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Author Topic: Fief: A new game idea  (Read 47223 times)

Deus ex Machina

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Re: Fief: A new game idea
« Reply #195 on: January 05, 2011, 05:18:08 pm »

Facing towards any direction should be a 1-turn action (I can usually turn about 90 degrees as quickly as I can do 180) and I'd rather keep it in. =p In my opinion, it's important in hand to hand combat.
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Tilla

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Re: Fief: A new game idea
« Reply #196 on: January 05, 2011, 08:49:39 pm »

Facing towards any direction should be a 1-turn action (I can usually turn about 90 degrees as quickly as I can do 180) and I'd rather keep it in. =p In my opinion, it's important in hand to hand combat.
But that's assuming hand to hand combat is important in the game. In a game about managing a manor? Probably not entirely necessary, and even in Unreal World it is more an annoyance than a feature.
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ductape

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Re: Fief: A new game idea
« Reply #197 on: January 06, 2011, 03:32:43 am »

Yeah... I am already choosing my seeds :P

try to get your hands on a Malabar Gourd, Cucurbita ficifolia. I have one here that is over 1500 square feet, its still alive right now in the middle of winter and it has watermelon sized squash on it, right now. I hope to harvest these in the next month, maybe i can send you some seeds. I got my seeds mail order from Bolivia, and I hadnt been able to find them in 2 years of looking.

The thing is, these big squash you harvest and the are a bit insipid at harvest time. But you put em on a shelf for up to 2 years and they get sweeter with age. Imagine a squash with a shelf life of 2 years! Oh and it is a perennial plant but probably wont perennialize where you live.

http://www.pfaf.org/user/Plant.aspx?LatinName=Cucurbita%20ficifolia
http://en.wikipedia.org/wiki/Cucurbita_ficifolia
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Thes33

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Re: Fief: A new game idea
« Reply #198 on: January 07, 2011, 08:00:22 pm »

try to get your hands on a Malabar Gourd, Cucurbita ficifolia.

Neat!  I'll try to find them.  But if you could send some seeds that would be awesome too! :)
I have a seed swap on the 15th with our local urban-gardener's association (15thousandfarmers).  I'm hoping to find some fun varieties then.  I'm only dealing with only about 200 sq. ft., so its gets hard to choose.
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Thes33

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Re: Fief: A new game idea
« Reply #199 on: January 13, 2011, 11:55:20 pm »

Through some sort of miracle my old server reappeared.  I managed to get my old files before I removed it.  So my new server should have the new update and everything should be peachy again.  :) 

So for those of you curious about the December update, feast your eyes!  :P
   www.arboreantears.com/fief
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Thes33

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Re: Fief: A new game idea
« Reply #200 on: March 07, 2011, 08:26:16 pm »

Hey everyone.  Still alive here.  :)

It's been a busy time and unfortunately Fief hasn't seen much action.  I've managed only to work down some previous bugs in the few sessions I've found time for.  Mostly related to moving items and such; inventory may get an overhaul in the future.  I've also decided I need a new soil fertility system that accounts for more variables.  So that might take some time to adjust and get the algorithms into realistic grow patterns.  Hopefully I can find some time during spring break next week.

My ToDo list has grown in the off-time too as ideas accumulated, so I'll try to work off this list since they are mostly small fixes.  Then its back to butchery and cooking.

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Tellemurius

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Re: Fief: A new game idea
« Reply #201 on: March 07, 2011, 09:10:12 pm »

lol hello, nice to see that you are alive.

Mephansteras

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Re: Fief: A new game idea
« Reply #202 on: March 07, 2011, 10:03:06 pm »

Glad to see this isn't dead.
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lordcooper

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Re: Fief: A new game idea
« Reply #203 on: March 08, 2011, 07:37:15 am »

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Oscuro1987

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Re: Fief: A new game idea
« Reply #204 on: March 09, 2011, 10:05:31 am »

Omg I'll follow this closely. !  :D
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stuntaneous

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Re: Fief: A new game idea
« Reply #205 on: December 22, 2011, 01:49:05 am »

It's good to see this project is still underway.
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Tellemurius

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Re: Fief: A new game idea
« Reply #206 on: December 22, 2011, 11:11:01 am »

It's good to see this project is still underway.
dude, waaaaaaay necro

ndkid

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Re: Fief: A new game idea
« Reply #207 on: December 22, 2011, 11:18:03 am »

Indeed, while Thes33 lurks frequently, it appears, he hasn't posted on the Bay12 forums since April, and hasn't said a thing about Fief here or on its webpage since March. I'm not sure that counts as signs of life. :-)
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stuntaneous

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Re: Fief: A new game idea
« Reply #208 on: December 22, 2011, 03:36:51 pm »

I just had a word to him the other day, he's still at it. I'm hoping he'll give us an update on here ;)
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Thes33

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Re: Fief: A new game idea
« Reply #209 on: December 22, 2011, 04:45:50 pm »

It's true, I still have been working hard on Fief throughout the summer, but I did stop for a couple months in the spring.  Juggling my dissertation project hasn't exactly been easy either, and my reporting fell by the wayside.  Sorry for leaving you all in the dark.  Thank 'stuntaneous' for getting my attention again!

Fief has seen a lot of changes since my last update.  I was trying to convert to an OpenGL system, but it proved too much of a pain with few tangible improvements.  This wasted a lot of time and discouraged me from the project for awhile.  Apparently Java2D must do a pretty decent job with graphics.  I added some FPS control as well to lower some of the CPU haul.  Overall, I ended up with a more stable, smooth system.

Combat is working great, butchery is in and working well.  There was a lot of restructuring to support future expansions, especially for kingdoms and factions for lords and eventual expansion.  I am in the process of switching the graphics to 32x tiles instead of the current 25x, but now its as easy as changing a single integer, so support for any tile size in the future is possible, within limits.  I have built in support for any screen size also, which will allow maximizing the window eventually since full-screen still seems a bit buggy (a Java problem, I think, but I'll see what I can do, its worse on linux and mac). 

Added a console as well to help with testing as I begin working on the item creation system.  This allows me to summon creatures and items at my whim in game, and will also provide the scaffolding for Events in the already completed Event engine.  This will allow modders to create scripted events in the future.  Its main purpose is to support visiting patrons to the manor, such as a visiting blacksmith, merchants, or even peasants that may want to join your manor.  As well as bandit attacks, and any other "spontaneous" event.

I am currently finishing up a new inventory screen, will add some screens to the webpage soon.  This will have a crafting screen inset when working with a workshop.

There were like 100 other minor changes, tweaks, and bug fixes that I can't think of.  I just started using an SVN server, so I should have better reporting in the future, and actually remember what I did.  I'm feeling really optimistic about an alpha release soon.  Here are the things standing in the way:
  - Cooking / Item Creation System.
  - Hunger and Thirst system.
  - Catalog of constructs, plants, animals, items.
  - Maybe a few tweaks... too much of a perfectionist, maybe, but it should be a good alpha release.

Thanks so much for your ears.. err eyes.  Have a happy solstice!  :D
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