--
Dopps
You awoke in the town some time ago. You had no memory of what you were, why you were here, or anything at all. But you did know one thing; You had to eat, and humans were the meal of choice. After ambushing a few luckless joggers, you gained their memories. Now that you are acclimated to your new forms all you need to do is kill off the rest of this town and head off to more populous feeding grounds.
Jim Groovester (Doppelganger)
You are an
Advanced Doppelganger. While your kin are restricted to a single human form, you will be able to change yours. Once during the game you may choose to
replace another player instead of a normal night kill. Doing so removes you from the game and converts the other player into a normal Doppelganger. This ability will not work on Aliens, however, and they are night-killed as usual. A failed attempt does not use up the ability.
Org (Doppelganger)
You took over the identity of a talented
Telepath. You may use your psychic powers to
investigate another player each night to determine what
goal they had that night. Note that this power has changed, and now shows you what someone was doing rather then a static goal based on role. Some roles will have the same goal regardless of what they do. (check the rules thread for specifics)
Pandarsenic (Doppelganger)
You took over a
Mad Scientist who was scrounging in the scrapyard for parts. Please reply to this PM with your choice of Tech from the list.
Dopp Chat:
http://www.quicktopic.com/43/H/CYf3SVsTnLask--
Frelock (Human)
You are an avid hunter and gun collector. With all the killings and monsters around, you've decided to go
Vigilante and hunt them down yourself. This nonsense of 'voting' to find the monsters isn't going to work nearly as well as your guns!
--
JanusTwoFace (Human)
You returned from a tour of duty in Afghanistan not long ago. You've decided to use your combat skills to act as a
Guardian of the remaining townsfolk. Perhaps you can help prevent any more murders. Each night you may select a player, and the first attack on them that night will be prevented.
However, you suffer from post traumatic stress syndrome. It's made you a bit of a
Kook, and those who knew you before you shipped out have remarked on how differently you act now. Not uncommon among soldiers, but it does mean that an Agent investigating you will probably mistake you for a doppelganger. You'll have to be careful.
--
Kashyyk (Human)
You have lived in this town for years studying the ancient arts of the
Enchanter. You'll be able to use your psychic powers to influence everyone else a bit more. Your vote counts double as long as your power is active. You may choose to enable or disable this power as many times as you want during the day, although it's the end of the day that counts.
--
Leafsnail (Human)
You have always been able to see spirits and talk with ghosts. You're a natural
Medium, although early experiences taught you that letting others know this can be a bad thing. People just can't accept the paranormal very well. In any case, you can freely PM the Dead and have free access to the Dead Chat.
Dead Chat:
http://www.quicktopic.com/43/H/xiAytVynfCKF--
Mr.Person (Human)
You are an avid hunter and gun collector. You've decided to use those skills to help protect the other townsfolk from these monsters. You're a rather
Vengful Guard, though, and will use your guns to kill anyone who attacks the person you've decided to protect.
--
Nuke9.13 (Human)
You settled in this town years ago once you realized that it had both nearby access to a power plant and a disproportionately large junk yard to salvage parts from. You're kind of a
Mad Scientist, and you're working on your latest invention! Hopefully it'll be of some use against these monsters.
Reply to this PM with your tech choice before the end of Day 1.
--
ToonyMan (Human)
Like many brave men, you signed up to serve your country right out of high school. That was a few years ago, now, and you've returned a hardened
War Vet. Armed with more battle experience then you care to remember and a weapons stash that's probably a bit illegal, you've turned your little house into a bunker. Anyone who comes you way is going to get shot on sight, no questions asked. No damn monsters are going to eat
you!
--
forsaken1111 (Human)
Years ago you served your country in 'Nam. You moved on after you got back, and set up shop here in your home town. While your skills are a bit rusty, you still remember enough to help our your town when they need it. You're going to be an
Observant Guard for the town, watching out for people and making sure they're safe. Each night you can select a player to
protect, and if they're attacked you'll take their place. But not before telling them the name of the attacker, of course.
--
webadict (Human)
You've always had a thing for technology. You build robots from scraps, harvest radios for old parts, and you've got a car so tricked out it'd make batman jealous. You've become kind of a
Mad Scientist, and you're working on your latest invention! Hopefully it'll be of some use against these monsters.
Reply to this PM with your tech choice before the end of Day 1.