Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Goblin Hell  (Read 2086 times)

Myshlaevsky

  • Escaped Lunatic
    • View Profile
Goblin Hell
« on: October 27, 2009, 07:57:22 pm »

This is my first post, as I was advised to come ask you guys about this. I was watching a livestream of DF recently and thinking about megaprojects and I've decided to try my hand at making Goblin Hell. This is the current idea:

Goblin Hell

Goblin Hell will have nine levels, based on the classical levels of Hell set out in Dante's Inferno. Each level will punish goblins in a way appropriate to the symbolism associated with the level. Goblins will be moved between the levels by means of retractable bridges which can lower them down to the desired level.

Link to wikipedia summary of Dante's Inferno.

Level 1 (Limbo)
Limbo does not involve active punishment but an eternity of seperation from God. Therefore the best representation of it, in my mind, will be a labyrinth. My current plan is to built a complex, alterable labyrinth which contains at least 1 exit to the outside world and at least 1 entrance to the lower levels (guarded by something nasty). I may or may not trap the labyrinth.

Level 2 (Lust)
I am struggling for lust. My only idea at the moment is to have a breeding population of some dangerous animal which can be loosed upon the goblins in this level.

Level 3 (Gluttony)
Gluttony is another tough one. A miasma overdose from rotting food was suggested to me but it doesn't seem dangerous enough. For this level I plan to have a tamed foodstock animal (such as a cow or goat) surrounded by a field of retractable traps. When the goblins rush to butcher the animal they will be butchered by the traps.

Level 4 (Avarice)
Avarice is traditionally a jousting match so an arena could work here. The alternative in mind (see below) is to crush the goblins on this level with huge amounts of valuable materials or kill them with valuable traps.

Level 5 (Wrath & Sloth)
In Dante's Inferno, Wrath & Sloth both occur at the River Styx. The wrathful fight above the river while the slothful drown slowly within it. For this level I plan to create a floodable arena. I will let the goblins fight creatures and drown whatever survives.

Level 6 (Heresy)
Dante's punishment for heretics was that they would be trapped in flaming tombs. You don't need to do much to make that appropriate for DF. I'll create a sequence of rooms containing idols or coffins that I can lock goblins in and then flood with magma.

Level 7 (Violence)
The seventh circle of Hell has 3 rings, so this level should have 3 seperate methods to punish Goblins. The first ring involves a river of boiling blood and centaurs shooting arrows of fire. I am not really sure how to represent this one. I might just have to settle for a river of magma.

The second ring involves violent dogs chasing people through thorny bushes. A bunch of wardogs and spiky traps will do this one, I think.

In the third ring tortured souls sit in a burning desert while fire falls upon them. I will probably just fill a room with sand and make it possible to dump magma from the roof.

Level 8 (Fraud)
The 8th circle has all sorts of things. I already know I will include many weapon traps and some fire snakes (if I can catch them here), but I don't think it's possible to do everything. Please have a look at the wikipedia page and see if you can help me out here especially.

Level 9 (Treason)
The final level should really be based in ice. Either a frozen river or a glacier will be necessary if I want to build out of ice, correct? I plan a sequence of oubliettes made of ice, with traps that can collapse ice to crush those inside. For the very bottom I have an idea to create a number of cave-ins which surround a chamber which has grates, so that I can fry those inside the chamber with magma mist. There should really be a Demon Lord on this level but I don't know if it's even possible to catch them. Maybe I could try to link this level to an area of demons and then get out ASAP?

______________

So, what do you think? If any of you could help me with ideas for any of the levels that would be awesome.
Logged

HAMMERMILL

  • Bay Watcher
    • View Profile
Re: Goblin Hell
« Reply #1 on: October 27, 2009, 08:09:23 pm »

I've read Dante's Inferno and I'm just not sure it can be replicated, even in the DF context.

You'll have to be much more creative.

That said...

Level 3. Just have donkeys, horses and cows kill the prisoner. Trust me, it can happen as I'm an avid fan of goblin arenas. The hunter becomes the prey and the food becomes the, uh, hunter.

Level 7.

Have a pool of at least 4/7 or 7/7 water with a squad of marksdwarves around the edges to shoot the heretic into peices.


Logged

Blaze

  • Bay Watcher
  • The Chaos that Crawls up on you with a Smile.
    • View Profile
Re: Goblin Hell
« Reply #2 on: October 27, 2009, 08:59:17 pm »

1. Have them wander around a empty room with lots of floorgrates and a pressure plate or two to activate the floor grates. When they activate it, they'll drop to the next level. Anyone left behind will have to keep wandering until they "graduate" to a lower level.

2. A *certain* HFS monster should do. Mod that certain HFS monster to be catchable, and place them in cages with pressure plates placed randomly. Make sure to have a way to recapture them.

3. Zombies. When the goblins attempt to *butcher* them, they'll simply drop an inedible, miasma spreading carcass. Otherwise, the rotting food and food animals should work fine.

4. Sprinkle liberally with traps made of silver. You can also mod gold so it can be made into weapons. Lower the damage they cause to 1-5%. Remember to encrust them with jewels.

5. Fill the room with 3/7 water. Then boost 1/2 - 3/4 of those tiles to 4/7 water. As the water moves around, goblins will randomly start drowning.

6. Fill the bottom with magma, place some bridges above it. Link the bridges to some random pressure plates in an enclosed space. Throw in a kitten or two into the room.

7. War animals or tamed invaders should work here. Maybe an insane trader or two.

8. No idea how to do this :/. I don't know of many deaths by fraud.

9. Build a glass floor under the ice. If someone makes it there, pour magma below the glass. That should turn all the ice above it into 7/7 water. They'll then be boiled alive. The only problem is turning that water back into ice...
« Last Edit: October 27, 2009, 09:05:34 pm by Blaze »
Logged

ManaUser

  • Bay Watcher
    • View Profile
Re: Goblin Hell
« Reply #3 on: October 27, 2009, 09:12:53 pm »

Level 2 (Lust)
I am struggling for lust. My only idea at the moment is to have a breeding population of some dangerous animal which can be loosed upon the goblins in this level.

You could just keep them gender-segregated and separated by traps or something.

Edit: Yeah I thought of the HFS too, but considering the levels are supposed to be in order by severity of punishment, that seemed disproportionate.
« Last Edit: October 27, 2009, 09:14:52 pm by ManaUser »
Logged
Akur Akir Akam!

Beanchubbs

  • Bay Watcher
  • Khorne Flakes: Crunchy & Delicious
    • View Profile
Re: Goblin Hell
« Reply #4 on: October 27, 2009, 10:07:42 pm »

Level 7 (Violence)
The seventh circle of Hell has 3 rings, so this level should have 3 seperate methods to punish Goblins. The first ring involves a river of boiling blood and centaurs shooting arrows of fire. I am not really sure how to represent this one. I might just have to settle for a river of magma.

Build a shooting gallery for the shoosting. Just have a way to get blood in a river that you can run through this 'level'
Logged
Yikes, the Orcs have a nasty language.  Traditional foreplay would be right out for them; how would they ever "say my name" for one another?  No wonder Ocrs are always so bloodthirsty and violent, they're getting sub-par action.

Chris_24

  • Bay Watcher
    • View Profile
Re: Goblin Hell
« Reply #5 on: October 28, 2009, 05:23:32 am »

First off, I think it's a great idea!

Here's my idea for goblin hell:

Level 1 could be just where you keep the cages, ready to be thrown down a couple of levels straight into level 3 or level 5 (hopefully their legs will break, not sure if the drop will kill them though).
Level 2 would be where dangerous animals are bred, ready to be put into the arena on level 4.
Level 3 would be where goblins are forever chasing after a chained up donkey or something using a goblin repeater
(http://dwarffortresswiki.net/index.php/Repeater), until you're ready to release them into the arena.
Level 4 is the arena we've been building up to. it would be good if you drained the blood out of it, using grates, into the river below, ready for level 7. Any goblins who run away from the fight could run straight to level 6.
Level 5 - not sure, could be a small , 3x3 or so, arena surrounded by water - waiting until they fall off into it. Or better, an arean which spans several levels, with water slowly rising until the fighters are trapped in a small area. Not sure how to link this to any other levels though. It could just replace level 4.
Level 6. Any fleeing goblin will run down into this level and into a tomb, whereby he'll trigger a pressure plate which will lock the door and... well you know.
Level 7 has pretty much been covered, but for the fiery desert circle you could put in a dragon pillbox.(http://dwarffortresswiki.net/index.php/Trap_design#Dragonfire_Pillbox). Again not sure how to link it to any other level. Also drain any arena blood into this river in the first ring. Don't know anything about boiling water though, so I can't help you.
level 8 I'm not so sure about. Would it be possible to crush the goblins with coins? Give them a choice between advancing to the final level and valuables?
Level 9 - I know nothing about ice.

Hope this helped at least a bit.
It's my first post aswell!
« Last Edit: October 28, 2009, 05:25:17 am by Chris_24 »
Logged

Arachu

  • Bay Watcher
  • Lobsterfrogman
    • View Profile
Re: Goblin Hell
« Reply #6 on: October 28, 2009, 06:09:30 am »

(reposted from GitP)

On Lust; perhaps you could symbolize the violent winds with water somehow? Some way to force them to stay awake, even better in constant fear, and that would fit nicely.

Perhaps a pressure-plate timer that constantly dumps water on their heads, with a grated floor to let the fluid through?

Gluttony could be a constant rain of refuse, with a knee-deep pool of water that's contaminated with Goblin blood. Note that the Gluttony punishment doesn't actually involve gluttony itself-rather that it involves palpable disgust. So, make it as dirty as you conceivably can, and you're set.

To kill them faster... Perhaps modded-in warthogs? Even normal pigs go cannibal when they smell blood, and a boar's huge. As though now they're the targets of gluttony.

For avarice... Yeah, make ridiculously weak golden lances and force them into tantrums. For Level 9... Not sure about ice work, but Satan could be represented by a chained dragon that is gnawing on Goblin-raised Dwarves (note that it makes them blood-traitors).

This torture-brainstorming is fun  ;D

Note: If you broke the legs of the punished of gluttony, they would be forced to wallow in the filth as-per-the-story.
Logged
The Mystery EXISTS You in the head!
Your brain has been mangled!

Hortun

  • Bay Watcher
    • View Profile
Re: Goblin Hell
« Reply #7 on: October 28, 2009, 12:39:00 pm »

You can even punish them with an axe made out of their own bones. :D

Logged

Beanchubbs

  • Bay Watcher
  • Khorne Flakes: Crunchy & Delicious
    • View Profile
Re: Goblin Hell
« Reply #8 on: October 28, 2009, 03:32:52 pm »

You can even punish them with an axe made out of their own bones. :D



lol!
Logged
Yikes, the Orcs have a nasty language.  Traditional foreplay would be right out for them; how would they ever "say my name" for one another?  No wonder Ocrs are always so bloodthirsty and violent, they're getting sub-par action.

Ubiq

  • Bay Watcher
    • View Profile
Re: Goblin Hell
« Reply #9 on: October 28, 2009, 06:20:47 pm »

There's always the Great Underwater Prison Impel Down from One Piece.

Spoiler (click to show/hide)
Logged

Grendus

  • Bay Watcher
    • View Profile
Re: Goblin Hell
« Reply #10 on: October 28, 2009, 07:59:04 pm »

1. Limbo is a normal level, dwarves even work there, but it's the access to the other 8 levels.

2. Lust: water currents constantly push the goblins around. A breeding stock of carp, if you can get them, would be a fitting execution since carp have an eternal bloodlust. Alternatively, kill them with married female champions (talk about lust, they pop out kids faster than nobles).

3. I like the zombies idea, though filling the room with 2/7 water from murky pools (not that the game differentiates, but still) with blood, vomit, and animal miasma. Possibly both. Breaking their legs would be easy, just drop them in from Limbo or possibly slightly above it.

4. Strip the goblins and then make half of them hostile to the other half. Let em duke it out.

5. 3/7 and 4/7 water would be fitting for the river, then letting them fight with their weapons by again turning half hostile to the others would work.

6. I wouldn't use magma. Put a flaming lignite bin in each room, then wait for the goblins to wander over it. It should ignite them without the instant death of magma-flooding.

7. A pit filled with 3/7-4/7 water with ramps on the edge to get out of the water. Above, in a set up where they can't shoot into the water, are patrolling marksdwarves who kill any goblin who tries to escape the water. Drop the occasional animal in there to bloody the waters. That covers the first ring.

The second ring could have two rooms, one with war dogs the other with harpies. Just make sure the harpies don't get out when you pit the goblins, possibly use a dead drop (pit the goblins, close the roof, open the floor, drop the gob into hell).

The sodomites? Fill the room with tentacle demons, nuff said.
To more accurately follow the book, have some set up where magma gets dropped in randomly (kitten logic would work) then drains through grates. If a goblin is standing under the magma when it drops, they're dead. Can't help you with the sand though, maybe if you used a tile editor?

8. This will be harder. A series of trenches could imitate the bolgia'.
Bolgia 1: Mod in very very low damage whips, then just line the trench with them. Goblins wander around until they're dead.
Bolgia 2: Dunno about this one. Drop in chunks maybe to make miasma. Possibly set up a burning chunk of lignite (not a bin, actual lignite, granite, or coal burning in magma) to fill it with smoke maybe. Dunno if that will kill them though, if it doesn't use magma.
Bolgia 3: Manually chain them to symbolize being stuck headfirst into holes (use iron or steel chains). Flood with 1/7 magma. Cook til there's just a hint of pink inside.
Bolgia 4: Later versions will have hanging. For now, just strip them and then kill them with wrestlers.
Bolgia 5: Boiling pitch? Dunno how to do that one, try the 3/7-4/7 with magma underneath to imitate boiling, can't help you with pitch. For Evil Claws and Evil Tail, chain up a grizzly bear and a tame giant desert scorpion if you can get them. Goblins drown or get shredded.
Bolgia 6: A pit with stairs at the end. At the top of the stairs is a very long path over drawbridges that periodically retract, dropping the goblins back into the pit. This imitates both the broken bridge over this bolgia and the lies, since there's no real possibility of them escaping, but it looks like that.
Bolgia 7: Snakemen and Lizardmen would be appropriate here, or modded in giant snakes. Worst case a GCS would work for venom.
Bolgia 8: Like the 6th circle, except instead of putting them in the room with the lignite to eventually path over their death, it's just a single square and they're pitted directly onto the lignite bin.
Bolgia 9: Can't help you with a demon killing them then they heal, but try this on for size. The human traders occasionally bring huge swords. Set them in weapon traps with base quality mechanisms, mod them to do 2 damage or so, then drop the gobs in there. Giant swords constantly rending them, but with how little damage they do they will probably heal between swings. Only problem is the weapon traps will get jammed, so be ready to use magma or water to 'purge' this bolgia so you can reset it.
Bolgia 10: Can't help you here, as disease isn't implemented yet.

9. This one will be hardest. If this was built in a freezing area, though, the 9th level of hell could be exposed to the open air. Since ice freezes into a solid wall, you won't have to deal with the rounds, if a goblin is sentenced to the 9th circle of hell he gets frozen solid.

I would chain a dragon or a hydra, depending on what you can get your hands on, to represent Satan frozen into the ice. I think it would have to be tamed, seeing as it could destroy the chain to free itself. I'm not sure if a dragon or hydra takes cold damage though, so you may want to build a canopy over the megabeast.



The way I see this, you would need a map with the following to do this perfectly:
Freezing but NOT a glacier. You need sand, so the map will have to have soil layers.
At least 1 sand layer. Preferably more, since the deeper the sand is the shorter the tower can be.
Magma. Goes without saying.
Underground water for snake and lizardmen, unless you mod it so you can get them somehow.
Terrifying, or else you need to mod it so you can get them somehow.
With trade access humans and siege access from goblins or another sieging race. Elves will suffice.
Some source of infinite water. On a freezing map, this can be done with a water melt repeater, but it will be very difficult to pull off like this, so a river, UG river, or aquifer would be better.

The 7th circle will have to be on a sand layer. That means that unless you run into a map with 8+ soil layers with sand deep down, this won't be a circles into hell, there will be something akin to a hell tower. Otherwise you'll need to use a tile editor.

Any surface that's supposed to be "hot" or "boiling" can have magma running underneath it to simulate the heat. Won't actually hurt them I don't think, but it has a nice effect. You'll need a fair bit of bauxite to handle the magma, and you'll need one to three levels for each circle that requires water and magma.

Don't expect to keep 9 levels of goblins in constant torture, what this will probably turn into is a dozen or so creative ways to creatively torture and kill your prisoners. Goblins are flimsy, they aren't immortal like the tortured souls in hell.
Logged
A quick guide to surviving your first few days in CataclysmDDA:
http://www.bay12forums.com/smf/index.php?topic=121194.msg4796325;topicseen#msg4796325

Arachu

  • Bay Watcher
  • Lobsterfrogman
    • View Profile
Re: Goblin Hell
« Reply #11 on: October 29, 2009, 12:53:28 pm »

If you have an aquifer in a freezing area, the 9th level could receive prisoners in the summer, and they could get subsequently drowned and frozen solid from water let in during the winter. Keep "Satan" on his own platform, and he will be spared by the ice.

You could have Limbo be the main fortress, or even a tower over the rest... Well, given that it's a rolling plain with a castle on a hill in the book, you could have Limbo be everything above the punishing layers with the access being a Dwarf-made cave under a tower.

I assert that Minos should be the name of the current ruler. Let's just say the "tail" is the amount of fingers he holds up, or something like that.

DF: The one coliseum where a "thumbs-up" is still a bad thing  8)
Logged
The Mystery EXISTS You in the head!
Your brain has been mangled!

Grendus

  • Bay Watcher
    • View Profile
Re: Goblin Hell
« Reply #12 on: October 29, 2009, 01:12:42 pm »

Actually, thinking back, you could make the hell layers all be underground by caveing in the sand walls to the appropriate depth. The 9th circle, however, will have to be set off from the other portions of hell, as they have to be exposed to open air to freeze the water.
Logged
A quick guide to surviving your first few days in CataclysmDDA:
http://www.bay12forums.com/smf/index.php?topic=121194.msg4796325;topicseen#msg4796325

Arachu

  • Bay Watcher
  • Lobsterfrogman
    • View Profile
Re: Goblin Hell
« Reply #13 on: October 29, 2009, 01:51:29 pm »

It could be built from the bottom up, with the 9th level on the very top.

It could also be an open-air pit, with the layers designed in circles embedded inside the walls and the 9th layer on bottom. Not unlike the Greek Tartarus in design, if different in composition.

... Well, that means when I get my laptop working right again I'm going to have to make a Tartarian mega-project  ;D
Logged
The Mystery EXISTS You in the head!
Your brain has been mangled!