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Author Topic: Fief: A new game idea  (Read 47083 times)

Thndr

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Re: Fief: A new game idea
« Reply #75 on: February 16, 2010, 06:20:07 pm »

Just added a movie of the streaming forest on the development page.  Check it out:
  http://www.arboreantears.com/fief/     ;D


Great! next comes, well... everything  ;D

Also, if you have a city on 4 square miles of manor with ~150k....what are they eating? Trust me on this, you are not going to be able to feed that many people and house them on 4 square miles.

From your stats website: A square mile of settled land (including requisite roads, villages and towns, as well as crops and pastureland) will support 180 people.

In the modern world:
meat eater: 100 acres per human per year
vegetarian: 10 acres per human per year
vegan: 1 acre per human per year.

640 acres in a square mile
4 square miles = 2560 acres / 10 acres per person = 256 people you can feed off of 4 square miles
and that is with mechanized agriculture!

assuming a vegetarian diet for the paupers and somehow they are as efficient as modern agriculture:
~150,000 humans will require 2343.75 square miles
In the modern world, people eat a hell of a lot more than they used to in the past. What we consider a 'meal' would have more in common with the royals' meals than it would with the peasants' meals.

But your point still stands about the amount of space needed for farmlands.
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Zangi

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Re: Fief: A new game idea
« Reply #76 on: February 16, 2010, 06:53:42 pm »

Don't forget, hunting is not confined to the estate...  though some others may be inclined to disagree or even have the gall to call it poaching... >.>
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quinnr

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Re: Fief: A new game idea
« Reply #77 on: February 16, 2010, 08:16:32 pm »

Thread watch. This sounds awesome, btw.
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LegoLord

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Re: Fief: A new game idea
« Reply #78 on: February 16, 2010, 08:17:58 pm »

Here's the update:

   I just got back from a conference and the threat of my school work hangs over my head.  So for the next month or so I'll be putting Fief development on hold in order to keep my head above the threatening waters of grad school.  So in the mean time keep your spirits up and heads held high until the day we are building castles, planting crops, and assassinating peasants who speak ill of your name a little too loudly.  The world of Fief awaits...

    I'll update here as soon as development resumes.  Thanks everyone :D
Man that stinks.  Good luck with it though, this really does seem like a neat idea.
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Thes33

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Re: Fief: A new game idea
« Reply #79 on: April 27, 2010, 02:51:17 pm »

Hey everyone!

   I think my school work is taken care of for awhile.  So it is back to Fief development.  Hooray!  I've been looking over the code and my pile of late-night scribbled notes from the last few months and things are getting complicated.  I'm going to try to rehash some of the engine this week and hopefully by next week I'll be back to full development.  My first items to tackle is to implement time and seasons into the game, then I'll get to items and tools, then to animals and plants.  I would like to get a survival-based demo out by the end of the summer.
     So here goes...

   Thanks everyone for your interest and patience!  :)
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quinnr

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Re: Fief: A new game idea
« Reply #80 on: April 27, 2010, 02:52:16 pm »

-is still watching thread-
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Calhoun

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Re: Fief: A new game idea
« Reply #81 on: April 27, 2010, 02:54:09 pm »

This is relevant to my interests. I look forward to more information.
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Dwarf

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Re: Fief: A new game idea
« Reply #82 on: April 27, 2010, 02:57:19 pm »

Relevance to interest? Check.



Mac version, eventually sometime maybe?
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Paul

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Re: Fief: A new game idea
« Reply #83 on: April 27, 2010, 03:01:07 pm »

Good to hear you're back at it. Too many of these things die before the developer ever gets a working version out :D
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Mephansteras

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Re: Fief: A new game idea
« Reply #84 on: April 27, 2010, 03:07:28 pm »

Excellent!
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Grakelin

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Re: Fief: A new game idea
« Reply #85 on: April 27, 2010, 03:11:19 pm »

In the modern world, people eat a hell of a lot more than they used to in the past. What we consider a 'meal' would have more in common with the royals' meals than it would with the peasants' meals.

But your point still stands about the amount of space needed for farmlands.

Then again, a seaman on Captain Cook's vessel during 1768-1771 would receive eleven pounds of biscuit per day, plus whatever the allocated vegetable/meat was that day.

That's half a ton per day for a crew of 100.
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Dwarf

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Re: Fief: A new game idea
« Reply #86 on: April 27, 2010, 03:20:15 pm »

Yeah, they would eat a great amount. Medieval peasents were probably slightly underfed but they literally worked the fields the entire daytime.

Spoiler: To quote Hurstwic.org: (click to show/hide)
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Paul

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Re: Fief: A new game idea
« Reply #87 on: April 27, 2010, 03:25:04 pm »

Then again, a seaman on Captain Cook's vessel during 1768-1771 would receive eleven pounds of biscuit per day, plus whatever the allocated vegetable/meat was that day.

That's half a ton per day for a crew of 100.

where did you get that from? There is no way a vessel could carry enough food to feed its men 11 pounds of biscuit a day, let alone how much that would be to sit down and eat. You sure that wasn't 11 pounds a week or something?
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Zangi

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Re: Fief: A new game idea
« Reply #88 on: April 27, 2010, 03:36:33 pm »

Interesting thing Dwarf has...  I do agree, having an active lifestyle amounts to needing a lot more calories.

Who knows how much nutrition/calories those 11 pounds of biscuit give.  Maybe they weren't paid all at once?  Maybe they ate 6 or so pounds per day?
The rest was paid out on shore leave, maybe in whatever coin conversion of the local market, the 'spare' biscuits owed as.

Need more information.
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Grakelin

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Re: Fief: A new game idea
« Reply #89 on: April 27, 2010, 03:49:38 pm »

No, that was the ration they fed everybody per day, and you were whipped if you turned it down. I think if you look up documents from Captain Cook's second voyage, you will see that this is true.

Why couldn't a vessel carry enough food to feed its men 11 pounds of biscuit a day? Even if we ignore the fact that this particular voyage wasn't carrying any cargo besides some scientific instruments, a ship can carry many, many, many tonnes of cargo. They had a chance to stock up in South America, too, and then again when they were waiting in Tahiti.

After Brazil, however, their shore leave would have consisted of wandering around the shores of uncharted New Zealand and Australia. At least until they got to India, but then they were struck by massive death after their water was contaminated anyway.

Which I suppose made it easier to feed the survivors.
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