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Author Topic: Glazeviper, Succession and Community (sponsored)  (Read 6108 times)

The Architect

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Re: Glazeviper, Succession and Community (sponsored)
« Reply #15 on: October 25, 2009, 11:01:45 am »

Beat the glitch with a glitch; we now have a functioning well that should last for a few years. May even have a farm shortly.
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Dwarf Fortress: where blunders never cease.
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KenboCalrissian

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Re: Glazeviper, Succession and Community (sponsored)
« Reply #16 on: October 25, 2009, 01:15:22 pm »

Can you divert the water into a rock cistern?  If not, try flooring over the reservoir to shield the water from the cold?  Any method that keeps the water always under a rock ceiling should work.
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I've never tried it and there's a good chance it could make them freak out.
Do it.
Severedcoils - the Baron Consort accumulation challenge
Severedcoils II: The Reckoning - a DnD 5e Adventure set in the world of Severedcoils

The Architect

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Re: Glazeviper, Succession and Community (sponsored)
« Reply #17 on: October 25, 2009, 05:07:59 pm »

There is no ice below the first layer of rock, thus "keeping it" under a rock ceiling isn't really an option. The only way to melt it is to pump magma just under the first rock floor, melting the ice above without melting the floor. It freezes before ever flowing more than 1 space. It doesn't matter what the reservoir is made from; the water can't ever leave the squares directly above the magma heating it. The only option turned out to be dropping some ice through multiple layers of stone floor to cause a cave-in without getting the icicle bug or missing floor bug. However, I made use of our magma-melted area to create a farm, just in time to avoid starvation and effectual prohibition. So everything worked out well, despite a "Plan B" being necessary.

Kol "The Architect"
Spring, 202
Well, it's time for an election, and I'm afraid our charter prohibits me from running for a consecutive term. Well, nothing prevents me from bragging! I became a legend in my own right, with a sprinting speed that puts all other haulers and multitaskers to shame! I traded the heck out of the dwarven caravan, starting with a couple of mechanisms and working my way up to steel armor! Through careful management, I ended up giving them hardly anything by having Unib turn their own trade goods into food to sell back to them! Unfortunately they brought only a little steel armor with their other goods, so in the end a few bits of armor, much-needed wood, silk cloth, and some barrels were the total haul. The caravan left estatic, I put in some nice requests for our next ruler (be sure to buy the cheese and turn it into food again), and laid back a good 30k of forbidden food for fleecing the human caravan in the summer. Food production is set, with extra fields ready when expansion is needed. Related workshops and storerooms can be carved out of the ice around the farms.

If our next ruler is sensible, I hope he will keep some of that silk cloth, wood, and forbidden turtle meat/shell for moods. Since we won't be able to make Obsidian very well, it may be wise to keep what we have out of production until we have appropriate dwarves to make use of it. After all, one good craftsman can do more with 10 obsidian than a cruddy one can do with 10,000.  I can't wait to get my hands on a mastercrafted obsidian sword and some steel armor, and do some ice wolf hunting! Going out with anything less would be suicide. I plan to turn my record-keeping duties over to the first appropriate immigrant, as I want them to benefit from the excellent physical fitness! I dabbled in blacksmithing, just to get some pipes and things, and helped Darish put up a nice wall and drawbridge. The second layer rampart with fortifications is nearly ready, in case we should decide to keep watch over the local creature population. I figure magma inside will be our best defense later, although we have to be careful to keep it away from the ice! Our fancy spiraling ramp entrance would easily be ruined.

For Mayor:
I would like to nominate the valiant Glarthir, whose courage may have saved us all, or the cook Unib, whose meals kept us warm and happy, and beguiled much wealth from the traders.

Of course if they don't decide to run I will have to vote for someone else.

Edit:Notes,
1) Dwarves didn't seem to suffer from very short trips outside, even in winter during a snowstorm, but the Wiki does say they will take frostbite damage if they spend extended time periods there. We will have to test this, perhaps by stationing a worthless peasant outside for a couple of game days.
2) Don't ever let the booze run out. That well may be the only one we get :)
3) The magma area is ready, just channel a hole or two when you want to put in a forge/smelter. Forges on top with bar stockpiles, smelters below with ore stockpiles. No expansion should be necessary; if you can use more than 16 smelters and 12 forges then I'll be a goblin's uncle.
4) Easy expansion areas left behind our first crude meeting hall and crude, narrow barracks. Sparring in there will likely result in injury. All dwarves have their own rooms, although they consist of a single bed in the barracks.
5) Easy  wide high-traffic stairwell leading all the way to the bottom with no dangerous up/down stairs, please use this model for consistency and to avoid confusion for following rulers. Branching all workshops, housing  and stockpiles for a while off the current main one would be great.
6)Shaft-mining operation is in effect, makes finding veins easy. Beware digging without designating stairs if you continue the model, or you have to go back and build them.

And, the two levers (with notes) are easily accessible in the dining hall, for lack of a formal lever room. That's all the info I have. Up to the new elected ruler what to do with it. Will post a map in a few minutes.
« Last Edit: October 25, 2009, 05:22:33 pm by The Architect »
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The sigs topic:
Oh man, this is truly sigworthy...
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The Architect

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Re: Glazeviper, Succession and Community (sponsored)
« Reply #18 on: October 25, 2009, 07:03:13 pm »

Patience with the file... my jerk roommate deleted the browser where it was uploaded. I've had enough messing with this, so it will just have to wait a little while. It's not his computer, I wish he wouldn't eff with things when he borrows it without asking.
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Dwarf Fortress: where blunders never cease.
The sigs topic:
Oh man, this is truly sigworthy...
Oh man. This is truly sig-worthy.

KenboCalrissian

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Re: Glazeviper, Succession and Community (sponsored)
« Reply #19 on: October 25, 2009, 07:47:13 pm »

That's why when I was in college, I always kept my computer locked with a 23 character password that I remembered mostly through muscle memory, and never wrote down.
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I've never tried it and there's a good chance it could make them freak out.
Do it.
Severedcoils - the Baron Consort accumulation challenge
Severedcoils II: The Reckoning - a DnD 5e Adventure set in the world of Severedcoils

The Architect

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Re: Glazeviper, Succession and Community (sponsored)
« Reply #20 on: October 26, 2009, 06:27:53 am »

Well, I could keep him off it if I really wanted to. I told him the password so he could use it, since he doesn't have his own. But if he does this again, that will be the third strike, and I'll have to lock him out. Anyway, we need people to start volunteering for the next turn. There is supposed to be an election to decide our next ruler. I guess I'll wait to upload again until then.
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Dwarf Fortress: where blunders never cease.
The sigs topic:
Oh man, this is truly sigworthy...
Oh man. This is truly sig-worthy.

barconis

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Re: Glazeviper, Succession and Community (sponsored)
« Reply #21 on: October 26, 2009, 08:09:09 am »

Well, if there's an election, I'll cast my vote for Glarthir.
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Vicas

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Re: Glazeviper, Succession and Community (sponsored)
« Reply #22 on: October 26, 2009, 10:45:44 am »

Just to keep the spirit of democracy alive I'll vote Sava.
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sava2004

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Re: Glazeviper, Succession and Community (sponsored)
« Reply #23 on: October 26, 2009, 11:01:41 am »

I think imma vote for myself.
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KenboCalrissian

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Re: Glazeviper, Succession and Community (sponsored)
« Reply #24 on: October 26, 2009, 11:47:48 am »

Give it to Sava :D
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I've never tried it and there's a good chance it could make them freak out.
Do it.
Severedcoils - the Baron Consort accumulation challenge
Severedcoils II: The Reckoning - a DnD 5e Adventure set in the world of Severedcoils

sava2004

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Re: Glazeviper, Succession and Community (sponsored)
« Reply #25 on: October 26, 2009, 03:01:16 pm »

that's 3 votes for me!
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Chicken Launcher

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Re: Glazeviper, Succession and Community (sponsored)
« Reply #26 on: October 26, 2009, 03:32:34 pm »

Does glorious battle mean nothing to you? I risked my life for this fortress!
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"Did you ever notice any time you see two groups of people who really hate each other, chances are good they’re wearing different kinds of hats? Keep an eye on that, it might be important." - George Carlin

sava2004

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Re: Glazeviper, Succession and Community (sponsored)
« Reply #27 on: October 26, 2009, 03:46:49 pm »

A glorious legal battle is what you'll soon have if you don't step down!
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Danish

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Re: Glazeviper, Succession and Community (sponsored)
« Reply #28 on: October 26, 2009, 04:13:14 pm »

I shall vote for sava as well.
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sava2004

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Re: Glazeviper, Succession and Community (sponsored)
« Reply #29 on: October 26, 2009, 04:26:55 pm »

*excellent*

(does that Mr.Burns thing)

If you vote for me, You'll never have to go outside again! That's right, no more going outside into the irritating sun! I'l make an underground road for our trade depot, and a giant indoor hall where we can butcher our enemies. Our wood will be bought from traders, and our crops will be grown INSIDE! I promise to Install wells with fresh water, construct an apartment complex big enough to house everyone, I'l even build a statue garden!

"A vote for Sava is a vote for win"
« Last Edit: October 26, 2009, 04:31:23 pm by sava2004 »
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