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Author Topic: Fief: A new game idea  (Read 47226 times)

Tellemurius

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Re: Fief: A new game idea
« Reply #225 on: March 08, 2012, 08:17:47 pm »

Thes you are killing me man, KILLING ME

NRDL

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Re: Fief: A new game idea
« Reply #226 on: March 08, 2012, 09:22:37 pm »

Really glad this isn't dead. 
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GOD DAMN IT NRDL.
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Thes33

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Re: Fief: A new game idea
« Reply #227 on: March 29, 2012, 11:16:03 pm »

Hey everyone!   :)

Update with screenshots on the dev page.  Things are working quite well in the crafting domain.  I am currently working on xml objects and object hierarchies along with the soil system, and also the condition system for hunger, thirst, and death.  Alpha release is eminent, looking forward for feedback.  Been on a coding binge lately and it'll likely continue at least until the release.  I still check the boards often, so if you have any questions or comments, post them here.
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Servant Corps

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Re: Fief: A new game idea
« Reply #228 on: March 29, 2012, 11:26:36 pm »

Can't wait for Alpha.
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Thes33

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Re: Fief: A new game idea
« Reply #229 on: July 03, 2012, 05:34:49 pm »

An update on the project:
   Fief has been put on hold.  I am currently working on my dissertation and have little time for programming.  I don't know when/if I'll get time to come back to it anytime soon.  Thanks to everyone who encouraged me this far.  I hope to revive the project at a later time, perhaps when I am comfortably employed :)  Sorry to disappoint all of you.

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ndkid

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Re: Fief: A new game idea
« Reply #230 on: July 03, 2012, 08:58:03 pm »

An update on the project:
   Fief has been put on hold.  I am currently working on my dissertation and have little time for programming.  I don't know when/if I'll get time to come back to it anytime soon.  Thanks to everyone who encouraged me this far.  I hope to revive the project at a later time, perhaps when I am comfortably employed :)  Sorry to disappoint all of you.
Alas, poor Fief, we hardly knew ye.
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ductape

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Re: Fief: A new game idea
« Reply #231 on: July 03, 2012, 09:01:53 pm »

NO worries man, dead projects are all too common. I guess we can be used to it by now. Dont forget to plant fruit trees whenever you can, i do at least 100 per year for the past 3 years, I hope to keep that up.
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Thes33

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Re: Fief: A new game idea
« Reply #232 on: July 06, 2012, 10:58:47 am »

Wow... that's a lot of fruit trees.  Where do you plant them?
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ductape

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Re: Fief: A new game idea
« Reply #233 on: July 06, 2012, 11:27:24 am »

I live in san francisco, its not hard to do really.
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forsaken1111

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Re: Fief: A new game idea
« Reply #234 on: July 06, 2012, 11:30:21 am »

I live in san francisco, its not hard to do really.
I still don't get it. Do you plant them on public land? Do you work for a farm? Who gets the fruit? Who takes care of the tree?
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ductape

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Re: Fief: A new game idea
« Reply #235 on: July 06, 2012, 11:57:58 am »

Well since you seem interested:

I am a permaculture designer and teacher in SF, whats permaculture? well this page is so-so at describing it: http://en.wikipedia.org/wiki/Permaculture Theres lots more on the web if you care to dig, or not dig as the case may be :)  (you will get the joke if you know more about our gardening style)

Heres a video of a garden I created in San Francisco: http://www.youtube.com/watch?feature=fvwrel&NR=1&v=VaUNBsO9zgI

This garden has gone from vacant lot to forest of food in just under 4 years. I have over 75 fruit and nut trees alone, not counting all the perennial shrubs and so forth. BTW, thats not me in the video, I have never actually met that dude and I am not sure why he was there. At any rate it shows what we have done fairly well, if a bit inaccurate at times.

I also started this project, about 1.5 years after that garden above: http://www.hayesvalleyfarm.com/

I led this project for the first year, implementing the initial systems and teaching folks ow to do it all, then I went back to my humble little garden with all the fruit trees.

So anyway, I have a bit of a reputation around here for the stuff. Folks seek me out when they want to have productive landscaping in their homes or in their parks. I do a mix of public and private work and I honestly find it easy to get 100 trees in every year.

For trees in the urban setting, I advocate for bush style pruning which keeps them small therefore allowing more trees of more variety meaning more high quality fruit throughout the year instead of bumper crops of one fruit all at the same time, which you get from big trees. see: http://www.utahhort.org/talks/2002/LynnLTS.pdf

10 trees in a single backyard is easy, i often do much more. I also like making fences out of live trees, imagine a fence that grows stronger with age and flowers and gives a variety of fruit! You can do some neat stuff with living trees: http://thoughtsonarchitecture.com/2009/09/08/botany-building/
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Thes33

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Re: Fief: A new game idea
« Reply #236 on: December 10, 2012, 11:53:30 am »

Hey everyone!

I have successfully defended my dissertation and found some real employment.  Hooray! 

This means I have spare time again, and consequently have dusted Fief off and began coding again.  Surprisingly, its a lot better off than I remember it.  I have re-acquainted myself with the code and started adding some new things.  Customizable biomes being the first one.  I foresee only a few major changes yet before the first alpha release.

Thank you all for being patient with me, and I hope to present something really fun in the near future.
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The Darkling Wolf

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Re: Fief: A new game idea
« Reply #237 on: December 10, 2012, 11:59:38 am »

Sounds snazzy, posting to watch.
And congrats on the dissertation.
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Zangi

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Re: Fief: A new game idea
« Reply #238 on: December 10, 2012, 12:32:14 pm »

Huzzah! Now to go back to waiting long time again.
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Re: Fief: A new game idea
« Reply #239 on: December 10, 2012, 12:55:52 pm »

Hey, cool! Glad to hear this is being revived!
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