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Author Topic: Fief: A new game idea  (Read 47266 times)

keebus

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Re: Fief: A new game idea
« Reply #30 on: November 16, 2009, 08:18:05 am »

I added more information for what I'm going for on the fief game page:

http://www.arboreantears.com/fief/index.html

I don't want to piggyback on Toady's forum, so I'll only post on here when I get something particularly interesting to report, but otherwise please keep a spare eye on this project.

   Thanks everyone!  :D

I'm very interested in your game idea... Let me know if you need any help :)
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Muz

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Re: Fief: A new game idea
« Reply #31 on: November 16, 2009, 09:18:54 am »

I think it's fine to piggyback a bit on the forum. I recall some other good games doing that a bit. Did Lumin use the forum to report on stuff while making FTO? :P
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Tilla

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Re: Fief: A new game idea
« Reply #32 on: November 16, 2009, 01:54:07 pm »

I think it's fine to piggyback a bit on the forum. I recall some other good games doing that a bit. Did Lumin use the forum to report on stuff while making FTO? :P

Not to mention the 60-some page thread on Prospector
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Yaddy1

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Re: Fief: A new game idea
« Reply #33 on: November 16, 2009, 05:06:38 pm »

So would this game work on a mac? Because I've always wanted to play mount and blade but its lack of support for macs has stopped me.
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Tilla

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Re: Fief: A new game idea
« Reply #34 on: November 16, 2009, 07:28:13 pm »

So would this game work on a mac? Because I've always wanted to play mount and blade but its lack of support for macs has stopped me.


He stated it's being done with Java on the page I believe, for maximum compatability.
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Paul

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Re: Fief: A new game idea
« Reply #35 on: November 16, 2009, 11:30:15 pm »

If you accomplish half of what you've set out to do it sounds like it would be a pretty cool game. Good luck with your development.
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Thes33

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Re: Fief: A new game idea
« Reply #36 on: November 19, 2009, 01:24:35 am »

Some new screenshots of my meager forests on the fief development page:
www.arboreantears.com/fief

Currently working on my game's multi-threading... unggghh...   :-\
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Fief: the Medieval Manor Simulation:   dev page

Labs

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Re: Fief: A new game idea
« Reply #37 on: November 19, 2009, 03:14:30 pm »

Well this is certainly turning out to be very promising.  :)
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woose1

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Re: Fief: A new game idea
« Reply #38 on: November 19, 2009, 06:23:22 pm »

Sweet! Great game idea, I was turning this sort of thing around in my head for quite some time, but I imagined it to be slightly more of a combat simulator, managing your manor in a roundabout way and not necessarily ording every single thing, like farming or building peasant homes, but instead giving general orders like, "Order the men to defend here" or, "Expand our territory 5 kilometers to the west", etc.

The way you're programming it, it seems more like a survival game then what I first thought of when reading your first post, but evolution must occur and it is your game, not mine. :D
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Thes33

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Re: Fief: A new game idea
« Reply #39 on: November 20, 2009, 01:48:49 am »

You have it right, 'woose1'... it will be as combat oriented as you like, eventually.  And the peasants will be quite autonomous beings, they'll build their home where they like and collect their own food and such, but you can give them overall orders or basic work professions, like in Dwarf Fortress.  (And you can have them ask you where you would like them to build their home, for us nuts who like to craft an elegantly-shaped town, otherwise, bathe in the chaos).

The game starts off the manor from scratch, however, and in the beginning it will very much be a survival game, with your character foraging off the land as you slowly build your empire.

Its kind of similar to Spore in some ways, as their are increasing levels of complexity as the game progresses.  When you have a town, you have to manage the town, but you still have to worry about your own character family's survival.  When you progress to a city and larger manors, you have to govern the city AND your other manors, AND keep your family well fed (but it should be considerably easier as the money starts to flow, you just have to worry about the luxuries your family wants), then as you become a kingdom, you take on the full roles of King.  You can pass on work to Manager's and Knights and other lower nobles to take care of individual manors and cities, but you still have to worry about your family, regardless what mode you make it to.

Here are my influences for this game for an idea of where I'm coming from:
    Oblivion                (Exploration and natural world)
    Mount and Blade    (Combat)
    Stronghold 2         (Castle building, labor management)
    The Guild 2           (Dynasties and family focus)
    Crusader Kings      (Politics and lines of succession)
    Dwarf Fortress      (Autonomous workers, workshops)
    ANNO 1404           (Medieval cities)
    UnReal World         (Survival!)
    Stranded II           (Object combinations)
    Wurm Online         (Terraforming, resource gathering)
   
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Fief: the Medieval Manor Simulation:   dev page

Tilla

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Re: Fief: A new game idea
« Reply #40 on: November 20, 2009, 01:56:07 am »

You have it right, 'woose1'... it will be as combat oriented as you like, eventually.  And the peasants will be quite autonomous beings, they'll build their home where they like and collect their own food and such, but you can give them overall orders or basic work professions, like in Dwarf Fortress.  (And you can have them ask you where you would like them to build their home, for us nuts who like to craft an elegantly-shaped town, otherwise, bathe in the chaos).

The game starts off the manor from scratch, however, and in the beginning it will very much be a survival game, with your character foraging off the land as you slowly build your empire.

Its kind of similar to Spore in some ways, as their are increasing levels of complexity as the game progresses.  When you have a town, you have to manage the town, but you still have to worry about your own character family's survival.  When you progress to a city and larger manors, you have to govern the city AND your other manors, AND keep your family well fed (but it should be considerably easier as the money starts to flow, you just have to worry about the luxuries your family wants), then as you become a kingdom, you take on the full roles of King.  You can pass on work to Manager's and Knights and other lower nobles to take care of individual manors and cities, but you still have to worry about your family, regardless what mode you make it to.

Here are my influences for this game for an idea of where I'm coming from:
    Oblivion                (Exploration and natural world)
    Mount and Blade    (Combat)
    Stronghold 2         (Castle building, labor management)
    The Guild 2           (Dynasties and family focus)
    Crusader Kings      (Politics and lines of succession)
    Dwarf Fortress      (Autonomous workers, workshops)
    ANNO 1404           (Medieval cities)
    UnReal World         (Survival!)
    Stranded II           (Object combinations)
    Wurm Online         (Terraforming, resource gathering)
   


My thoughts on this with your inspirations listed..well frankly it can only be expressed through the chorus of a song.

http://www.youtube.com/watch?v=4pXfHLUlZf4
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FluffyToast J

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Re: Fief: A new game idea
« Reply #41 on: November 20, 2009, 03:08:07 am »

This looks rather awesome. Definitely going to be keeping a watch on this  ;D
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Flintus10

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Re: Fief: A new game idea
« Reply #42 on: November 20, 2009, 04:09:46 am »

Seriously this looks amazing. I don't know which stage I would rather play but please makes sure they are all included in the eventual release.
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Servant Corps

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Re: Fief: A new game idea
« Reply #43 on: November 20, 2009, 11:13:32 am »

Is it possible to mod this game for a futuristic setting? Think about it, running your own PARANOIA subsector. That'd be fun, right?
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Thes33

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Re: Fief: A new game idea
« Reply #44 on: November 20, 2009, 03:06:37 pm »

A futuristic mod would be cool... but let's worry about that once I got something substantial.  ;)
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Fief: the Medieval Manor Simulation:   dev page
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