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Author Topic: How the hell do I sort "unusable' armor from finished goods?  (Read 1032 times)

Crossroads Inc.

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How the hell do I sort "unusable' armor from finished goods?
« on: October 23, 2009, 01:45:14 am »

Currently outside my fortress there are MOUNTAINS of armor left behind from sieges. I've been trying to play exploiting only mY own goods as the amount of GCS silk items outside could easily buy and sell the next 10 years worth of caravans.  Personally, I want to dump it all in the magma pipe.

One problem... No matter what I do, when I tell people to claim the good, they ALWAYS end up in my finished goods bins.. Now, they SHOULD be mostly armor, and I can MAKE an armor pile that says "Nonusuable goods Only" But even so, again and agin anything i tell my dwarfs to claim ends up in finished goods...

What they Hell am I doing wrong or havn't tried?
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Albedo

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Re: How the hell do I sort "unusable' armor from finished goods?
« Reply #1 on: October 23, 2009, 02:20:21 am »

Maybe you're doing it backwards? Or you have more than one overlapping stockpile, and are only limiting one?

The little <j> or < u> (forget which is "usable" and which "unusable") works for me.  :-\
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Kanddak

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Re: How the hell do I sort "unusable' armor from finished goods?
« Reply #2 on: October 23, 2009, 05:51:47 am »

Every item type that can be made out of cloth counts as finished goods, not armor.

You could set all your finished goods stockpiles to not accept any clothing. If you want to stockpile your own clothing, then just set your stockpiles that way temporarily while you order all the goblin crap dumped. Normally I go over it with a mass reclaim designation, then a mass dump designation, then a mass melt designation (which overwrites the dump designation on anything metal) all at once so there isn't even any time for the garbage to get hauled to a stockpile, it's just marked for dumping as soon as it's claimed.

The little <j> or < u> (forget which is "usable" and which "unusable") works for me.  :-\
Those are only on weapon/armor stockpiles.
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Quietust

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Re: How the hell do I sort "unusable' armor from finished goods?
« Reply #3 on: October 23, 2009, 08:02:16 am »

My solution to this problem is to place a temporary dump zone in a convenient location (usually right next to where I keep caged goblins), disable all other dump zones (or just close them off using lever-controlled doors/floodgates), then dump all of the siege junk so it gets collected into one place. I do the same thing with caged goblins, using d-b-d to dump their possessions and then k-d to undump the cages themselves.

Once there, I disable that dump zone and re-enable the magma-pit one, then I mark the tile for dumping, then melting, and then reclaiming - designating an item for melting removes the 'dump' designation, so the result is that all of the narrow clothing gets chucked into the magma while all of the metal gets hauled to the forges to be melted down.
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smjjames

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Re: How the hell do I sort "unusable' armor from finished goods?
« Reply #4 on: October 23, 2009, 08:28:29 am »

Actually, I have a slightly complicated system involving the use of the quality settings for the clothes and a subset of the same with silk stuff only. There is no way of splitting it even further into cave spider and GCS (or whatever else you have modded to squirt silk from their rear ends) silk, but the fact that nearly all of my dwarves clothes have disintegrated helps. When I set up my GCS silk industry, I may have a problem with this if I decide to make clothes.

For the armor though, I just set up a armor stockpile with it set to unuseable armor only and the origional set to useable. I did this last night when there were some narrow armor in my armor stockpile and those got moved to the new one, the shields and a masterwork copper cap I had made to test it stayed in the origional pile.

The weapons I just let go to the usual weapons pile as I can set them for melting from the stocks screen or use them in traps if I wanted to.
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ricree

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Re: How the hell do I sort "unusable' armor from finished goods?
« Reply #5 on: October 23, 2009, 10:15:25 am »

Why not auto forbid?  Then you can just use the designate tool to mark them as either dump or melt before claiming them.

Key sequence would be:  d b m <then mark whatever> d b d <then mark the same stuff>  d b c <again, same things>

This will set everything meltable to melt and dump the rest.  Nothing should wind up going to your stockpiles except as a temporary measure while the melt designated stuff waits for destruction.
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Niveras

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Re: How the hell do I sort "unusable' armor from finished goods?
« Reply #6 on: October 23, 2009, 10:51:38 am »

Once there, I disable that dump zone and re-enable the magma-pit one, then I mark the tile for dumping, then melting, and then reclaiming - designating an item for melting removes the 'dump' designation, so the result is that all of the narrow clothing gets chucked into the magma while all of the metal gets hauled to the forges to be melted down.

Hmm, how do you mark tiles for melting? I have often looked for that option but it seems missing from the d-b menu; am I simply blind? I have to go through the stocks menu to find the armor I'm not using and designate them to be melted from there, which is somewhat annoying since you have to go through pages of random leather and cloth junk that the goblins brought in too to find things like iron helms and leggings.
« Last Edit: October 23, 2009, 10:54:19 am by Niveras »
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Puck

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Re: How the hell do I sort "unusable' armor from finished goods?
« Reply #7 on: October 23, 2009, 10:52:52 am »

Personally I HATE all this dumping/reclaiming/whatever micromanagment. I like to do as much as possible by using stockpiles.

I havent played in a while, and last time I just didnt care for my own silk/cloth/leather armor and clothes anymore, so I didnt have all that much of a hard time to organize stuff.

But I still have an idea. How about you set a stockpile area that only accepts unusable armor, and set it to "take from" your finished goods pile. Will this work reliably enough?

Hmm, how do you mark tiles for melting?
Several ways. d b m is probably fastest ;)

You can also do it, like you said, via stock screen or just examine an item and mark it there. But area designations like dumping DO exist for melting. You know that you have to queue up melting jobs, too, after that, right?

But in the end, that's my prefered way. Make sure stuff I want to melt ends up in one pile, so I can just mass designate that pile for melting.
« Last Edit: October 23, 2009, 10:58:52 am by Puck »
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bluea

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Re: How the hell do I sort "unusable' armor from finished goods?
« Reply #8 on: October 23, 2009, 11:10:04 am »

My goblin-killing-zone is actually on top of four stockpiles that 1) allow bins, 2) "standard quality only", 3) cover the various types of goblinite. The Depot is directly above these stockpiles, blocked by lever-controlled hatches.

The zone collecting all of the metal armor is further picked over by the stockpiles around the furnaces.

There's very little that isn't collected automagically. "Dwarf Earings" and improved weaponry being about it at my fort. None of my gear ends up in these stockpiles as I'm not making anything 'standard', and if I did accidentally, it's still crap that needs to be traded the heck away from my fortress.
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Niveras

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Re: How the hell do I sort "unusable' armor from finished goods?
« Reply #9 on: October 23, 2009, 11:49:00 am »

But area designations like dumping DO exist for melting.

Yep. I'm just horribly, horribly blind. I have no idea how I missed it so often.
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