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Author Topic: Fief: A new game idea  (Read 47100 times)

inteuniso

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Re: Fief: A new game idea
« Reply #120 on: April 29, 2010, 04:03:19 pm »

Won't that just make it 'Noble Fortress'?

Hah. But no. You can't use the cartilage yet in DF, and I'm pretty sure condoms aren't in there either.
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Grakelin

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Re: Fief: A new game idea
« Reply #121 on: April 29, 2010, 07:47:52 pm »

Condoms are overrated. Better to go with the sponge. Your wife will love the sponge.

Are you spongeworthy?
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Okay, so, today this girl I know-Lauren, just took a sudden dis-interest in talking to me. Is she just on her period or something?

Zaranthan

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Re: Fief: A new game idea
« Reply #122 on: April 30, 2010, 08:49:47 am »

Oh, I'm definitely spongeworthy, but I've got man-hands.
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LeoLeonardoIII

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Re: Fief: A new game idea
« Reply #123 on: April 30, 2010, 01:03:34 pm »

The only suggestion I can think of is offering the player the option of starting at various stages of the knightly experience.

Regardless of what stage you start in, you can progress through the others, forward or backward, as your fortunes dictate.

For example, the earliest stage would be a tutorial section where you're a squire.

Then there's a freelance mercenary who doesn't own any property. He could become a pioneer on the Far Marches or he could try to maneuver in the main kingdom for land grants. Or he could go to war if there's a war on. Or he could be a raider like the Danes were.

Then there's the settled-down landowner with his little castle or manor or whatever. Dealing with farming and political stuff and occasionally being called to war.

Then a more political high-level stage where you're a titled noble, possibly interacting with the royal court.

You could even say that the player has to unlock the ability to start at a higher level of play by actually playing through to that point. He has to play a squire at some point and finish the tutorial, for example, if he wants to start a new game as a mercenary. Or he could just play the squire character and try to become a mercenary.

I'm envisioning that the player can do things hands-on or he can delegate. For example he can sit there planting seeds and harvesting crops on his own, and so he can play the game as a farmer simulator. Conflict will still sweep through, but without fighting skills or equipment, or retainers, or advance news of the movements of the enemy, you're at the whims of the tide of war.

Or he could delegate, hiring officers to manage in his stead. The player could, from a map view, order constructions and fences and planting arrangements. And these skilled officers could suggest things, like "we need more training for our troops" or "we should be planting wheat around this time". Or the player could set things so a senechal just green-lights any of these decisions, so the manorial lands operate automatically.

New territory could be gained by buying it or conquering it. The King probably hates it when his knights kill each other off. Ideally you'd buy the land. But why would he sell? Only if he was suffering some great trouble and HAD to sell his land. And here the political maneuvering comes into play.

You can sabotage your neighbor, so he needs to sell. But then everyone else around has the chance to buy. So you want to position yourself as the buyer beforehand to maximize your chances. Or you put pressure upon him from above, lowering his status with his superiors. You whisper foul things about him into the right ears, and you snatch up his land after his downfall.

You can incite a peasant revolt, and swoop in to secure the property, and then buy it later for legal reasons. But the peasants need to be treated well for a long time because they are already in a revolutionary mindset because you put them there in the first place.

You could also marry properly, and marry off your children, in such a way that you secure inheritances.

I think just having the player travel with his ever-enlarging army, conquering manor after manor, is ridiculous. The King would raise an army consisting of everyone else and smash you immediately.

Oh, and no quicktime events. If you include NPC escorting, the NPCs need to be smart enough to never ever get hung up on the geometry and they must be able to keep up with the PC. Create a simple, non-exploitable economy. Include luxuries for the player to purchase, and keep the costs of construction high, and prevent attempts at industrialization. Don't let the player get complacent - stir the pot regularly - but don't turn it into a continuous struggle like The Sims or Haven and Hearth.
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Thes33

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Re: Fief: A new game idea
« Reply #124 on: April 30, 2010, 05:23:55 pm »

This are some good ideas, but we'll see how it progresses.  I see early versions of the game focusing more on manor development.  Combat will come later.  As for being freelance, that might be an option someway far down the line, maybe as a bandit leader with a camp that becomes an independent fortress, or something in that nature.  However, there will certainly be some tie to the land.  As the game is named Fief.
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Tilla

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Re: Fief: A new game idea
« Reply #125 on: April 30, 2010, 06:23:42 pm »

I don't think your ideas are exactly the kind of thing that's planned till at least far later in the gameplay Leo, since from everything I've ready it seems more focussed on the managing and growing of the manor and town and not combat.
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Thes33

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Re: Fief: A new game idea
« Reply #126 on: May 11, 2010, 04:14:15 pm »

Here's an update with screenshot:   www.arboreantears.com/fief/development.html

Going to start on object definitions next. :)
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Grakelin

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Re: Fief: A new game idea
« Reply #127 on: May 11, 2010, 05:54:45 pm »

I agree that this is a great source! I use it all the time!
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Okay, so, today this girl I know-Lauren, just took a sudden dis-interest in talking to me. Is she just on her period or something?

Tilla

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Re: Fief: A new game idea
« Reply #128 on: August 04, 2010, 02:50:50 am »

Bumping, it's been ages since we heard from this, any progress? I still love this idea
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Grakelin

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Re: Fief: A new game idea
« Reply #129 on: August 05, 2010, 01:02:45 am »

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I am have extensive knowledge of philosophy and a strong morality
Okay, so, today this girl I know-Lauren, just took a sudden dis-interest in talking to me. Is she just on her period or something?

ductape

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Re: Fief: A new game idea
« Reply #130 on: August 05, 2010, 01:15:23 am »

looks to me that he left game programming and found Permaculture, which is a good thing for all.
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Grakelin

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Re: Fief: A new game idea
« Reply #131 on: August 05, 2010, 01:17:20 am »

It looks like he lives in Vancouver.
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I am have extensive knowledge of philosophy and a strong morality
Okay, so, today this girl I know-Lauren, just took a sudden dis-interest in talking to me. Is she just on her period or something?

Tilla

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Re: Fief: A new game idea
« Reply #132 on: August 05, 2010, 01:35:34 am »

looks to me that he left game programming and found Permaculture, which is a good thing for all.
Nah the plant stuff has always been part of his site.
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Thes33

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Re: Fief: A new game idea
« Reply #133 on: August 05, 2010, 01:36:01 am »

Hehe... I'm still working on it!  Although I have been idle.  I got lost into gardening (and yes, permaculture) and working with local green movements to push for local agriculture and urban gardening.  Not to mention painfully pushing a scientific paper through to publication.  It has recently occurred to me that I have too many hobbies...

But I've returned to Fief!  Yay!  :D Sorry for the long lull...  I haven't worked on the game in months... but the brainstorming hasn't stalled and the ideas have been flowing out faster than I can write them.  I went back to the code the other day, and after a few hours of figuring out what the hell I was doing, I've gotten things working again. 

I added Facing to the game, so now it matters which way your character (and others for that matter) are facing.  Not sure where I will go from here, probably adding survival skills.  Now I'm at a point where I can devote at least one day a week to Fief. 

So please don't give up on this yet.  :)
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ductape

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Re: Fief: A new game idea
« Reply #134 on: August 05, 2010, 04:28:55 am »

Hey, this is a bit off-topic but since you are here...

I though i can share something to inspire you. I am a Permaculture designer and I teach an urban PDC here in San Francisco. I also run a pretty high profile Urban Ag project and we are doing probably the largest sheet-mulch ever in the world. So far over 1 acre covered in about 85 thousand lbs. of cardboard and something like 900 cubic yards of mulch and 400 cubic yards of horse manure.

You can check it all out here: www.hayesvalleyfarm.com

I am the lead designer on the project and one of the founders. Let say we have lots of fun and we are the biggest urban farm on the west coast right now. You can see me on the team page, i'm the guy with the chainsaw.
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