Race: Deep Dwarves
The Deep Dwarves reclined into the mountains when wars began to break out and chaos took over the land. They live on chasm life and fungi, getting water from the occasional rivers under the mountains. They have learned to use cave water for their "farms" of fungi, using various inedible but organic items for the fungi's food. They are extremely heliophobic to the point where thay can't even spend minutes in the sun, due to their cave adaptation. Nausea, vomiting, and death from the sun can occur in as little as an hour. They have skill with metal and stone, digging and forging with remarkable ease and quality. They are xenophobic, rejecting those who come from above. Their cities are isolated communities far deeper than the humans dig, and at the limits of their srufacegoing kin's tunnels. Some of the deepest cities go far enough down to gather heat from the mantle of the earth. The Deep Dwarves have forgotten much of the craft that the surfacegoing dwarves retained, but the skill is still burned into their veins.
I'm thinking
3 PTs: Special Farms
-2 PTs: Lethal Heliophobia
2 PTs: Master Craftsmen
1 PT: Metalworking Memory
City: Gavenshal
Gavenshal is one of the oldest cities of the Deep Dwarves, but it was recently damaged severely from a cave in. Many forges and some stockpiles were destroyed, and the King was trapped behind the rubble, dieing from the wounds given by the falling debris before the miners could rescue him. The city is deep underground, near a large underground lake. Magma in some pools comes up near the city, and in the city there is a pipe that remains uncarved, just a cylindrical tube rising up. There is also a rift in the ground, rising up many miles but ending a few hundred feet below the city. Some deeper chasm creatures are hunted here.
Jobs coming soon