~~~~~~~~~~~~TURN 10~~~~~~~~~~~~~
he takes a look at the solar power control panel. Huh, there seems to be a loose wire that should be supplying power to the control circuitry.
*facepalm*
well there goes my reason for a spacewalk...
Still might be a good idea to look for any more external damage though, so I'll try to build a rudimentary air compressor, heck a bicycle pump would be better than nothing.
3
After a brief victory jig, I begin searching for a spare battery for my gun. I like being able to shoot things.
3
Rino , clueless of what is going on, looks around some more. Suddenly, a bright image of a medkit flashes his mind, and he begins looking for one, unsure why.
4
I thought you said we were getting supplies this turn?
Anyway:
His best answer was that it would first be good to retrieve a map of major power lines from the computer,
Good idea. I do that.
6+1(2/6:2)
I thought you said we were getting supplies this turn?
Anyway:
His best answer was that it would first be good to retrieve a map of major power lines from the computer,
Good idea. I do that.
Good good idea.
While the maps are beign obtained, I search for another pistol-shaped object.
4
OOC: Oh yes, I should mention I was, and still am, using the royal we.
Verily, this is an unfortunate position we find ourselves in. We must rectify it.
Let us find whoever seems to be in charge here and yell at him in an indignant fashion.
OOC: Rolls!
3
Do something useful.
2
Kenton starts to construct an air pump from scraps. It has no specific intake, so it can only pump air from it's location, It is entirely hand operated, and not very efficient, and the output nozzle needs a hose and possibly an adaptor to connect it to anything.
{{+1x(1+1:2) mechanical creation experience. 2/4. Sorry about the distribution of skills, though you will be a very important player late-game if you develop all of them}}
Frederick retrieves the battery from the emergency light, since it is the only one he knows about. It is about one third charged.
Rino searches for a medical kit, and finds one in the supply closet, behind some other junk. It is slightly better equipped than the one Dakam found earlier.
Michael tells the computer to overlay all power lines in the local area on the map. It locks up for a good ten minutes and when it finishes, every single wire is shown on the map. Michael quickly hides all but the largest, so that the map wasn't overly cluttered. It is showing a line break in the kitchen. Likely one of the appliances damaged the cable, possibly while sliding around, or maybe in an accident that went unrepaired since the power network is usually highly redundant.
{{+2x(2+1:3) computer experience. 8/12}}
Korbin searches for another pistol-shaped object. He comes across a cold storage unit and finds a banana. That means that this must be a small kitchen, and there must be a biological growth area aboard. He leaves the banana in the storage, since he doesn't feel too hungry yet.
Ljór looks for whoever is in charge, but finds only other arrivals, with no clear leader.
Dakam finds no way to be useful, other than wandering around the already explored area.
As expected, a cargo of supplies is sent, rather than another person.
In it were:
- (roll:4) four air tanks
- (roll:2) two basic medical kits
- (roll:4) four spare batteries
- (rolls:4+1+4:9) nine metres of high-capacity electrical cabling
- (rolls:6+3+3+4+4:20) twenty metres of standard electrical cabling
- (rolls:2+1+3:6)six metres of wiring
- (rolls:4+5+4+3:16) sixteen food rations
- (rolls:3+3+1+4+3:14) fourteen litres of water
- (roll:1) one spare change of clothes
- (roll:5) five portable sleeping units
- (roll:5) five flashlights
- (rolls:2+4:6) six sheets of one metre by one metre by one centimetre metal
- (roll:3) three sheets of glass (same dimensions)
- (roll:4) four solar panel kits
And one large cargo container holding it all.
Suddenly, a warning beep issues from the teleporter. The screen displays the message "insufficient power stored to fully regenerate object. Delaying start until stored power is enough."
Statuses:
Inventory:
-Toolbox
- dented crowbar
- fully charged electromagnetic screwdriver
- various spare wires
- laser pistol(no battery)
- battery (1/3rd charged)
Skills:
=Electrical{1, 0/4} <+(1/6) to all rolls with a final sum less than 3>
- basic electric:{2, 0/12}. <+(2/6) to all related rolls>
Inventory:
-universal wrench
-welding torch
-"empty" air tank (well, maybe 1 minute worth of air, since it contains it's volume at room pressure)
-Crude air pump(needs output hose to be useful)
Skills:
=construction {0, 0/2}
- Basic deconstruction: {0, 2/4}
- Basic construction: {0, 2/4}
-mechanical {0, 0/2}
- Repairs: (0, 2/4}
- Creation: (0, 2/4}
Inventory:
-1.5 metres of high-capacity power cabling
Skills:
=computing{1, 0/4} <+(1/6) to all rolls with a final sum less than 3>
- Basic computing: {2, 8/12}. <+(2/6) to all related rolls>
- Teleporter computers: {0, 2/4}
Inventory:
-electromagnetic grapple-pistol
Skills:
=strategic analysis{0, 1/2}
- non-combat: {1, 2/8}. <+(1/6) to all related rolls>
Inventory:
-dusty pillow
-Basic emergency medkit
Skills:
=Medical{0, 1/2}
- basic medical: {1, 4/8}. <+(1/6) to all related rolls>
-Standard emergency medkit
Skills:
=Chemistry
Enviroment:
Known power production:
Known stuff:
Teleporter room:
-large cargo container:
- four air tanks
- two basic medical kits
- four spare batteries
- nine metres of high-capacity electrical cabling
- twenty metres of standard electrical cabling
- six metres of wiring
- sixteen food rations
- fourteen litres of water
- one spare change of clothes
- five portable sleeping units
- five flashlights
- six sheets of one metre by one metre by one centimetre metal
- three sheets of glass (same dimensions)
- four solar panel kits
Map(s):