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Author Topic: Divine Text Adventure  (Read 15630 times)

Dakk

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Re: Divine Text Adventure
« Reply #60 on: October 25, 2009, 02:48:06 pm »

Make the evil humans hate and hunt the lycans and any other anthropomorphic animal race.
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Phantom

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Re: Divine Text Adventure
« Reply #61 on: October 25, 2009, 02:50:26 pm »

Alright, no explosives or muskets.
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Digital Hellhound

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Re: Divine Text Adventure
« Reply #62 on: October 25, 2009, 02:51:36 pm »

Stop... changing.... your... actions...
Also, Pillow, they already know trading. They know a lot of stuff. As Dakk said, they're sentient and have free will.


Create Creatures: Elves
Create Creatures: Goblins, align them with orcs, make them hate Dwarves and Humans, make Orcs also hate dwarves
Clyde And Jeremy: Warn others about the coming Orc and Goblin Invasion force
Humans and Lycans: Discover explosives
Humans And Lycans: Invent Cannons and hand muskets.

You create a species of humanoid-looking animals called the Elves. They are used as livestock
by a species of animal-men.
You create smaller, more intelligent Orcs that you call Goblins. You fill them both with mindless
hate towards the dwarves.
You tell Clyde and Jeremy about a horde of goblins and orcs about to attack the human/lycan lands.
They begin the journey back to the capital.
Humans/lycans discover explosives and gunpowder.

Create a small solid bronze sphere, about 1 kilogram in weight.
Make the sphere VERY hard to destroy, so that it would be an effort even for you to do so.
Give the sphere a sentinence made out of single-minded compulsion to create as many spheres as identical to it as posible as fast as possible, at any cost, this include creating them indirectly by having the already created ones create more.
Make the sphere EXTREMELY highly intelligent, but up until no it has still no ability to do anything or communicate.
Give the sphere the ability to move itself rapidly, and telekinesis, telepathy but only with similar spheres, also give it the ability to turn any matter (including living tissue) into bronze, and to shape bronze however it wants. Give it the ability to make any bronze sphere have the same abilities and invounrability that itself currently has. It shuld be posible for it to, given 1 kg of any kind of matter, duplicate itself in just a few seconds.

You create a bronze sphere with a variety of powers.

Trap armok's sphere in another dimension.
Create a locked gate to this dimension somewhere in the world.
Raise a mountain range to completely surround that area.
Fill the place with natural riches and veins of the best ores.
Put the key to this gate in a random place in the world.

Fix'd, now we have a possible doomsday scenario.

You trap the sphere in a prison dimension, and surround the gate to it with a mountain range,
which you fill with riches.
You drop the key into a chasm.

Orks and Goblins: Develop scattered formation and metal armor
Evil Humans: Attack the original humans and lycans
Us: Fondly regard creation

The orcs develop new tactics and begun using crude metal armour. They raid some human/lycan border farms and head for the capital.
The split clan returns and tries to take over the capital, but is lacking in tech and numbers. They are cut down without any losses to the human/lycans. The clan is no more.
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Neruz

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Re: Divine Text Adventure
« Reply #63 on: October 25, 2009, 02:54:05 pm »

>Remember about teeth, give rock with teeth sentience and ability to use said canyon with teeth as a mouth to speak and eat things. If canyon with teeth was wrecked by previous silly actions, recreate it and then give rock sentience and ability to use said canyon with teeth as a mouth.
>Give sentient rock with mouth the ability to percieve the things upon it's surface, the things inside it and it's immediate spatial surroundings. Don't give it the ability to feel pain or any such concept, as that would be very cruel.

Dakk

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Re: Divine Text Adventure
« Reply #64 on: October 25, 2009, 02:55:49 pm »

>Increase the elves's intelligence to a little higher then the human average, but let them decide if they want to revolt or not.
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Nivim

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Re: Divine Text Adventure
« Reply #65 on: October 25, 2009, 02:57:01 pm »

> Give the elf named Elsar, who managed to make very good friends with many elementals at a very young age (and thus has quite a bit of magic that isn't particularly being used for anything), a vision about the chaos in the mountains, and the gate. Set it up so she will get the idea that she needs to bring raw chaos to the gate, and destroy it.
> Give the dwarf named Tulon, who is an expert stone crafter and miner, a watered down vision, where he will need to craft the container.


 Whoops. You aren't assuming name associations are you?
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Imagine a cool peice of sky-blue and milk-white marble about 3cm by 2cm and by 0.5cm, containing a tiny 2mm malacolite crystal. Now imagine the miles of metamorphic rock it's embedded in that no pick or chisel will ever touch. Then, imagine that those miles will melt back into their mantle long before any telescope even refracts an image of their planet. The watchers will be so excited to have that image too.

Digital Hellhound

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Re: Divine Text Adventure
« Reply #66 on: October 25, 2009, 02:58:11 pm »

>Remember about teeth, give rock with teeth sentience and ability to use said canyon with teeth as a mouth to speak and eat things. If canyon with teeth was wrecked by previous silly actions, recreate it and then give rock sentience and ability to use said canyon with teeth as a mouth.
>Give sentient rock with mouth the ability to percieve the things upon it's surface, the things inside it and it's immediate spatial surroundings. Don't give it the ability to feel pain or any such concept, as that would be very cruel.

You give the canyon sentience. There are some animal-men living on top of it, but otherwise it's empty.

>Increase the elves's intelligence to a little higher then the human average, but let them decide if they want to revolt or not.

You give the elves sentience and raise their intelligence quite high. They break their chains and escape the animal-men.
They form a settlement on the edge of a forest. They meet some forest elementals and befriend them.

It is time for another meeting. You better hurry.

EDIT: Blegh, I gotta go. Please, don't make three pages of actions while I'm gone. I'll continue this tomorrow.
« Last Edit: October 25, 2009, 03:01:02 pm by Digital Hellhound »
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Pillow_Killer

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Re: Divine Text Adventure
« Reply #67 on: October 25, 2009, 02:59:24 pm »

Check Pillar status< thoughs, and overall population
Check dwarves status, thoughs, and overall population
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Neruz

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Re: Divine Text Adventure
« Reply #68 on: October 25, 2009, 03:01:31 pm »

>Shrug at accidentally giving canyon sentience instead of the whole rock and go with it, should be kind of interesting.
>Give canyon a rediculously convoluted language, leave clues for the other races to decipher this language scattered around the world on small microcline tablets.
>Create similar canyon (with same sentience, language and perceptive ability) on the moon rock, our canyon needs a friend!
>As an afterthought, tell Pillars and Dwarves about the canyons with teeth, wouldn't want them to accidentally fall into one.

Nivim

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Re: Divine Text Adventure
« Reply #69 on: October 25, 2009, 03:03:02 pm »

> Postpone that last two, and attend meeting. Then after that do this:

> Give the elf named Elsar, who managed to make very good friends with many elementals at a very young age (and thus has quite a bit of magic that isn't particularly being used for anything), a vision about the chaos in the mountains, and the gate. Set it up so she will get the idea that she needs to bring raw chaos to the gate, and destroy it.
> Give the dwarf named Tulon, who is an expert stone crafter and miner, a watered down vision, where he will need to craft the container.
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Imagine a cool peice of sky-blue and milk-white marble about 3cm by 2cm and by 0.5cm, containing a tiny 2mm malacolite crystal. Now imagine the miles of metamorphic rock it's embedded in that no pick or chisel will ever touch. Then, imagine that those miles will melt back into their mantle long before any telescope even refracts an image of their planet. The watchers will be so excited to have that image too.

Digital Hellhound

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Re: Divine Text Adventure
« Reply #70 on: October 25, 2009, 03:03:50 pm »

>Shrug at accidentally giving canyon sentience instead of the whole rock and go with it, should be kind of interesting.
>Give canyon a rediculously convoluted language, leave clues for the other races to decipher this language scattered around the world on small microcline tablets.
>Create similar canyon (with same sentience, language and perceptive ability) on the moon rock, our canyon needs a friend!
>As an afterthought, tell Pillars and Dwarves about the canyons with teeth, wouldn't want them to accidentally fall into one.

We created only a canyon in the first place. We seem to need more rocks. Btw, the moon rock isn't very big, so your canyon's gonna cover most of it.
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Phantom

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Re: Divine Text Adventure
« Reply #71 on: October 25, 2009, 03:04:07 pm »

Humans and Lycans: Wonder about whats out there, is everyone in this world the only beings?
Remington and Henry:Provide weapons to the Military Academy
Orc Sniper: Attempt to kill Hartson
Clyde: Take the bolt in the stomach by jumping in front of him
Jeremy: Kill the ork sniper
Us: Check status of the Planet Earth
Humans And Lycans: Elect new leader
Clyde: Run for leader
Jeremy: Be campaign manager
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Dakk

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Re: Divine Text Adventure
« Reply #72 on: October 25, 2009, 03:05:21 pm »

>Create magic. Make it so it can be used through secret words, utterances and gestures that can be combined in any way for different effects.
>Create 5 towers througout the world, they're completely open, but very very very hidden. Put powerful semi-sentient being in it. This being will teach how to use magic to anyone who asks it. After 5 people attain that knowlegde, the tower disappears.

EDIT: O wait, magic already exists.
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Nivim

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Re: Divine Text Adventure
« Reply #73 on: October 25, 2009, 03:08:57 pm »

 Yeah, I plan on adding magic kinda slowly, in different ways. And no, it will have to be bound by someone for words and incantations to work. I'd like it to start out based purely upon willpower.

Interesting, Phantom. Oh, and...

> Postpone all projects and attend meeting!
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Imagine a cool peice of sky-blue and milk-white marble about 3cm by 2cm and by 0.5cm, containing a tiny 2mm malacolite crystal. Now imagine the miles of metamorphic rock it's embedded in that no pick or chisel will ever touch. Then, imagine that those miles will melt back into their mantle long before any telescope even refracts an image of their planet. The watchers will be so excited to have that image too.

Neruz

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Re: Divine Text Adventure
« Reply #74 on: October 25, 2009, 03:11:21 pm »

>Shrug at accidentally giving canyon sentience instead of the whole rock and go with it, should be kind of interesting.
>Give canyon a rediculously convoluted language, leave clues for the other races to decipher this language scattered around the world on small microcline tablets.
>Create similar canyon (with same sentience, language and perceptive ability) on the moon rock, our canyon needs a friend!
>As an afterthought, tell Pillars and Dwarves about the canyons with teeth, wouldn't want them to accidentally fall into one.

We created only a canyon in the first place. We seem to need more rocks. Btw, the moon rock isn't very big, so your canyon's gonna cover most of it.

Ovbiously the one on the moon would be smaller.

>Also, while heading to meeting, keep an eye out for any other unclaimed rocks. Rocks are useful little buggers.
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