Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 5 6 [7] 8 9 ... 11

Author Topic: Divine Text Adventure  (Read 15608 times)

Armok

  • Bay Watcher
  • God of Blood
    • View Profile
Re: Divine Text Adventure
« Reply #90 on: October 26, 2009, 03:27:22 pm »

and what abaut the proposition of more bowls?

> create another identical bronze sphere and put it on the bottom of the bowl. Do not destroy it.
Logged
So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

Phantom

  • Bay Watcher
  • Asiatic Asian
    • View Profile
Re: Divine Text Adventure
« Reply #91 on: October 26, 2009, 06:07:28 pm »

Clyde: Observe room for opening
Clyde: Do one of those metal gear solid escapes
>Make sure he doesn't die
Clyde: Tell everyone about what he found out
Lt. George Barrows: Mount assault on Orcs
Jeremy and Clyde: Join the fight
Jeremy and Clyde: Get side to side
Jeremy And Clyde: Become Army Of Two
>Give elves extreme skill with bows
Elves: Flank Orcs
Animal men: Attack Orcs that weren't near the Capitols walls
« Last Edit: October 26, 2009, 06:10:49 pm by Phantom »
Logged

Neruz

  • Bay Watcher
  • I see you...
    • View Profile
Re: Divine Text Adventure
« Reply #92 on: October 26, 2009, 07:10:32 pm »

>Remember about earlier plans for Canyons.
>Give Canyon a rediculously convoluted language, leave clues for the other races to decipher this language scattered around the world on small microcline tablets.
>Create similar Canyon (with same sentience, language and perceptive ability) on the moon rock, our Canyon needs a friend!
>As an afterthought, tell Pillars and Dwarves about the Canyons with teeth, wouldn't want them to accidentally fall into one.
>Give Canyons the ability to reproduce by spitting small rocks out which create small Canyons on whatever they impact with, which slowly grow into larger Canyons.
>With foresight, name Canyon race "Maw" so as to avoid any problems that may crop up in the future.

Nivim

  • Bay Watcher
  • Has the asylum forgotten? Are they still the same?
    • View Profile
Re: Divine Text Adventure
« Reply #93 on: October 26, 2009, 08:21:18 pm »

You give an elf and a dwarf a vision of the chaos gate.

 Chaos and the gate, not the chaos gate. Guess it doesn't matter right now though.

> Check spread of chaos corruption.
(I tend to make is sound like I'm explaining this as opposed to making it happen in this command, so assume we're making it happen.)
> Create a magic network, one which turns existence around your rocks into a number of layered planes. The top three or so planes will contain the physical world, then below (, above, or beside, depending on how how you look at it) the first plane are the planes that contain magic (perhaps 15 or 20 planes total, doesn't matter very much). All beings have a presence in the first three planes, and thus have two planes that may contain magic, but don't have much of it. Magical beings have presence in the other planes (and in the case of elementals, and possibly the pillars, this is where the bulk of their existence lies). Make the limits on which planes magic and matter may be kinda fuzzy, so with enough magic help physical matter may be punched in magical planes. Likewise, magic may be brought into complete physical manifestation if there is enough, but this is actually harder because there is only one "pure" physical plane. The "lowest" (or highest, or farthest to the side) plane will have the most magic, with a gradient towards the physical plane. Since all living things have some magical presence they can work with, they may make it grow and use it through some awareness and much willpower. Beings may even come to exist in all the planes at once at all times. Create "convection" currents of magic, in which large quantities of life (forests, civilizations) draw "up" magic from the lower layers to the higher ones; where it collects, makes rivers, makes lakes, and after a while "falls" back down into the lower magical layers (not that the magic energy doesn't completely act like water; you can have a river going in two opposite directions at once, and magic can flow out of the "lakes" just as much as in, but still collects some in "collision" areas). Note that the magic brought up by life that thinks tends to be directed towards what they are thinking about. When magic brought up is in a high enough concentration, it inevitably effects the physical world in assorted ways, this will create monsters, heroes, mystical places, cursed places, and everything in between.
> Insure that the rates in which magic is brought up and comes back down are balanced so magic isn't very common, but common enough that one in fifteen originally non-magical people will probably use it.
> Check on clone, and tell him that if any elementals or fleshy races want to go to him, he can take them, but also has to let them leave if they wish. Also tell him he can generally persuade them to stay, as long as it's not any kind mind control or much manipulation. Key word is "persuade", which involves talking.

DHh, why do you drop so many commands? Just because you have limited time or because they aren't important?
Logged
Imagine a cool peice of sky-blue and milk-white marble about 3cm by 2cm and by 0.5cm, containing a tiny 2mm malacolite crystal. Now imagine the miles of metamorphic rock it's embedded in that no pick or chisel will ever touch. Then, imagine that those miles will melt back into their mantle long before any telescope even refracts an image of their planet. The watchers will be so excited to have that image too.

Phantom

  • Bay Watcher
  • Asiatic Asian
    • View Profile
Re: Divine Text Adventure
« Reply #94 on: October 26, 2009, 08:24:43 pm »

>Create some ordinary Angels and Archangels
>Check status of Yawhehs world
Logged

Neruz

  • Bay Watcher
  • I see you...
    • View Profile
Re: Divine Text Adventure
« Reply #95 on: October 26, 2009, 10:07:23 pm »

You people are seriously freaking boring, you know that?

Phantom

  • Bay Watcher
  • Asiatic Asian
    • View Profile
Re: Divine Text Adventure
« Reply #96 on: October 26, 2009, 10:11:49 pm »

>Rip And Tear Neruz
Logged

Neruz

  • Bay Watcher
  • I see you...
    • View Profile
Re: Divine Text Adventure
« Reply #97 on: October 26, 2009, 10:26:31 pm »

Says the man who immediately put werewolves on the planet.

dragnar

  • Bay Watcher
  • [Glub]
    • View Profile
Re: Divine Text Adventure
« Reply #98 on: October 26, 2009, 11:12:54 pm »

cause the entire world's stability to rely on four small, fragile crystals
Create a creature.(black and white style monster)
Try to gain allies among the other gods.
Logged
From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

Digital Hellhound

  • Bay Watcher
    • View Profile
Re: Divine Text Adventure
« Reply #99 on: October 27, 2009, 12:32:05 am »

and what abaut the proposition of more bowls?

> create another identical bronze sphere and put it on the bottom of the bowl. Do not destroy it.

I roll a die for those, actually, Armok... but it's not like it would've been much use to you anyways. You're supposed to be creating a world for the first bowl.

Neruz, I try to include everything but I don't really have time to write so much. Consider most of that stuff in anyways. I'll try to include more in the post too from now on.

Nivm, that must've been a typo, or something. I meant the chaos and the gate.

Update coming soon. I'm too tired right now, so after school.
« Last Edit: October 27, 2009, 12:44:42 am by Digital Hellhound »
Logged
Russia is simply taking an anti-Fascist stance against European Nazi products, they should be applauded. ¡No parmesan!

Digital Hellhound

  • Bay Watcher
    • View Profile
Re: Divine Text Adventure
« Reply #100 on: October 27, 2009, 09:19:01 am »

and what abaut the proposition of more bowls?

> create another identical bronze sphere and put it on the bottom of the bowl. Do not destroy it.

You create another bronze sphere and dump it into the bottom of the bowl, where it joins it's cousins.

Clyde: Observe room for opening
Clyde: Do one of those metal gear solid escapes
>Make sure he doesn't die
Clyde: Tell everyone about what he found out
Lt. George Barrows: Mount assault on Orcs
Jeremy and Clyde: Join the fight
Jeremy and Clyde: Get side to side
Jeremy And Clyde: Become Army Of Two
>Give elves extreme skill with bows
Elves: Flank Orcs
Animal men: Attack Orcs that weren't near the Capitols walls

You help Clyde out of his chains and keep the guards asleep. He picks up an orc weapon and is on his way back towards the city.
Unfortunately, the orc army is in the way.
The orcs get their attack order, but at the same time in the city, Barrows gets the same idea and leads the men of the Academy (and other city defenders) against them.
The human/lycans take up positions in front of the city and ready their weapons.
The orcs close in.
The humans/lycans fire.
The orcs take heavy losses, but crash into the humans/lycans before they can fully reload.
Clyde flanks the orcs and joins the battle and is joined by Jeremy fighting his way through the orc horde.
You make the elves expert marksmen and tell them to flank the Orcs. They question the order,
seeing no point in killing off their already small population and attacking a race they know nothing about. You ignore them and force all their warriors into the battle. The elementals hear about it,
however, and join the Elven warriors and protect them in the battle.
The local animal-men see their chance and raid the Orc camp and kill everyone in there.

>Remember about earlier plans for Canyons.
>Give Canyon a rediculously convoluted language, leave clues for the other races to decipher this language scattered around the world on small microcline tablets.
>Create similar Canyon (with same sentience, language and perceptive ability) on the moon rock, our Canyon needs a friend!
>As an afterthought, tell Pillars and Dwarves about the Canyons with teeth, wouldn't want them to accidentally fall into one.
>Give Canyons the ability to reproduce by spitting small rocks out which create small Canyons on whatever they impact with, which slowly grow into larger Canyons.
>With foresight, name Canyon race "Maw" so as to avoid any problems that may crop up in the future.
 

You create another, smaller canyon on the moon. You give them both a ridiciously complex language, leaving clues for deciphering it on stone tablets all around the world.
You tell the Dwarves about the canyons and explain their purpose to both.
You give the Canyons the ability to reproduce and name them ‘Maws’.

> Check spread of chaos corruption.
(I tend to make is sound like I'm explaining this as opposed to making it happen in this command, so assume we're making it happen.)
> Create a magic network, one which turns existence around your rocks into a number of layered planes. The top three or so planes will contain the physical world, then below (, above, or beside, depending on how how you look at it) the first plane are the planes that contain magic (perhaps 15 or 20 planes total, doesn't matter very much). All beings have a presence in the first three planes, and thus have two planes that may contain magic, but don't have much of it. Magical beings have presence in the other planes (and in the case of elementals, and possibly the pillars, this is where the bulk of their existence lies). Make the limits on which planes magic and matter may be kinda fuzzy, so with enough magic help physical matter may be punched in magical planes. Likewise, magic may be brought into complete physical manifestation if there is enough, but this is actually harder because there is only one "pure" physical plane. The "lowest" (or highest, or farthest to the side) plane will have the most magic, with a gradient towards the physical plane. Since all living things have some magical presence they can work with, they may make it grow and use it through some awareness and much willpower. Beings may even come to exist in all the planes at once at all times. Create "convection" currents of magic, in which large quantities of life (forests, civilizations) draw "up" magic from the lower layers to the higher ones; where it collects, makes rivers, makes lakes, and after a while "falls" back down into the lower magical layers (not that the magic energy doesn't completely act like water; you can have a river going in two opposite directions at once, and magic can flow out of the "lakes" just as much as in, but still collects some in "collision" areas). Note that the magic brought up by life that thinks tends to be directed towards what they are thinking about. When magic brought up is in a high enough concentration, it inevitably effects the physical world in assorted ways, this will create monsters, heroes, mystical places, cursed places, and everything in between.
> Insure that the rates in which magic is brought up and comes back down are balanced so magic isn't very common, but common enough that one in fifteen originally non-magical people will probably use it.
> Check on clone, and tell him that if any elementals or fleshy races want to go to him, he can take them, but also has to let them leave if they wish. Also tell him he can generally persuade them to stay, as long as it's not any kind mind control or much manipulation. Key word is "persuade", which involves talking.
 

The chaos vortex easily pulls in any creature wandering nearby and turns them into terrifying, twisted clones of their original form.
You create a complex magic system for your world. Whew. (I am not going to write all that) I'm copypasting it away thou, for future reference.
You restrict the spread of magic a bit.
You tell the clone it can take into it’s small realm anyone who it wants, but only if it can persuade them through speech. He must also let them leave when they want.
The clone agrees to these terms.

>Create some ordinary Angels and Archangels
>Check status of Yawhehs world

You create shining things of beauty and good.
Check status of what now?

Create a creature.(black and white style monster)
Try to gain allies among the other gods.

(Be more specific, seeing as I’ve never played Black and White)
You head over to one of your brother’s realms and talk to him about it.
You don’t really see the point of getting allies, but it’s always fun to talk with your relatives.
Besides, it’s not like one of your brothers and sisters would try to hurt you, or wreck anything of yours. Atleast you hope so. You’re quite new to this thing


The orcs have lost the battle. They attempt to flee, but a rifle volley from the humans/lycans ends that as well. The few survivors find their way back into the forests.
« Last Edit: October 27, 2009, 09:22:26 am by Digital Hellhound »
Logged
Russia is simply taking an anti-Fascist stance against European Nazi products, they should be applauded. ¡No parmesan!

Phantom

  • Bay Watcher
  • Asiatic Asian
    • View Profile
Re: Divine Text Adventure
« Reply #101 on: October 27, 2009, 09:22:46 am »

>Check the status of goddamn planet earth
>BATTLE TECHNIQUE: SLEUTH DIPLOMACY
Human Civillian: Throw random crap at the orcs
Logged

Pillow_Killer

  • Bay Watcher
    • View Profile
Re: Divine Text Adventure
« Reply #102 on: October 27, 2009, 09:26:56 am »

>Make it WINTER
Logged
Quote from: x2yzh9
every man faps to every person he knows/likes. I've done that for about 2 girls that I've liked really, and it's because they have big boobs. 'Nuff said amirite?

Neruz

  • Bay Watcher
  • I see you...
    • View Profile
Re: Divine Text Adventure
« Reply #103 on: October 27, 2009, 09:32:16 am »

>Ask the two Maws how things are going and if there's anything they'd like to ask you.
>Tell them that if they're bored the other races will probably be seriously freaked out by sentient talking canyons, so they can amuse themselves by doing so if they like.
>As an afterthought, give the Maw race (and the Maws currently around) a reasonably powerful affinity for their own personal brand of earth magic, leave the specifics up in the air for the Maws themselves to decide, it's more fun that way.
>Have a quick look around for any more unclaimed rocks, if none can be located consider the possibility of creating some more rocks to stick things on, since the current rocks look like they're getting a little crowded.

Digital Hellhound

  • Bay Watcher
    • View Profile
Re: Divine Text Adventure
« Reply #104 on: October 27, 2009, 09:36:27 am »

>Check the status of goddamn planet earth
>BATTLE TECHNIQUE: SLEUTH DIPLOMACY
Human Civillian: Throw random crap at the orcs

It's a big rock, with varying terrain, plants, animals, sentient beings, a vortex of raw chaos. Lots of stuff. There are two new, small
canyons already. Dwarves are reproducing quickly. Kobolds are few in numbers, and the situation isn't getting any better. Most of
the surviving ones are in cages inside the mountains and are fed to the felines. Humans/lycans continue growing, their civilization is the biggest one on the rock, even though the orcs destroyed quite a lot of the farms. Elves... are growing, slowly.
There's even... well, uhh... some elemental/elf hybrids. So Yeah.
(Again, be more specific if you want to know more.)
You teleport a random human to the orc forest and tell him to throw junk at them. Before they can do anything, you teleport him back.

>Ask the two Maws how things are going and if there's anything they'd like to ask you.
>Tell them that if they're bored the other races will probably be seriously freaked out by sentient talking canyons, so they can amuse themselves by doing so if they like.
>As an afterthought, give the Maw race (and the Maws currently around) a reasonably powerful affinity for their own personal brand of earth magic, leave the specifics up in the air for the Maws themselves to decide, it's more fun that way.
>Have a quick look around for any more unclaimed rocks, if none can be located consider the possibility of creating some more rocks to stick things on, since the current rocks look like they're getting a little crowded.

The Maws are relatively happy. The moon one is talking with the pillars, and the local animal-men apparently think the rock one is a god and worship it.
You give the Maws the power to control earth magic.
You still have the two small rocks you took while going to the meeting
>Make it WINTER

You freeze most of the water and cover the ground with ice. The races adapt quickly, however. 
« Last Edit: October 27, 2009, 09:45:08 am by Digital Hellhound »
Logged
Russia is simply taking an anti-Fascist stance against European Nazi products, they should be applauded. ¡No parmesan!
Pages: 1 ... 5 6 [7] 8 9 ... 11