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Author Topic: holy carp! the tallest mountain i've ever seen! (140z)  (Read 8437 times)

slink

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Re: holy carp! the tallest mountain i've ever seen! (140z)
« Reply #30 on: October 24, 2009, 05:40:31 pm »

Two trade depots has never worked for me.  Neither one has worked when I had two, even if one was inaccessible.
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There is only one cat, and all cats are that cat.
Almost losing is sometimes fun.

Quantum Toast

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Re: holy carp! the tallest mountain i've ever seen! (140z)
« Reply #31 on: October 24, 2009, 07:00:58 pm »

tear down the mountain and rebuild it one tile over!
Better idea:

Tear down the mountain, then rebuild it completely; down to the very stone material. (You may either need reveal or excellent memory to accomplish this.)
For bonus points, rebuild it upside down.
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That would be as deadly to the wielder as to anyone else!  You'd sever your own arm at the first swing!  It's perfect!

Lord Dakoth

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Re: holy carp! the tallest mountain i've ever seen! (140z)
« Reply #32 on: October 24, 2009, 08:11:02 pm »

tear down the mountain and rebuild it one tile over!
Better idea:

Tear down the mountain, then rebuild it completely; down to the very stone material. (You may either need reveal or excellent memory to accomplish this.)
For bonus points, rebuild it upside down.

And rotated 90 degrees.
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Itnetlolor

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Re: holy carp! the tallest mountain i've ever seen! (140z)
« Reply #33 on: October 24, 2009, 10:47:24 pm »

tear down the mountain and rebuild it one tile over!
Better idea:

Tear down the mountain, then rebuild it completely; down to the very stone material. (You may either need reveal or excellent memory to accomplish this.)
For bonus points, rebuild it upside down.

And rotated 90 degrees.
How do you mean?

This way?:
↓O↑ (Top-Down)

Or this way?:
↓▲↑ (Front/Side/Back)

Correction: ↓▼↑

Firnagzen

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Re: holy carp! the tallest mountain i've ever seen! (140z)
« Reply #34 on: October 24, 2009, 10:59:29 pm »

The second one is a whole lot more amusing.
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Christ, are you dwarves or are you elves? If you think Hell has too many demons, then you kill them till the population reaches an acceptable number.

Sizik

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Re: holy carp! the tallest mountain i've ever seen! (140z)
« Reply #35 on: October 25, 2009, 02:08:34 am »

1) Dig out every floor of the mountain, leaving the walls intact.
2) Make all the stone you dug into crafts.
3) Use the mountain as a giant stone craft vault
4) Abandon and come back in adventure mode
5) ???
6) PROFIT!
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Skyscrapes, the Tower-Fortress, finally complete!
Skyscrapes 2, repelling the zombie horde!

Canadark

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Re: holy carp! the tallest mountain i've ever seen! (140z)
« Reply #36 on: October 25, 2009, 03:00:31 am »

1) Dig out every floor of the mountain, leaving the walls intact.
2) Make all the stone you dug into crafts.
3) Use the mountain as a giant stone craft vault
4) Abandon and come back in adventure mode
5) ???
6) PROFIT!

Channel the bitch.
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You all do know that we everytime we gen a world in DF, a new universe is created somewhere, and everytime we delete a save we kill a whole world?
Aye, we are Armok, god of blood, evil, villager gutting, fortress building, legend making and elf thongs.

uran77

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Re: holy carp! the tallest mountain i've ever seen! (140z)
« Reply #37 on: October 25, 2009, 07:47:18 am »

build a unholy temple atop the peak. also make a pool at the bottom and then build a diving board
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RedWick

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Re: holy carp! the tallest mountain i've ever seen! (140z)
« Reply #38 on: October 25, 2009, 08:11:21 am »

Ooh! Hollow out the inside and fill it with magma or water! 
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Lord Dakoth

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Re: holy carp! the tallest mountain i've ever seen! (140z)
« Reply #39 on: October 25, 2009, 03:11:57 pm »

build a unholy temple atop the peak. also make a pool at the bottom and then build a diving board

This could be done! Fill the pool with magma and use drawbridges to catapult nobles into the magma.
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elthar

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Re: holy carp! the tallest mountain i've ever seen! (140z)
« Reply #40 on: October 25, 2009, 04:14:56 pm »

build a unholy temple atop the peak. also make a pool at the bottom and then build a diving board

This could be done! Fill the pool with magma and use drawbridges to catapult nobles into the magma.

can i catapult elves instead? pleasepleaseplease??
i can dig a way down to Elven Museum and then up to the catapults. for more points, that is.
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Lord Dakoth

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Re: holy carp! the tallest mountain i've ever seen! (140z)
« Reply #41 on: October 25, 2009, 04:57:29 pm »

Better idea: Catapult the elves into the HFS.
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darkrider2

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Re: holy carp! the tallest mountain i've ever seen! (140z)
« Reply #42 on: October 25, 2009, 06:23:52 pm »

do you have sand on this map? because if you do and you decide to rebuild it upside down turned 90 degrees you should rebuild it out of all glass.
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Beanchubbs

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Re: holy carp! the tallest mountain i've ever seen! (140z)
« Reply #43 on: October 25, 2009, 09:57:09 pm »

You should apease the demons of the HFS. Build a giant sacrifical alter on top of the mountain. Dig a hole into the HFS, and put grates over it. Drop gobbos (and nobles) onto the grates and let the demons be washed in the blood that falls from the skys.
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Yikes, the Orcs have a nasty language.  Traditional foreplay would be right out for them; how would they ever "say my name" for one another?  No wonder Ocrs are always so bloodthirsty and violent, they're getting sub-par action.

uran77

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Re: holy carp! the tallest mountain i've ever seen! (140z)
« Reply #44 on: October 25, 2009, 11:00:39 pm »

You should apease the demons of the HFS. Build a giant sacrifical alter on top of the mountain. Dig a hole into the HFS, and put grates over it. Drop gobbos (and nobles) onto the grates and let the demons be washed in the blood that falls from the skys.
no use fortifictions as hfs have building destroyer
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