Abbadon
Male Human Fighter
Level 1
Chaotic Evil
Representing Petra
Strength 19 (+4)
Constitution 16 (+3)
Dexterity 15 (+2)
Intelligence 15 (+2)
Wisdom 14 (+2)
Charisma 15 (+2)
Height: 6' 2"
Weight: 220 lb
Skin: Bronze
Eyes: Red
Hair: Black; Straight; Beardless
Maximum Hit Points: 31
Bloodied: 15
Surge Value: 7
Surges / Day: 12 [includes constitution modifier]
Size: Medium
Speed: 5 squares [includes armor penalty]
Vision: Normal
Initiative: 1d20 +2 = + 2 [dexterity]
Base Strength Attack: 1d20 +2 = + 4 [strength] - 2 [wrong armor]
Base Dexterity Attack: 1d20 +0 = + 2 [dexterity] - 2 [wrong armor]
Base Constitution Attack: 1d20 +1 = + 3 [constitution] - 2 [wrong armor]
Base Intelligence Attack: 1d20 +0 = + 2 [intelligence] - 2 [wrong armor]
Base Wisdom Attack: 1d20 +0 = + 2 [wisdom] - 2 [wrong armor]
Base Charisma Attack: 1d20 +0 = + 2 [charisma] - 2 [wrong armor]
Armor Class: 18 = 10 + 8 [plate]
Fortitude Defense: 17 = 10 + 1 [Human] + 2 [fighter] + 4 [strength]
Reflex Defense: 11 = 10 + 1 [Human] + 2 [dexterity] - 2 [wrong armor]
Will Defense: 13 = 10 + 1 [Human] + 2 [charisma]
Armor: Plate (50 lb)
Shield: None
Attacks:
Unarmed Melee: +2 [base strength attack] vs AC; damage 1[W]=1d4+4 [strength bonus]
Quarterstaff: +4 vs AC [+2 strength attack] [+2 proficiency]; damage 1[W]=1d8+4 [strength bonus] 4 lb (Staff)
Handaxes (x2): +5 vs AC [+2 strength attack] [+2 proficiency][+1 one-hand talent]; damage 1[W]=1d6+4 [strength bonus] 3 lb (Axe); usable off-hand; heavy throwable
Thrown range 5/10 : Same as melee
Longswordv: +6 vs AC [+2 strength attack] [+3 proficiency][+1 one-hand talent]; damage 1[W]=1d8+4 [strength bonus] 4 lb (Heavy blade) versatile
Cleave +2w [base strength attack] vs AC
Sure Strike +4w [base strength attack+2] vs AC
Brash Strike +2w [base strength attack] vs AC
Spinning Sweep +2w [base strength attack] vs AC
Villain's Menace +2w [base strength attack] vs AC
v Versatile weapon. Add +1 to damage if using two-handed.
w Weapon-based power. Apply adjustments for proficiency, situation, feats, magic, etc.
Base Saving Throw: d20 vs 10
Encumberance 4e
Normal Load:
Heavy Load:
Maximum Drag Load
190 lb.
380 lb.
950 lb.
Encumberance 3.5
Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
116 lb. or less
117-233 lb.
234-350 lb.
350 lb.
700 lb.
1750 lb.
Languages: Common; Goblin;
Rituals Known:
Skills:
Acrobatics: +0 = 2 [dexterity] -2 [armor]
Arcana: +2 = 2 [intelligence]
Athletics: +7 = 4 [strength] + 5 [class training]-2 [armor]
Bluff: +2 = 2 [charisma]
Diplomacy: +2 = 2 [charisma]
Dungeoneering: +2 = 2 [wisdom]
Endurance: +1 = 3 [constitution] -2 [armor]
Heal: +7 = 2 [wisdom] + 5 [class training]
History: +2 = 2 [intelligence]
Insight: +2 = 2 [wisdom]
Intimidate: +7 = 2 [charisma] + 5 [class training]
Nature: +2 = 2 [wisdom]
Perception: +2 = 2 [wisdom]
Religion: +2 = 2 [intelligence]
Stealth: +0 = 2 [dexterity] -2 [armor]
Streetwise: +7 = 2 [charisma] + 5 [class training]
Thievery: +0 = 2 [dexterity] -2 [armor]
Feats:
Dark Fury
Wintertouched
At-Will:
Basic Melee Attack: By weapon, damage 1[W]+4 [strength bonus] [standard action]
Basic Ranged Attack: By weapon, damage 1[W]+2 [dexterity bonus] [standard action]
Bull Rush: +2 [base strength attack] vs fortitude [standard action]
Grab: +2 [base strength attack] vs reflex [standard action]
Move grabbed target: +2 [base strength attack] vs fortitude [standard action]
Escape: +0 [acrobatics] vs reflex / +7 [athletics] vs fortitude [move action]
Cleave [Level 1]
Sure Strike [Level 1]
Brash Strike [MP; Level 1]
Other Standard Actions: Administer a potion; Aid another; Charge [+1 to basic melee attack or bull rush]; Coup de grace; Equip / stow shield; Ready an action; Total defense; Sustain standard action; Some skills during combat (i.e., Acrobatics -- fast escape; Bluff, Heal -- first aid (use second wind DC10, stabilize the dying DC15, grant a saving throw DC15), Intimidate, Thievery depending on circumstances);
Other Move Actions: Crawl; Run [speed 7]; Stand up; Shift; Squeeze; Walk; may include some skills during combat (i.e., Acrobatics, Athletics)
Other Minor Actions: Draw / sheathe weapon; Drink a potion; Drop prone; Load a crossbow; Open / close a door; Pick up an item; Retrieve / stow an item; Perception -- active (as per revision),Sustain minor action; Some skills during combat (i.e., Insight)
Other Immediate Action: Readied action
Other Opportunity Action: Opportunity attack
Other Free Actions: Drop held items; End a grab; Talk
Other Non-Actions: Delay; Endurance checks; Insight to counter Bluff; Knowledge checks; Perception -- passive
Short rest: Healing surges as available
Five minutes: Normal escape from restraints (Acrobatics)
One hour: Forage; Streetwise check
Encounter Powers:
Second Wind
Spend an Action Point [free action, not in surprise round]
Spinning Sweep [Level 1]
Daily Powers:
Villain's Menace [Level 1]
Human
* One extra at-will power from your class (already included)
* One bonus feat at 1st level (already included)
* One bonus skill from the skill class list (already included)
* +1 to fortitude, reflex, and will defenses
Fighter
* Combat Challenge (mark enemy)
* Combat Superiority (bonus on opportunity attacks equal to your wisdom modifier, and an enemy struck by opportunity attack stops moving)
* This fighter chose the one-handed style [already included].
Abbadon's Equipment:
64 lb
2 lb
5 lb
4 lb
2 lb
5 lb
1 lb
10 lb
10 lb
2 lb
4 lb
_____
109 lb Weapons / Armor / Shield (from above)
Backpack
Bedroll
Flint and steel
Grappling hook
Hammer
Pitons x10
Pouch (belt) x1
Rations (1 day) x10
Rope (50', hempen) x1
Sunrods x2
Waterskins x1
Total
Magic items:
Weapon:
Weapon:
Weapon:
Weapon:
Armor:
Shield:
Arms:
Feet:
Hands:
Head:
Neck:
Ring:
Ring:
Waist:
Resistances:
Action Point Tally:
Daily Item Powers Per Day: Heroic Tier Milestones: / / /
Death Saving Throw Failures:
More about Abbadon:
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