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Author Topic: Cowboy Corral v0.3  (Read 1724 times)

Lofn

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Cowboy Corral v0.3
« on: October 23, 2009, 11:58:01 pm »

-== Welcome to: "Cowboy Corral" ==--
or
--=="This fort ain't big enough for the two uh us, pardner." ==--

Current version: 0.3

As I really hope you've already guessed, this is a mod intended to turn good ol' Dwarf Fortress into the wild wild Middle-Earth West.  Dwarves don their Stetsons and buckskins and wage war on the Spaniard goblins while defending their towns against the wood-and-obsidian weapons of the kobolds. (Very) occasionally they might even get a helping hand from the dark-skinned feral elves that they uneasily coexist with.  Bandit gangs infest every cave and cranny, just waiting to be brutally killed by a wandering gun.

--== INSTALLATION ==--

Simply download the file linked at the bottom of this post, extract the objects folder from it, delete the raws/objects folder from a fresh install of Dwarf Fortress, and put the new one in it's place! 

For best results when using this mod we advise you to use the WASTELAND worldgen in the included world_gen file.  To do so, put it in data/init, and use 'Design New World With Parameters'.

--== COMPLETED ==--
* Add bandits and bandit chiefs as cave monsters
* Add villain megabeasts.
* Biome adjustment.
* New cowboy gear (Stetsons, buckskins, riding boots, spurs, firearms, etc.)
* Aztec Kobolds and basic gear (there's no way in hell I'm typing all the names out again, they're all 'MACUAHUITL' or similar)


--== TO BE DONE ==--
* Add more race-themed kit in general.
* Finish adding gear for humans and dwarves.
* Adjust megabeast and monster names/numbers.
* Adjust dwarf/human gear to properly fit the setting (ie. no plate).
* Add Spanish goblins, kit and perhaps Mexican kobolds.
* Add more native American-themed kit for Elves.
* Expand desert plant, cactus and tree variety to encourage above-ground building.
* Write up a very generalized Indian translation file.
* Write up a very generalized Spanish translation file.
* Write up a very generalized Nahuatl translation file.
* Fix tumbleweeds.

--== DOWNLOAD ==--

Raws: here.
(if someone knows of a decent file-hosting provider that isn't goddamn Mediafire, I would be glad to hear about it)

If you wish to comment, contribute or complain, post here!  Any help is appreciated, especially in the language or graphic department; I have no intention of doing up a tileset for this mod, but I'm happy to write up the graphic file if one is provided.  Please post if you find an issue, a bug or something you want to talk about.
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Duke 2.0

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Re: Cowboy Corral v0.3
« Reply #1 on: October 24, 2009, 12:01:32 am »

 I love you and everything you stand for.

 Also, we need to replace the insult files with spaghetti western quotes.
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I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
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Lofn

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Re: Cowboy Corral v0.3
« Reply #2 on: October 24, 2009, 12:04:47 am »

I love you and everything you stand for.

 Also, we need to replace the insult files with spaghetti western quotes.

I hadn't even considered messing with those files, but damn that's a nice idea.  Adventure mode could be rather interesting.
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KaelGotDwarves

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Re: Cowboy Corral v0.3
« Reply #3 on: October 24, 2009, 12:06:39 am »

dark-skinned feral elves
*Bell tower tolling*
Urist McRacist: The sheriff is a ni-*BONG*!
Urist McMayor: WHAT?
Urist McRacist: I SAID, THE SHERIFF IS A NI-*BONG*!
Urist McMayor: I think he said the sheriff is near!

 ;D

Duke 2.0

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Re: Cowboy Corral v0.3
« Reply #4 on: October 24, 2009, 12:10:08 am »

 Well, they are Indians. You'll only find fair-complexions on them in Disney films.
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Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
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KaelGotDwarves

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Re: Cowboy Corral v0.3
« Reply #5 on: October 24, 2009, 12:13:17 am »

Well, they are Indians. You'll only find fair-complexions on them in Disney films.
Before anyone gets pissed, the above post is a reference to "Blazing Saddles", one of Mel Brook's best... and would never be able to be produced today.

http://www.youtube.com/watch?v=vcZ9ku_wInw

Though it is a strikingly amazing metaphor for Obama ascending to the Presidency...  ;)

Lofn

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Re: Cowboy Corral v0.3
« Reply #6 on: October 24, 2009, 12:14:52 am »

Dammit, I just realized I saved over my feral elf and sand goblin entity files before I uploaded the raws.  I'm working on fixing that now.
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Cruxador

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Re: Cowboy Corral v0.3
« Reply #7 on: October 24, 2009, 02:35:07 am »

Hmm... I notice there are no listed plans regarding humans. Are they pretty much staying the same, then?

Also, "Cowboy Corral" sounds like the name of gay porn. It almost makes me sad that there doesn't appear to be any by that name. Wasted marketing potential.
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Lofn

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Re: Cowboy Corral v0.3
« Reply #8 on: October 24, 2009, 08:16:57 am »

Hmm... I notice there are no listed plans regarding humans. Are they pretty much staying the same, then?

I'm thinking I might actually make the humans the Spaniards.  It wouldn't be dorf fort without the talljobs, would it?
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Roundabout Lout

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Re: Cowboy Corral v0.3
« Reply #9 on: October 28, 2009, 05:33:02 pm »

I wonder what a The Dark Tower mod would be like....
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Warlord255

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Re: Cowboy Corral v0.3
« Reply #10 on: October 28, 2009, 11:30:32 pm »

Make the Goblins mexican. Make sure they have ponchos and sombreros. That way, you can have the Elves be spaniards (as is befitting of their snooty heritage)

While technically the Mexican revolution occurred midway into or after the Wild West period, the Goblins don't seem to fit the Spanish archtype very well. Then again, I'm from Texas... eh.
« Last Edit: October 28, 2009, 11:32:17 pm by Warlord255 »
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Phantom

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Re: Cowboy Corral v0.3
« Reply #11 on: October 29, 2009, 12:07:50 am »

And make humans the ordinary settlers and cowboys, dwarfs are basically prospectors.
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Duke 2.0

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Re: Cowboy Corral v0.3
« Reply #12 on: October 29, 2009, 12:28:41 am »

 I dunno, elves just scream natives. Humans would be generic settlers, goblins would be Spanish, dwarves would be Fronteermen and kobolds could be bandits. And that is just replacing the vanilla races. Add as many custom ones as you wish.
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I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
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Lofn

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Re: Cowboy Corral v0.3
« Reply #13 on: October 29, 2009, 12:51:53 am »

Elves are going to be native Americans, at least for now - Dwarves are prospectors, Goblins are a strange cross between cowboys and Mexicans, and kobolds are (currently) Aztecs, but only because I like the vibe.  Bandits, bandit chiefs and villains are creatures, semimegabeasts and megabeasts respectively.

All of this is up for debate, though.
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Duke 2.0

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Re: Cowboy Corral v0.3
« Reply #14 on: October 29, 2009, 12:57:38 am »

 You might want to add another kobold copy just for bandits, unless you can get semimegabeasts to raid your fortress in groups and steal things. You can still have megabeast bandits, but you will likely need a civ to get them to attack in groups.

 Edit: If most civs are given the ability to worship power creatures then you could have bandits and such own a gang or own a legit town, making a 'protection' racket possible.

 Seems DF has a system for stuff like this already in place.
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Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
MIERDO MILLAS DE VIBORAS FURIOSAS PARA ESTRANGULARTE MUERTO