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Character SheetsGroup 1 - In Oakhurst.Non-Player Characters in Party: 1 Goblin
--- Character Sheet: Burtel Ar'ew (EmperorJonathan) ---
Name: Burtel Ar'ew
Race: Elven
Class: Druid
Alignment: True Neutral
Age: 130
Eyes: Green
Hair: Long and gray, has a beard.
Height: 6'2"
Weight: 120 lb
Size: M
Gender: M
Level: 1
Exp: 350
Mod
Str: 8 -1
Dex: 12 +1
Con: 10 +0
Int: 14 +2
Wis: 15 +2
Cha: 13 +1
HP: 8/8
Speed: 30 ft
_________________________________________________________________
Fortitude: 2 = +2 +0 (con)
Reflex: 1 = +0 +1 (dex)
Will: 4 = +2 +2 (wis)
Base Attack = +0
Attack Roll Totals = Base Abil Size Misc
-----------------------------------------------------
Melee -1 = +0 -1(str)
Ranged +1 = +0 +1(dex)
_____________________________________________________
Total AC = Base Shield Dex Armour
--------------------------------------
13 = 10 +0 +1 +2
______________________________________
Weapons TAB DMG Crit Weight Range Size Type
------------------------------------------------------------------------------------
Dagger +0 -1 1d4 -1(str) 19-20/x2 1lb melee M Piercing or Slashing
Quarterstaff+1 -1 1d6/1d6 x2 4lb melee M Bludgeoning
____________________________________________________________________________________
Armour AC Speed Weight Max Dex Spell Failure Check Penalty
-------------------------------------------------------------------------------
Leather +0 +2 30 ft 15 lb +6 10% -0
_______________________________________________________________________________
Skills Abil Mod Abil Ranks Racial/Misc (details)
---------------------------------------------------------------------------
--Class----------------------
Concentration con 2 = +0 2 +0
Craft (Alchemy) int 3 = +2 1 +0
Diplomacy cha 4 = +1 3 +0
Handle Animal cha 3 = +1 2 +0
Heal wis 5 = +2 3 +0
Knowledge (Nature) int 7 = +2 3 +2 (Druid)
Listen wis 5 = +2 1 +2 (Elven)
Profession (Gardening) wis 4 = +2 2 +0
Ride dex 3 = +1 2 +0
Spellcraft int 3 = +2 1 +0
Spot wis 5 = +2 1 +2 (Elven)
Survival wis 5 = +2 1 +2 (Druid)
--Cross Class----------------
Search int 5 = +2 1 +2 (Elven)
___________________________________________________________________________
Feats
-------------------------
Track
Martial Weapon Proficency - longsword, rapier, longbow, shortbow
_________________________
Spells
Lvl
0 ---------------------------------------------- 3
Cure Minor Wounds x2
Detect Magic x1
1 ---------------------------------------------- 1 + 1 (Wis)
Entangle x1
Detect Animals or Plants x1
2---------------------------------------------- 1 (Wis)
Summon Nature's Ally II x1
_____________________________________________________________________
Inventory
--------------------------------------------------------
Worn (excluding arms and armor)
Arms (1)
Bag (1) Backpack (2gp)
Bag (1) Bedroll (1sp)
Bag (1) Belt Pouch (1gp)
Back (1) Heavy Cloak (1gp)
Face (1)
Head (1)
Neck (1)
Torso (1)
Hands (1)
LHand (1)
RHand (1)
Feet (1)
In Backpack
(1) Flint & Steel (1gp)
(1) Grappling Hook (1gp)
(1) Rope, hempen (1gp)
(1) Waterskin (1gp)
(1) Wooden Holy Item (1gp)
In Belt Pouch
(1) Torch (1cp)
_______________________________________________________
Coin Amount
-------------
pp 01
gp 90
sp 97
cp 99
_____________
Misc. Bonuses
---------------------------------------------------------------------------------
Racial Bonuses
-------------------
Immunity to magic sleep effects
+2 vs enchantment spells/effects
Low-light Vision (2x human)
Weapon Profiency - Longsword, Rapier, Longbow, Shortbow.
+2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if they were actively looking for it.
Class Bonuses
-------------------
Animal Companion: Wolf
+2 Bonus to Knowledge (Nature) and Survival Checks
Nature Sense
Wild Empathy
_________________________________________________________________________________
Languages
----------------
Common
Druidic
Elven
Sylvan
Goblin
________________
Other information
--------------------------------------------
Wears a heavy green cloak with hood that usually covers his head. Gray hair pokes out through his hood. Burtel is almost always accompanied with his Wolf.
____________________________________________
Biography
---------------------------------------------------------------------------------
Born into a wealthy Elven family, Burtel was inducted into an apprenticeship in Druidism. After 50 years he finished his apprenticeship, following his apprenticeships completion he left civilised Elven lands and traveled throughout the world, talking with all peoples and experiencing everything he could. He is more accepting than most.
_________________________________________________________________________________
Jack_Bread
--- Character Sheet: Bedwyr Tudur (Akigagak) ---
Name: Bedwyr Tudur
Race: Halfling
Class: Rouge
Alignment: Chaotic Evil
Age: 32
Eyes: Dark Brown
Hair: Light Brown
Height: 3'1"
Weight: 37 lb
Size: S
Gender: M
Level: 2
Exp: 1150
Mod
Str: 13 +1
Dex: 16 +3
Con: 8 -1
Int: 13 +1
Wis: 10 +0
Cha: 12 +1
HP: 11/11
Speed: 20 ft
_________________________________________________________________
Fortitude: 0 = +0 -1(con) +1 (Halfling)
Reflex: 7 = +3 +3(dex) +1 (Halfling)
Will: 1 = +0 +1(Halfling)
Base Attack = +1
Attack Roll Totals = Base Abil Size Misc
-----------------------------------------------------
Melee +3 = +1 +1(str) +1(small)
Ranged +5 = +1 +3(dex) +1(small)
_____________________________________________________
Total AC = Base Shield Dex Armour
--------------------------------------
16 = 10 +0 +3 +2 +1 (small)
______________________________________
Weapons TAB DMG Crit Weight Range Size Type
------------------------------------------------------------------------------------
Shortsword +0 +1 1d4 +1(str) 19-20/x2 1/2lb melee S Piercing
Shortbow +0 +1 1d4 x3 1lb 60ft S Piercing
____________________________________________________________________________________
Armour AC Speed Weight Max Dex Spell Failure Check Penalty
-------------------------------------------------------------------------------
Leather +0 +2 30 ft 15 lb +6 10% -0
_______________________________________________________________________________
Skills Abil Mod Abil Ranks Racial/Misc (details)
---------------------------------------------------------------------------
--Class----------------------
Balance dex* 6 = +3 3 +0
Climb str* 6 = +1 3 +2 (Halfling)
Hide dex* 10 = +3 3 +4 (Halfling)
Jump str* 1 = +1 4 +2 (Halfling) -6(speed 20)
Move Silently dex* 8 = +3 1 +2 (Halfling)
Search wis 5 = +1 4 +0
Sense Motive wis 3 = +0 3 +0
Sleight of Hand dex* 9 = +3 4 +2 (Deft Hands)
Spot wis 4 = +0 4 +0
Tumble dex* 6 = +3 3 +0
Use Magic Device cha 8 = +1 7 +0
Use Rope dex* 8 = +3 3 +2 (Deft Hands)
___________________________________________________________________________
Feats
-------------------------
Sneak Attack +1d6
Trapfinding
Deft Hands (+2 to Sleight of Hand and Use Rope)
Evasion
_________________________
Inventory
--------------------------------------------------------
Worn (excluding arms and armor)
Arms (1)
Bag (1) Backpack (2gp)
Bag (1) Bedroll (1sp)
Bag (1) Belt Pouch (1gp)
Back (1)
Face (1)
Head (1)
Neck (1)
Torso (1)
Hands (1)
LHand (1)
RHand (1)
Feet (1)
In Backpack
(1) Grappling Hook (1gp)
(1) Rope, hempen (1gp)
(1) Waterskin (1gp)
(1) Lamp (common) (1sp)
(2) Oil Flasks (1gp)
(3) Quivers of Arrows (20) (3gp)
In Belt Pouch
(1) Thieves Tools (0cp)
(1) Mirror (10gp)
_______________________________________________________
Coin Amount
-------------
pp 01
gp 73
sp 02
cp 00
_____________
Misc. Bonuses
---------------------------------------------------------------------------------
Racial Bonuses
-------------------
+ 2 dexterity / -2 strength (already included)
Small (combat bonuses, + 4 to hide already included)
+ 2 racial bonus on climb, jump, move silently (already included)
+ 1 racial bonus on all saving throws (already included)
+ 2 morale bonus on saves vs. fear (stacks with racial bonus)
+ 1 to hit with thrown weapons and slings
+ 2 racial bonus on listen checks (already included)
Class Bonuses
-------------------
Sneak Attack +1d6
Trapfinding
_________________________________________________________________________________
Languages
----------------
Common
Halfling
________________
Other information
--------------------------------------------
Has spent many years in the big city, and avoids trouble from humans by climbing over the buildings. Currently on the run from a thieves guild in another city.
____________________________________________
Biography
---------------------------------------------------------------------------------
A couple of years ago, his parents, Marc and Heledd, disappeared mysteriously. He immediately suspected his fellow thieves guild members, as lies had been spreading that he was plan a non-guild approved theft, so he crept into the home of the head thief, Berenice Hakeswell, intending to question her. This was a mistake, as she had so many traps that he couldn't get to her bedroom, and was detected by her guards. He barely escaped with his life. He has been especially secretive ever since.
_________________________________________________________________________________
--- Character Sheet: Pansy McPoncybastard the Ethical (Rashilul) ---
Name: Pansy McPoncybastard the Ethical
Race: Elven
Class: Druid
Alignment: Chaotic Evil
Age: -
Eyes: Amber
Hair: Blond; Straight; Beardless
Height: 5'5"
Weight: 105 lb
Size: M
Gender: M
Level: 1
Exp: 300
Mod
Str: 8 -1
Dex: 14 +2
Con: 8 -1
Int: 13 +1
Wis: 15 +2
Cha: 14 +2
HP: 8/8
Speed: 30 ft
_________________________________________________________________
Fortitude: 1 = +2 -1 (con)
Reflex: 2 = +0 +2 (dex)
Will: 4 = +2 +2 (wis)
Base Attack = +0
Attack Roll Totals = Base Abil Size Misc
-----------------------------------------------------
Melee -1 = +0 -1(str)
Ranged +2 = +0 +2(dex)
_____________________________________________________
Total AC = Base Shield Dex Armour
--------------------------------------
13 = 10 +0 +2 +1
______________________________________
Weapons TAB DMG Crit Weight Range Size Type
------------------------------------------------------------------------------------
Quarterstaff +0 -1 1d6/1d6 x2 4lb melee M Bludgeoning
Shortbow +0 +2 1d6 x3 2lb 60 ft M Piercing
____________________________________________________________________________________
Armour AC Speed Weight Max Dex Spell Failure Check Penalty
-------------------------------------------------------------------------------
Padded Armor +0 +1 30ft 10lb +8 5% -0
_______________________________________________________________________________
Skills Abil Mod Abil Ranks Racial/Misc (details)
---------------------------------------------------------------------------
--Class----------------------
Concentration con 1 = -1 2 +0
Diplomacy cha 4 = +2 2 +0
Handle Animal cha 6 = +2 4 +0
Heal wis 3 = +2 1 +0
Knowledge (Nature) int 5 = +1 2 +2 (Druid)
Listen wis 5 = +2 1 +2 (Elven)
Ride dex 5 = +2 3 +0
Spellcraft int 3 = +1 2 +0
Spot wis 5 = +2 1 +2 (Elven)
Survival wis 6 = +2 2 +2 (Druid)
--Cross Class----------------
Search int 3 = +1 0 +2 (Elven)
___________________________________________________________________________
Feats
-------------------------
Animal Affinity
Martial Weapon Proficency - longsword, rapier, longbow, shortbow
_________________________
Spells
Lvl
0 ---------------------------------------------- 3
Purify Food & Drink x1
Read Magic x1
Guidance x1
1 ---------------------------------------------- 1 + 1 (Wis)
Shillelagh x1
Produce Flame x1
2---------------------------------------------- 1 (Wis)
Wood Shape x1
_____________________________________________________________________
Inventory
--------------------------------------------------------
Worn (excluding arms and armor)
Arms (1)
Bag (1) Backpack (2gp)
Bag (1) Bedroll (1sp)
Bag (1) Belt Pouch (1gp)
Back (1) Quiver (0gp)
Face (1)
Head (1)
Neck (1)
Torso (1)
Hands (1)
LHand (1)
RHand (1)
Feet (1)
In Backpack
(1) Rope, hempen (1gp)
(1) Waterskin (1gp)
(1) Musical Instruments (Lute) (5gp)
(1) Lantern Bullseye (12gp)
(1) Oil Flasks x10 (10sp)
In Belt Pouch
(1) Torch (1cp)
(1) Spell Component Pouch (0gp)
(1) Holly and Mistletoe (0gp)
In Quiver
(1) Arrows 10/20 (0gp)
_______________________________________________________
Coin Amount
-------------
pp 01
gp 89
sp 89
cp 99
_____________
Misc. Bonuses
---------------------------------------------------------------------------------
Racial Bonuses
-------------------
Immunity to magic sleep effects
+2 vs enchantment spells/effects
Low-light Vision (2x human)
Weapon Profiency - Longsword, Rapier, Longbow, Shortbow.
+2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if they were actively looking for it.
Class Bonuses
-------------------
Animal Companion: Light Horse
+2 on Knowledge (Nature) and Survival Checks
Nature Sense
Wild Empathy
_________________________________________________________________________________
Languages
----------------
Common
Druidic
Elven
________________
Other information
--------------------------------------------
...
____________________________________________
Biography
---------------------------------------------------------------------------------
Formerly known as Otoga Manali. Crazy elf and shit. Worships Leyara[/elfjoke]
_________________________________________________________________________________
--- Character Sheet: Fenneth (Frelock) ---
Name: Fenneth
Race: Dwarven
Class: Cleric
Alignment: Lawful Neutral
Age: -
Eyes: Light Brown
Hair: Red; Straight; Thick Beard
Height: 4'1"
Weight: 155 lb
Size: M
Gender: M
Level: 1
Exp: 300
Mod
Str: 10 +0
Dex: 8 -1
Con: 15 +2
Int: 12 +1
Wis: 15 +2
Cha: 12 +1
HP: 8/8
Speed: 30 ft
_________________________________________________________________
Fortitude: +4 = +2 +2 (con)
Reflex: -1 = +0 -1 (dex)
Will: +4 = +2 +2 (wis)
Base Attack = +0
Attack Roll Totals = Base Abil Size Misc
-----------------------------------------------------
Melee +0 = +0 +0(str)
Ranged -1 = +0 -1(dex)
_____________________________________________________
Total AC = Base Shield Dex Armour
--------------------------------------
14 = 10 +2 -1 +3
______________________________________
Weapons TAB DMG Crit Weight Range Size Type
------------------------------------------------------------------------------------
Heavy Mace +0 +0 1d8 x2 8lb melee M Bludgeoning
____________________________________________________________________________________
Armour AC Speed Weight Max Dex Spell Failure Check Penalty
-------------------------------------------------------------------------------
Hide +0 +3 20 ft 25 lb +4 20% -3
Hvy Wooden Shield +0 +2 - ft 10 lb - 15% -2
_______________________________________________________________________________
Skills Abil Mod Abil Ranks Racial/Misc (details)
---------------------------------------------------------------------------
--Class----------------------
Concentration con 5 = +2 3 +0
Diplomacy cha 5 = +1 4 +0
Heal wis 6 = +2 4 +0
Knowledge (Nature) int 2 = +1 1 +0
___________________________________________________________________________
Feats
-------------------------
Endurance
_________________________
Spells
Lvl
0 ---------------------------------------------- 3
Cure Minor Wounds
Detect Magic
Create Water
1 ---------------------------------------------- 1 + 1 (Wis) +1 (Dom)
D Sanctuary
Cure Light Wounds
Summon Monster I
2----------------------------------------------- 1 (Wis)
Cure Moderate Wounds
Level One Domain Spell:
Sanctuary
_____________________________________________________________________
Inventory
--------------------------------------------------------
Worn (excluding arms and armor)
Arms (1)
Bag (1) Backpack (2gp)
Bag (1) Bedroll (1sp)
Bag (1) Belt Pouch (1gp)
Back (1) Heavy Cloak (1gp)
Face (1)
Head (1)
Neck (1)
Torso (1)
Hands (1)
LHand (1)
RHand (1)
Feet (1)
In Backpack
(1) Flint & Steel (1gp)
(1) Grappling Hook (1gp)
(1) Rope, hempen (1gp)
(1) Waterskin (1gp)
(1) Wooden Holy Item (1gp)
(1) Mug (0gp)
(1) Rations x10 (5sp)
In Belt Pouch
(1) Torch (1cp)
(1) Spell Component Pouch (0gp)
_______________________________________________________
Coin Amount
-------------
pp 02
gp 92
sp 93
cp 99
_____________
Misc. Bonuses
---------------------------------------------------------------------------------
Racial Bonuses
-------------------
Can move 20 feet even if in heavy armor
Darkvision (see 60 feet in pitch-dark)
Stonecunning (+2 on searching stone, intuit depth)
+4 to avoid being bullrushed while standing on ground
+2 racial bonus on saves vs. poison
+2 racial bonus on saves vs. spells / spell-like abilities
+1 racial bonus to hit orcs and goblinoids
+4 dodge bonus on AC against giants
+4 stability bonus to avoid being tripped/bull rushed standing on ground
+2 racial bonus on appraise checks if stone/metal
Class Bonuses
-------------------
Alignment Aura
Spontaneous Casting (heal)
Turn Undead (4x/day)
High wisdom gains bonus spells daily
Domain choices give additional abilities
_________________________________________________________________________________
Languages
----------------
Common
Dwarven
Goblin
________________
Other information
--------------------------------------------
-
____________________________________________
Biography
---------------------------------------------------------------------------------
-
_________________________________________________________________________________
--- Character Sheet: Kyeti (theevilmonk) ---
Name: Kyeti
Race: Human
Class: Enchanter
Alignment: Lawful Neutral
Eyes: Blue
Hair: Blond; Straight; Beardless
Height: 5'10"
Weight: 160 lb
Size: M
Gender: M
Level: 1
Exp: 350
Mod
Str: 8 -1
Dex: 10 +0
Con: 12 +1
Int: 15 +2
Wis: 13 +1
Cha: 14 +2
HP: 5/5
Speed: 30 ft
_________________________________________________________________
Fortitude: 1 = +0 +1 (con)
Reflex: 0 = +0 +0 (dex)
Will: 3 = +2 +2 (wis)
Base Attack = +0
Attack Roll Totals = Base Abil Size Misc
-----------------------------------------------------
Melee -1 = +0 -1(str)
Ranged +0 = +0 +0(dex)
_____________________________________________________
Total AC = Base Shield Dex Armour
--------------------------------------
10 = 10 +0 +0 +0
______________________________________
Weapons TAB DMG Crit Weight Range Size Type
------------------------------------------------------------------------------------
Quarterstaff +0 -1 1d6/1d6 2x 4lb melee M Bludgeoning
Dagger +0 -1 1d4 19-20/2x 1lb melee M Piercing or Slashing
____________________________________________________________________________________
Armour AC Speed Weight Max Dex Spell Failure Check Penalty
-------------------------------------------------------------------------------
_______________________________________________________________________________
Skills Abil Mod Abil Ranks Racial/Misc (details)
---------------------------------------------------------------------------
--Class----------------------
Bluff Cha 4 = +2 +2 +3 (Snake)
Concentration Con 5 = +1 +4
Diplomacy Cha 4 = +2 +2
Intimidate Cha 4 = +2 +2
Spellcraft Int 6 = +2 +4
___________________________________________________________________________
Feats
-------------------------
Spell Focus (Enchantment)
Extend Spell
Scribe Scroll [free to wizard]
_________________________
Spells
Lvl
0 ---------------------------------------------- 4 (3+1)
Prepared
--------
Daze x2
Light
Open/close
1 ---------------------------------------------- 3 (1+1+1)
Known
-----
Charm Person
Sleep
Magic missle
Mage armor
Identify
--------
Prepared
--------
Charm Person
Sleep
Magic Missile
2 ---------------------------------------------- 1
Extended Charm Person
_____________________________________________________________________
Inventory
--------------------------------------------------------
Worn (excluding arms and armor)
Arms (1)
Bag (1) Backpack (2gp)
Bag (1) Bedroll (1sp)
Bag (1) Belt Pouch (1gp)
Bag (1) Pack Saddle (Donkey) (13gp with donkey)
Back (1)
Face (1)
Head (1)
Neck (1)
Torso (1)
Hands (1)
LHand (1)
RHand (1)
Feet (1)
In Backpack
(1) Flint & Steel (1gp)
(1) Ink Vial (8gp)
(1) Ink Pen (1sp)
(1) Parchment Sheets x2 (4sp)
(1) Case (1gp)
(1) Rations (1 day) x2 (10sp)
(1) Candle (1cp)
(1) Spellbook x1 (15gp)
(1) Shovel x1 (2gp)
In Belt Pouch
(1) Torch (1cp)
(1) Spell Component Pouch (0gp)
In Pack Saddle
(1) Feed (1 Day) x2 (1sp)
_______________________________________________________
Coin Amount
-------------
pp 01
gp 87
sp 85
cp 98
_____________
Misc. Bonuses
---------------------------------------------------------------------------------
Racial Bonuses
-------------------
Extra feat at first level (already included)
Four extra skill points at first level (already included)
One extra skill point at each additional level (already included)
Class Bonuses
-------------------
Familiar - Snake
Bonus Feats
High intelligence gains bonus spells daily
Specialist gets 1 extra enchantment spell/level/day
_________________________________________________________________________________
Languages
----------------
Common
Giant
Orc
________________
Other information
--------------------------------------------
____________________________________________
Biography
---------------------------------------------------------------------------------
_________________________________________________________________________________