to all related rolls>
-computing{0, 0/2}
- Basic computing: {0, 2/4}.
Inventory:
-dusty pillow
-Three basic medkits
-spare change of clothes
-depleted spare battery
Skills:
=Medical{0, 1/2}
- basic medical: {1, 4/8}. <+(1/6) to all related rolls>
-Electrical{0, 0/2}
-Standard emergency medkit
Inventory:
-Homemade pneumatic launcher tube(no "fuel", standardized air coupling)
-Two metre length of high-capacity electrical cabling
Skills:
=Chemistry {0, 0/2}
-mechanical {0, 0/2}
-computing{0, 0/2}
- Basic computing: {0, 1/4}.
Enviroment:
Known power production:
Known stuff:
Teleporter room:
-large cargo container:
- two air tanks
- one spare battery
- seven metres of high-capacity electrical cabling
- fifteen metres of standard electrical cabling
- six metres of wiring
- fifteen food rations
- thirteen litres of water
- four portable sleeping units
- three flashlights
- six sheets of one metre by one metre by one centimetre metal
- three sheets of glass (same dimensions)
- one solar panel kit
Map(s):
Edit: Map update.
Edit2: forgot to update the remaining solar panel kits numbe.