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Author Topic: How do I kill 6/7 dwarfs without the hermit going nuts?  (Read 3019 times)

pokute

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How do I kill 6/7 dwarfs without the hermit going nuts?
« on: October 21, 2009, 04:50:05 pm »

I'm trying to play the hermit's challenge, but whenever I kill the six dwarfs, the seventh goes berserk.

Looking at the relationship screen, everyone has at least 2 long time acquaintances in the starting group.  Do I have to keep embarking until I get a natural loner?

(I'm playing 40d16 atm)
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Albedo

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Re: How do I kill 6/7 dwarfs without the hermit going nuts?
« Reply #1 on: October 21, 2009, 05:37:08 pm »

You are either too impatient, or are not looking before unpausing. 

The # of friends varies from 0-3 (possibly more, but very rarely), so just embark w/ 7 identical dwarves (you can save a profile for that, so you don't have to keep rebuilding them), and wait until you get "0".  It won't take very many tries.

Then, "friendships" are based on hanging out together - immediately recruit your hermit and set him aside while the rest are put to work building their death trap (or whatever, just segregate them!) 

No dwarf goes berserk from losing 6 acquaintances.  ;)
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pokute

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Re: How do I kill 6/7 dwarfs without the hermit going nuts?
« Reply #2 on: October 21, 2009, 06:07:47 pm »

Oh!  I had it backwards.
For some reason I thought "long time acquaintance" was worth more than "friend"
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Albedo

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Re: How do I kill 6/7 dwarfs without the hermit going nuts?
« Reply #3 on: October 21, 2009, 07:01:14 pm »

<shakes head in sorrow at the future of the world's youth>
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pokute

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Re: How do I kill 6/7 dwarfs without the hermit going nuts?
« Reply #4 on: October 21, 2009, 07:51:21 pm »

Youth?  I wish.
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tNok85

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Re: How do I kill 6/7 dwarfs without the hermit going nuts?
« Reply #5 on: October 21, 2009, 09:46:18 pm »

You are either too impatient, or are not looking before unpausing. 

The # of friends varies from 0-3 (possibly more, but very rarely), so just embark w/ 7 identical dwarves (you can save a profile for that, so you don't have to keep rebuilding them), and wait until you get "0".  It won't take very many tries.

Then, "friendships" are based on hanging out together - immediately recruit your hermit and set him aside while the rest are put to work building their death trap (or whatever, just segregate them!) 

No dwarf goes berserk from losing 6 acquaintances.  ;)

Yeah, but you lose a lot of points if you have to train up each of the other dwarves...

Anybody know any other ways?
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Albedo

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Re: How do I kill 6/7 dwarfs without the hermit going nuts?
« Reply #6 on: October 21, 2009, 09:49:44 pm »

Um... huh?

"Other ways" to do what?

"Points"?  A player can only keep points in their head, and I have no idea what "training up" you'd do if you're going to kill them off.

Youth?  I wish.

See? I'm too late already!  ;)

<shakes head, filled with more sorrow...>
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tNok85

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Re: How do I kill 6/7 dwarfs without the hermit going nuts?
« Reply #7 on: October 21, 2009, 09:52:52 pm »

Um... huh?

"Other ways" to do what?
Kill 6 out of 7....

Quote
"Points"?  A player can only keep points in their head, and I have no idea what "training up" you'd do if you're going to kill them off.
'd prefer my hermit to have at least a couple skills - some mining would be nice, to speed up some of the initial stuff, as well as farming so I don't just waste seeds.

By training all of the dwarves up like that instead of only ONE, I'm using 7x the points to train him, which is less points I can spend on supplies for starting. Those points.

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Albedo

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Re: How do I kill 6/7 dwarfs without the hermit going nuts?
« Reply #8 on: October 21, 2009, 10:00:16 pm »

If you're training the others, it doesn't sound much like a "hermit" challenge.  :-\

There's nothing complex about killing dwarves - leave them outside and some animal will kill them, lock them away from the food and they'll starve or die of thirst.  If you can't wait that long, activate them and station them under a potential cave in.

But I'd suggest NOT buying "mining" at first, if you're as new as you sound. Take 2-3 skills that are slow to train, like armorsmith or weaponsmith or armor user or mechanic - or a weapon skill (axe) for the real survival situations - you can get a Legendary miner easy enough from scratch.
« Last Edit: October 21, 2009, 10:02:34 pm by Albedo »
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tNok85

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Re: How do I kill 6/7 dwarfs without the hermit going nuts?
« Reply #9 on: October 21, 2009, 10:10:56 pm »

If you're training the others, it doesn't sound much like a "hermit" challenge.  :-\

There's nothing complex about killing dwarves - leave them outside and some animal will kill them, lock them away from the food and they'll starve or die of thirst.  If you can't wait that long, activate them and station them under a potential cave in.

But I'd suggest NOT buying "mining" at first, if you're as new as you sound. Take 2-3 skills that are slow to train, like armorsmith or weaponsmith or armor user or mechanic - or a weapon skill (axe) for the real survival situations - you can get a Legendary miner easy enough from scratch.

You said 7 identical dwarves. That would assume training them all identically I am guessing? Unless you want to start your hermit with zero skills? If you have 7/7 dwarves and are embarking multiple times to find one who isn't attached to anybody, wouldn't they all have to have the same skills as the skills you want your hermit to have?

And please... one of the things I love about this game is the open ended factor. I didn't ask how to train my hermit, I just asked for some advice (as did the OP) on how to safely get rid of the other 6 without making the hermit go crazy.


Yes, one with no friendships to the others, makes sense - thank you. Also, thank you for the multiple reminders now that I am a newbie. If my newness is annoying to you, you do not need to reply to me. ;) Somebody else will, I'm sure.
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Albedo

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Re: How do I kill 6/7 dwarfs without the hermit going nuts?
« Reply #10 on: October 21, 2009, 10:33:49 pm »

That would assume training them all identically I am guessing?

See, it's not that you're new - welcome and all that. I was asking because some people swear by choices that others would never make.  So, it's not being "new".

It's that, yes, you are guessing, and it's fairly apparent guessing blindly.  Don't do that with DF - big mistake. DF doesn't mix well with things like "common sense" - it just doesn't.

Unless you are going with no initial skills, you don't "train" anyone except the one who doesn't die. You buy identical starting skills for your 7 dwarves - since you don't know until after you unpause which one may have no friends.

So... you start with 7 identical dwarves, all w/ your choice of 10 "points" of skills, the max (see starting screen). Or less starting skills, as you prefer. After embark, before unpausing, you find one with no friends (or try again, shouldn't be too tough), and kill the rest.  Then the "training" begins, with that one dwarf.

(And more than likely, actual, intentional, specific "training" will have to wait until he has a roof over his head and walls around him.  He'll "learn by doing", but won't have time to pursue a conscious direction for some time.)

I'm not putting you down - believe me, you'd know that.  I'm waking you up - DF has its own rules. Learn them.  The sooner, the faster you'll figure out the parts of the game that can't be taught or explained.

For the rest, we'll be here. ;)
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Rvlion

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Re: How do I kill 6/7 dwarfs without the hermit going nuts?
« Reply #11 on: October 21, 2009, 10:38:58 pm »

The game should be changed in a way that you by default start the game with 1 dwarf and if you want to bring more dwarfs buy (or pay) them to come with you. Make it about 1000 per dwarf, so you start out with 7000 or 8000 at the moment that you choose your "luggage".

I personally never tried the hermit challenge due to the fact somehow the idea of killing 6 of my starting dwarfs sickens me.

Empty wagon (and no skills) challenge is easy if you have sufficient "green" land or a stream/brook for food. Also being lucky enough that the first caravan actually brings either a battleaxe or preferably a pick is also good to hope for.

Would love to try an empty wagon/skill challenge with only 1 dwarf (without having to kill my 6 previous travel compagnions).
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Demonic Gophers

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Re: How do I kill 6/7 dwarfs without the hermit going nuts?
« Reply #12 on: October 21, 2009, 11:20:45 pm »

...

Look at context, Albedo.  I'm almost certain that Tnok85's 'training' was the initial skills selected during embark, as that's what takes away from your budget for supplies.  This is the only training that uses up points.  He wasn't going to be 'training' them with additional skills after they arrived.  He was simply verifying that in your technique, all seven have to start with the same set of skills.

If one could kill off six worthless peasants, one's skilled hermit-to-be would be able to start with more food and such.
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Magua

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Re: How do I kill 6/7 dwarfs without the hermit going nuts?
« Reply #13 on: October 21, 2009, 11:44:00 pm »

If you're going to do the hermit challenge, do it right.

Unskilled peasants.  Empty wagon.
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tNok85

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Re: How do I kill 6/7 dwarfs without the hermit going nuts?
« Reply #14 on: October 21, 2009, 11:45:22 pm »

...

Look at context, Albedo.  I'm almost certain that Tnok85's 'training' was the initial skills selected during embark, as that's what takes away from your budget for supplies.  This is the only training that uses up points.  He wasn't going to be 'training' them with additional skills after they arrived.  He was simply verifying that in your technique, all seven have to start with the same set of skills.

If one could kill off six worthless peasants, one's skilled hermit-to-be would be able to start with more food and such.
Precisely... thank you. :)


If you're going to do the hermit challenge, do it right.

Unskilled peasants.  Empty wagon.
Haha, eventually, that would be fun.
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