Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2]

Author Topic: How do I kill 6/7 dwarfs without the hermit going nuts?  (Read 3013 times)

Albedo

  • Bay Watcher
  • Menacing with spikes of curmudgeonite.
    • View Profile
Re: How do I kill 6/7 dwarfs without the hermit going nuts?
« Reply #15 on: October 22, 2009, 01:52:20 am »

Look at context, Albedo....

In hindsight, I can see what you're saying - and what tN was trying to communicate.

But look at the context...

This is a board where half the time new players are guessing or babbling, or both, and just don't know what they're talking about. I'm not going to give people the benefit of the doubt, I'm going to answer more than they ask, and I'm going to start at step one and make sure they're clear on the basics before moving on.

And look at the context...

This is a game, Dwarf Fortress, a game where certain terms have certain meanings.  "Training" is not something that happens at embark.

If I were at a cricket match, and raved about "home runs", people might (eventually) figure out what I was trying to say - but that's not the same as saying it the first time.

I'm glad my comments were (after all) in line with your thinking, tN - I have every confidence you'll have plenty of fun.  :D
Logged

Smew

  • Bay Watcher
  • I'll kill you with my bear face.
    • View Profile
    • Deep Games for Deep Gamers
Re: How do I kill 6/7 dwarfs without the hermit going nuts?
« Reply #16 on: October 22, 2009, 04:05:36 am »

I'm guessing and babbling every time I post, and the best part of the day is when I come back and see whether or not my artifact posts were destroyed or worshipped. :awesome:

Albedo

  • Bay Watcher
  • Menacing with spikes of curmudgeonite.
    • View Profile
Re: How do I kill 6/7 dwarfs without the hermit going nuts?
« Reply #17 on: October 22, 2009, 04:15:24 am »

Smew has engraved a masterpiece post!

An engraving of a Smew post by Smew. All the craftsmanship is of the highest quality. Smew is laboring over a post. The artwork relates to the engraving of a post by Smew.
Logged

Smew

  • Bay Watcher
  • I'll kill you with my bear face.
    • View Profile
    • Deep Games for Deep Gamers
Re: How do I kill 6/7 dwarfs without the hermit going nuts?
« Reply #18 on: October 22, 2009, 04:44:31 am »

 ;D

I guess I should note that the one time I did a hermit challenge I had no issues with the lone dwarf getting angry, he got a tad bit overwhelmed about how a couple friends died, but I fixed that up real quickly, a little masterful engraving here, a sprinkle of mist there, happy dwarf!
I guess I just had a lucky draw that time, huh?

tNok85

  • Bay Watcher
    • View Profile
Re: How do I kill 6/7 dwarfs without the hermit going nuts?
« Reply #19 on: October 22, 2009, 04:54:14 am »

;D

I guess I should note that the one time I did a hermit challenge I had no issues with the lone dwarf getting angry, he got a tad bit overwhelmed about how a couple friends died, but I fixed that up real quickly, a little masterful engraving here, a sprinkle of mist there, happy dwarf!
I guess I just had a lucky draw that time, huh?

Yeah, I didn't have that much of a problem either.

However, since I've had him smooth and engrave a ton of stuff, the fortress wealth is through the roof. Two waves of immigrants so far - the first had 8, the second had ~15.

I assigned the first wave as soldiers, posted them in a huge empty dirt room I dug out, then locked them in. They died.

My hermit got unhappy thoughts even though none of them were friends, so I said, hey, there's got to be a cleaner way to do this!


I went out to the brook (yeah, only a brook, but this makes it more fun...) and dug a large room, about 30x20 next to it. I think put a floodgate in the entrance hallway, and a floodgate in a small hallway, next to the river. Channeled from above, and now the water is flush against the floodgate.

Wave of ~15 gets here... immediately soldier them up, order them into the room. Closed the hallway floodgate -trapped! Opened the brook floodgate... and...




Water slowly trickled in. It took about fifteen minutes @ 100FPS for them to die. One of them even went into a fey mood while it was happening! Set up a screw pump to empty the water out, and after they finished rotting (just bones - corpses give my hermit bad thoughts) I went in and collected any loot. :)


Great fun! The fortress is coming along wonderfully. I'm thinking of putting a trade depot in that brook-adjacent room now.




Oh... and I grow plants exclusively for booze. I brought ~10 dogs along with me, and after a few seasons, I have about 50 dogs (lots of puppies...) running around. So I've been butchering them. And for one dwarf, a few dogs a year will easily feed him...
Logged
Pages: 1 [2]