Hovertanks. That is all.
In the last few minutes, a UFO was sighted by Area 12's radar systems. McFrederick was first to the Interceptors and managed to down it in the Gulf of Mexico.
In other news:
Now we should be able to see exactly what the UFOs that we sight are here for, and we should be able to see what alien species is crewing it. Let's hope we get to put the Decoder to work.
Okay. Maybe the Hyperwave Decoder wasn't the greatest thing to come along this week. Obamarama will take the tank out for its first spin, then Ruckus, then they'll probably alternate between each other (Assuming the tank lasts that long).
And Obamarama's going to have his first shot in the new tank against a brand new alien species. As far as our Decoder has shown, the species is called the "Mutons", and they aren't the brightest aliens we've seen so far. If only there was a way to take advantage of that. Oh well.
It seems not, the first shot from McFrederick's Interceptor completely annihilated it, along with all the crew.
Maybe this'll be better. McFrederick's already been deployed.
Never. Mind.
Ah, now we're talking. The other Interceptor's been deployed for this one. And maybe we'll see how the plasma-hovertank performs in combat.
That's not good.
That's really quite bad, actually.
Two UFOs, and only one Skyranger to take them out. Definitely not good.
McFrederick brought one down, the other UFO was destroyed by the plasma shots of the other Interceptor. Time to see how the new Tank holds up in combat.
Obamarama: Oh
hell yes
Obamarama: Plasma Tank: 1
Snakemen: 0
Undead Benito Mussolini: What was that, Tank Man? I think I just evened the scores a bit.
Obamarama: I'm sorry, I can't hear you over the sound of this
awesome tank.
Obamarama: And another one bites the dust.
Spartan 117: Well...that was quick.
DebriefingI really don't have anything to say. Another mission well done.
Anyway, I'm a bit busy at the moment. I shall have to finish off July's entry tomorrow. See you until next time, Diary.
End of Chapter 12
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Reader's DecisionSorry for the abrupt end, it gets rather boring after this point. So I need suggestions to spice it up. Firstly, research, I've got the guys at Revolver Station working on story-based research trees, and the guys at Spacewhale HQ are just sitting on their arses all day, waiting for inspiration to strike (They are technically researching Lightnings, but they aren't making much progress). What should we do once we've researched every X-Com craft?
Also, manufacturing. We've managed to make a plasma hovertank but that's pretty much sapped our entire reserve of Elerium. What should we focus on making now?