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Author Topic: Divine Text Adventure  (Read 15235 times)

Phantom

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Re: Divine Text Adventure
« Reply #30 on: October 25, 2009, 01:04:38 pm »

Just keep it separated from the other races, just give it the ability to speak telepathically like protoss.
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Pillow_Killer

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Re: Divine Text Adventure
« Reply #31 on: October 25, 2009, 01:06:42 pm »

Why are You trying to get rid of pillar.
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Phantom

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Re: Divine Text Adventure
« Reply #32 on: October 25, 2009, 01:08:41 pm »

I dislike killling out of lust. And the pillar just violated it. JUST KEEP IT AWAY FROM THE HUMANS AND LYCANS! I'm fine with dwarves.
Explanation: Pillars murdered the humans. Don't kill my projects. And keeping it separated is not getting rid of it, its still there.
« Last Edit: October 25, 2009, 01:10:59 pm by Phantom »
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Digital Hellhound

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Re: Divine Text Adventure
« Reply #33 on: October 25, 2009, 01:13:53 pm »

1. The bottom remains empty. (Yes: 6/ No: 11)
2. A ball of light is created. It begins moving across the bowl. (Yes: 10/No:8 )

The meeting ends with all of you telling what you have created so far.

How DARE that pillar!!

Recreate humans
Give all races on the planet the same language.
Make humans and lycans unite.
Give them the intelligence to create towns and cities and nations.
Give them Ideals, emotions...
Give Humans and Lycans weapons.
Put pillars on a separate rock that will act as a moon

You create pools of water around your world, and create basic flora.
You create the band of humans again, but you’re not sure if you made them exact copies. Oh well. They shouldn't be too different.
You merge the bands of humans and lycans. They do not even remember living alone.
You give them both the means to build settlements and make them like forming large groups.
You don’t what kind of ideals to give them.
You give them the means to create crude weapons. Two lycan brothers sharpen branches from trees and tie rocks onto others.
You put the pillar on a piece of rock and use it as a light source in the night. You can sense
it’s not happy about this change.
Your clone cuts off another small piece of stone and raises it above the main rock.
You’re not sure what he’s going to do with it.
« Last Edit: October 25, 2009, 01:21:52 pm by Digital Hellhound »
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Pillow_Killer

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Re: Divine Text Adventure
« Reply #34 on: October 25, 2009, 01:18:23 pm »

Teach the pillar to reproduce when needed, and to take actions that will yield him to what He want. Tell Him about Dwarves.Make Dwarves like Stone. Tell Dwarves about Pillar. Move Pillar to Dwarves.
« Last Edit: October 25, 2009, 01:26:43 pm by Pillow_Killer »
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Quote from: x2yzh9
every man faps to every person he knows/likes. I've done that for about 2 girls that I've liked really, and it's because they have big boobs. 'Nuff said amirite?

Phantom

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Re: Divine Text Adventure
« Reply #35 on: October 25, 2009, 01:20:47 pm »

Give both races basic Ideals, example, some like war, some don't, etc.
Give them emotions.
GDI Soldiers: Scope out settlements
Give lycans and humans Cattle, sheep, and other livestock.
Give them basic vegetables and fruit.
Give them digging implements.
Give dwarves Plump Helmets, Tower Caps, Purring Maggots, and put a kobold race near them.
Check on progress of Joint Human and Lycan goverment.
Also give them the ability to give themselves names, name other thins, ETC.
Humans and Lycans: Think of name for planet
Create chasms near dwarves.
Create animal men in that chasm, examples: Ratmen, Lizardmen, Nightwings etc...
« Last Edit: October 25, 2009, 01:27:12 pm by Phantom »
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Digital Hellhound

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Re: Divine Text Adventure
« Reply #36 on: October 25, 2009, 01:34:49 pm »

Teach the pillar to reproduce when needed, and to take actions that will yield him to what He want. Tell Him about Dwarves.

You feed this information to the pillars. They begin watching the mountains, hoping to see some of these dwarves emerge. The 'moon' moves above the part of the mountain
the dwarves are in. You tell the dwarves about the Pillars that will be waiting for them if they dig up.
 
Give both races basic Ideals, example, some like war, some don't, etc.
Give them emotions.
GDI Soldiers: Scope out settlements
Give lycans and humans Cattle, sheep, and other livestock.
Give them basic vegetables and fruit.
Give them digging implements.
Give dwarves Plump Helmets, Tower Caps, Purring Maggots, and put a kobold race near them.
Check on progress of Joint Human and Lycan goverment.

You make the personalities and minds of the two races varied.
They can feel emotions now.
You create slow-moving herbivores for the humans and lycans to harvest.
The trees already produce fruit, otherwise they both would’ve starved to death ages ago.
You give them tools resembling the ones you gave to the dwarves.
You give the dwarves a number of underground plants, and create a race of small lizard-like
thieves near them. They form a small camp.
The dwarves are near the surface, ready to get their first look at the sky.
The humans and lycans don’t really have a government. They are led by a Lycan female,
but she’s old already, and going to die soon. You do not know who is going to replace her.

You give the lycans and humans the ability to name themselves and their enviroment.
You tell them to think of a name for your realm.
You create deep chasms in the mountains near the dwarves, and fill them with more sentient animals, like lesser cousins of the Lycans.
« Last Edit: October 26, 2009, 09:20:33 am by Digital Hellhound »
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Pillow_Killer

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Re: Divine Text Adventure
« Reply #37 on: October 25, 2009, 01:40:15 pm »

Teach Dwarves about religion. Give Dwarves power to think on their own. Teach dwarves about creating underground cities, while gathering supplies at aboveground. Teach them to farm. Teach them about metalsmithing. Enrichen rock with ore and metal veins.
Give felines to dwarves. Give emotion to dwarves.
« Last Edit: October 25, 2009, 01:52:08 pm by Pillow_Killer »
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Quote from: x2yzh9
every man faps to every person he knows/likes. I've done that for about 2 girls that I've liked really, and it's because they have big boobs. 'Nuff said amirite?

Phantom

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Re: Divine Text Adventure
« Reply #38 on: October 25, 2009, 01:42:02 pm »

>Give them a written language, Papyrus so they can write on something, some tool that helps them write, like paint or something.
>Give them the ability to make Leather Armor and Clothing
>Create a race of Orcs, make them war like, have an Anarchy, and are nomadic.
>Give the Lycans and Humans the ability to make Fortifacations, castles, Ranged Weaponry.
>Give them the ability to smelt ore
>Check progress on the nation
Humans And Lycans:Name the area they live in, and name the various settlements and nations.
« Last Edit: October 25, 2009, 01:43:34 pm by Phantom »
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Nivim

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Re: Divine Text Adventure
« Reply #39 on: October 25, 2009, 01:55:48 pm »

 My, you guys are going at this so...directly.

> Add a bit of raw chaos to the center of the continent, and alter the ground right under it so its physical manifestation doesn't sink to the center of the rock and dissolve everything.
> Push the continent inwards some from all sides, carefully creating mountain chains around the little "pool" of raw chaos. Leave three passes through the mountains, that outcasts from society could probably scale. Do this task carefully enough that the change doesn't interfere with the races.
> Don't give Humans and Lycans the War thought; the mental seeping of the raw chaos will take care of that.
> Give Humans and Lycans decent sentience, then let them develop into assorted roles, such as Humans usually preferring crafting and "homely" tasks while Lycans have a preference for active and outdoor tasks. Let humans be slightly male dominant, and Lycans be slight female dominant.
> Don't make animal-men specifically in chasms, try and spread them out the environments they like.
> While the chaos and civilizations percolate, add details to the "rock" in places they would probably form, such as: chasms, rolling hills, springs, forest-specific areas, small, shield volcanoes, volcano-formed islands, rock protrusions that could make castle foundations, underground caves and rivers, aboveground rivers and lake. The sorts of things that make a world interesting. As before, do these things in an unobtrusive way, but where assorted civilizations will find them.
> Keep an eye on that pillar, it seems to exist for the purpose of getting into trouble.

> Make that pie, make it never-spoiling, and ever-refilling. It will change type every time someone eats it (blueberry, apple, raspberry, lemon, strawberry, and a couple native evolved tasty fillings). You will place it somewhere someone who can eat it can get to it with a bit of effort, and set it to teleport to another like location when it refills. It will be one of those strange mysteries of the world.

Edit: I assumed they'd figure out technology, writing, and government on their own. Eh...
> Position some geographic features so orcs don't meet up with everyone else immediately.
« Last Edit: October 25, 2009, 01:59:11 pm by Nivm »
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Imagine a cool peice of sky-blue and milk-white marble about 3cm by 2cm and by 0.5cm, containing a tiny 2mm malacolite crystal. Now imagine the miles of metamorphic rock it's embedded in that no pick or chisel will ever touch. Then, imagine that those miles will melt back into their mantle long before any telescope even refracts an image of their planet. The watchers will be so excited to have that image too.

Digital Hellhound

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Re: Divine Text Adventure
« Reply #40 on: October 25, 2009, 01:56:32 pm »

((Gah, Nivm, too much stuff, I'll do that in the next update))

Teach Dwarves about religion. Give Dwarves power to think on their own. Teach dwarves about creating underground cities, while gathering supplies at aboveground.
Give felines to dwarves. Give emotion to dwarves.

You do not know much about religion, but you take what's beginning to form in the minds of the humans/lycans, and feed it
to the dwarves. You give them power to think on their own, but they still dig up.
You give them the means to build underground settlements and gathering supplies from the surface.
You also give them emotions, and introduce a species of small predators to them. The dwarves adopt them as their companions.

>Give them a written language, Papyrus so they can write on something, some tool that helps them write, like paint or something.
>Give them the ability to make Leather Armor and Clothing
>Create a race of Orcs, make them war like, have an Anarchy, and are nomadic.
>Give the Lycans and Humans the ability to make Fortifacations, castles, Ranged Weaponry.
>Give them the ability to smelt ore
>Check progress on the nation
Humans And Lycans: Name the area they live in, and name the various settlements and nations.

You give the humans the means to transfer their speech to symbols on papyrus. They paint the symbols with a liquid they get from a tree.
You give them the ability to take the skin of animals and make it into clothing.
You create a band of violent, simple-minded creatures called Orcs deep in a forest.
You give the lycans/humans the means to improve their settlements and weapons.
You give them the ability to smelt a type of ore. The two lycan brothers take over
the forges, claiming it’s their right to create weapons for the nation.
The old female finally dies, and a human called Lockwell takes over. He names
the main town after himself.
(Phantom, if you want names, make up names. I’m not good with them names.)
The dwarves break into the surface and are greeted by a pillar. The rest of the pillars
remain on the ‘moon’. The dwarves are afraid at first, but one is brave enough to go
to the ‘moon’ with it. The pillars declare themselves their protectors.
Your clone merges himself with the piece of rock he took. He lands it back in the world,
transforming it. It now looks like the rest of the world, but he can manipulate it and anyone
inside it.
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Phantom

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Re: Divine Text Adventure
« Reply #41 on: October 25, 2009, 01:59:06 pm »

Hey, the humans and Lycans are my project, not yours.
Human, Named Clyde, scout out the forests.
Orcs: Wage war on humans and lycans.
Us: Guide Clyde away from danger.
Male Lycan, Jeremy: Look for clyde.
Humans and Lycans: Figure out basic chemistry
Humans and Lycans: Figure out basic Pyrotechnics
Create race of Evil Humans, just like the normal ones, except these ones fight everything.
Give humans and lycans the ability to create Harbor towns, boats, fishing, etc...
« Last Edit: October 25, 2009, 02:03:46 pm by Phantom »
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Pillow_Killer

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Re: Divine Text Adventure
« Reply #42 on: October 25, 2009, 02:01:08 pm »

Fill the domain with lush forests, lakes, rivers. Fill it all with various animals, fishies, birds and plants.
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every man faps to every person he knows/likes. I've done that for about 2 girls that I've liked really, and it's because they have big boobs. 'Nuff said amirite?

Phantom

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Re: Divine Text Adventure
« Reply #43 on: October 25, 2009, 02:04:34 pm »

There already is that stuff.
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Nivim

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Re: Divine Text Adventure
« Reply #44 on: October 25, 2009, 02:08:44 pm »

 We forgot fauna, and more plants too.

> Scatter some elementals throughout the land; forms of water, cyclones of air, beings of fire (near the volcanic areas), and collections of rock. Give them sentience, and a some magic of their elements they can use as they will. Make them generally benevolent and good in nature, but may get really riled up when people start messing with their area. They will usually try to influence peace so there are less people milling about. Chaos of course can corrupt them, just like everyone else.
« Last Edit: October 25, 2009, 02:10:49 pm by Nivm »
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Imagine a cool peice of sky-blue and milk-white marble about 3cm by 2cm and by 0.5cm, containing a tiny 2mm malacolite crystal. Now imagine the miles of metamorphic rock it's embedded in that no pick or chisel will ever touch. Then, imagine that those miles will melt back into their mantle long before any telescope even refracts an image of their planet. The watchers will be so excited to have that image too.
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