~~~~~~~~~~~~TURN 09~~~~~~~~~~~~~
I'll look for a workshop or lab of some sort and try to construct an air tank that I can fit onto my suit.
While I look, I will try to remember how advanced cybernetics are in this world.
5
Strategically analyze the best way to access the damaged power areas.
3+0(1/6:4)
With the light-switch repairs finally complete, I rejoin the main group, looking for something electrical to repair.
3+0(1/6:3)
I search for a weapon, something non-lethal (or just a normal wrench or something. Eh.)
3
I leave the computer and search the bathroom for something I can use as an improvised weapon.
(I've run out of ideas for how I can gain computing experience, so yeah...)
4
Mmmm.... Hmmm?
Eh?
What just happened? Let us see... We are in a room. A teleporter in a room, to be more precise. And we cannot seem to remember much. Let us start with the very basics. We are named... Lysander? No... Liechtenstein? No.... Ljóstýra? Oh, very much no. We seem annoyed by remembering that. No, we are...
...
We are Ljótur Ragnar Felix Pétur Hávarđur Hallvarđur Adrian Claus Ewald Grímur Horst. Or Ljór for short. Those names don't all seem to match. We wonder why.
Oh! The medicine! Do we have our medicine in our pockets?
3
I ask those people where am I, what's going on, while continuing following them, looking around for clues
3
Kenton head out along the unexplored direction quickly coming across a small storage closet. He finds an air tank with a damaged valve and replaces it with one of the (roll: 5) five working ones nearby.
{{+2 simple mechanical repairs experience. now 2/4}}
Korbin applies his vague but returning skills to find the best way to deal with the powerless areas, however, he cannot come up with anything yet, due to limited knowledge of the surroundings. His best answer was that it would first be good to retrieve a map of major power lines from the computer, and then explore along them, being cautious of closed doors, since there may be more breaches. Also, if both endpoints are accessable, it might be possible to reroute power along a temporary line. And some power problems could be resolved by restoring solar power.
{{+1x2 non-combat strategic analysis experience. 2/8}}
Frederick, happy about having finally fixed the light switch, heads off in search of other areas to assist. Rather than fixing a main power line, he takes a look at the solar power control panel. Huh, there seems to be a loose wire that should be supplying power to the control circuitry. Having firmly reattached it, the display panel lights up as it recieves actual data from the controller. (array size: 2. Mapping: [5,10,20,50,100,200]) The array is a smaller, 10 panel array. Each panel might be able to produce a maximum of five kilowatts, though at the current stellar distance they only produce two. The automatic alignment option is easy for Frederick to find, and the control panel quickly finds the optimal position. The panel reads a total income of 20 kilowatts, far to little to power the teleporter, but likely enough to run most other devices.
{{+1(No x2: minor repair) experience. Rank up, now rank 2. Experience now 0/12. Electrical skill category rank up}}
Dakam searches for a decent nonlethal weapon, but alas, all he finds is a dusty pillow in the storage closet Kenton found.
Michael also searches for a weapon, and finds a short segment of high-capacity power cabling. It isn't long enough or sturdy enough to make a great weapon, but it's still about 1.5 metres of long, thick, heavy, matter. And it's secondary uses are evident.
A very confused "Ljótur Ragnar Felix Pétur Hávarđur Hallvarđur Adrian Claus Ewald Grímur Horst" starts digging through his pockets for some medicine, but couldn't find any. (What is the probability of not needing it? Only the dice know!) He does remember the chemical formula, so if he does need some, he can make some, with the right equipment. Besides, there might be some elsewhere.
{{Chemistry profession: The standard x2 experience bonus.}}
Rino Bay asks around, but nobody really knows where they are in any meaningful way. He can't find much about what happened, except that the hole in the solar panel control room was likely(by it's shape) at least partially made by a meteor or high-powered handheld weaponry. Or maybe cut intentionally? If it was meteors, they were either too sparse to cause all of the percieved damage to the power cabling, missed the local section more than the rest, had a few especially unlucky strikes, or wasn't the whole source of the damage.
Statuses:
Inventory:
-Toolbox
- dented crowbar
- fully charged electromagnetic screwdriver
- various spare wires
- laser pistol(no battery)
Skills:
=Electrical{1, 0/4} <+(1/6) to all rolls with a final sum less than 3>
- basic electric:{2, 0/12}. <+(2/6) to all related rolls>
Inventory:
-universal wrench
-welding torch
-"empty" air tank (well, maybe 1 minute worth of air, since it contains it's volume at room pressure)
Skills:
=construction {0, 0/2}
- Basic deconstruction: {0, 2/4}
- Basic construction: {0, 2/4}
-mechanical {0, 0/2}
Inventory:
-1.5 metres of high-capacity power cabling
Skills:
=computing{1, 0/4} <+(1/6) to all rolls with a final sum less than 3>
- Basic computing: {2, 2/12}. <+(2/6) to all related rolls>
- Teleporter computers: {0, 2/4}
Inventory:
-electromagnetic grapple-pistol
Skills:
=strategic analysis{0, 1/2}
- non-combat: {1, 2/8}. <+(1/6) to all related rolls>
Inventory:
-dusty pillow
Skills:
=Medical{0, 1/2}
- basic medical: {1, 4/8}. <+(1/6) to all related rolls>
Skills:
=Chemistry
new arrival
Enviroment:
Known power production:
Map(s):
(If you haven't inferred by now, SOME of my inspiration came from SS13, but I am throwing in my ideas and changes quite often, and probably have used most/all of the inspiration I will use)
(Also, there IS artificial gravity)