quote:
Originally posted by Wahnsinniger:
<STRONG>While we're at it, lets add Nazi Dwarves. Think how unifed your nation would be! You'd be the envy of all other Dwarven Kingdoms... at least until you invade them. All it would cost would be a randomly picked dwarf profession to be exterminated. I always thought Jewelers were a bit inferior anyway. Guess we'd get to build another type of Furnace too, eh?What, no good? Are you offended? How dare you be offended by my ideas. My ideas are just as valid, nay, MORE valid than yours. Anyone who doesn't like this idea is just as bad as those Jewelers I just got rid of.
</STRONG>
I am not opposed to the idea at all, and no I am not offended because my skin lives slightly in the realm beyond "so thin it breaks in an inconvenient though mild breeze," so long as it could be presented in an entertaining way. As it stands, my current Dwarf Fortress is a blood-thirsty, violent Communist Republic where anyone with so much as a drop of noble blood gets sent to their deaths for the greater good.
It usually involves drowning, though I've upgraded to a nifty lava chamber which I suppose would fit your definition of an oven. If I really wanted to, I guess I could mix them both and steam them to death as well - it's already there.
......
quote:
<STRONG>
Moral Issues Aside (for which I personally DO take issue with this), if it causes this much controversy, its not worth adding to the game. It also adds no real gameplay value. "Look mom, my dorfs are getting abortions. Isn't this fun!", nor does it add any real depth to the game, because prostitutes and abortions are more of a footnote in society than any real mainstream part of it.
</STRONG>
So your argument is that you find it offensive and therefore it shouldn't be done, even though there's hundreds of equally, if not more horrifying things, that take place in the context of every single game? Answer a question for me then, please - are you just not bothered by those other horrible things or the potential to do those things? If that's the case, do you strive, every morning, to be as inconsistent as you can be or is it just a natural defect in your character?
quote:
<STRONG>
Besides, STDs and Abortions are just one MORE thing to kill dwarves off, and those can be all too numerous already. Prostitutes WOULD help increase the population I think, but only to marginal degree, meaning they're a relatively worthless profession.
Dwarfland Uber Alles!</STRONG>
On the contrary, Fortress Mode is probably more on the side of being too easy and safe than it should be. I mean, once you get your farms up and running, and let's be honest with ourselves here, the biggest killer is the first Winter, things pretty much run smoothly unless you choose to deliberately sabotage yourself by avoiding things that make your time easier (traps and the like).
I have the perfect idea, mind you, for the implementation of prostitution and such like; if, post bookkeeper, a dwarf can no longer afford to sleep in a room of his or her own, and is instead confined to a barracks or sleeping out on the floor where it's good and cheep, then the dwarf ought to turn to the dark side. Well, except that prostitution isn't really immoral to begin with, but let's call it that regardless.
And their clients?
The nobility. Nobles love their concubines.
We ought to leave abortion out, however, until/if children actually become a significant burden to their parents instead of the overall productivity of the fortress; I mean, what motivation would they even have to off their offspring? There's plenty of reasons to abort or practice variants of infanticide, but children don't inconvenience the dwarves at all.
Abortion, though, would be pretty simple to handle - nothing as primitive as tiny hooks, though rest assured people have been lancing at their unborn with those for a few thousand years of recorded history. All you would really need to do would be to designate a few shrubs as special abortifacients and you're all set.
quote:
Originally posted by Nobody:
<STRONG>
If you put in prostitution, it will change the theme of the world by quite a bit. It's not "teh bible thumpin' pc police", it's just the fact that we are quite, quite, quite focused on sex constantly. It's a major part of our world. Would you be able to look at Lord of the Rings the same if Aragorn took the guys for a quick stop in the red light district of Minas Tirith? And showed it in detail? I mean, how heroic an epic would it be, if Tolkien lavished his love for detail on Aragorn's copulations with One Armed Betty? </STRONG>
Frankly? I mean, the movies are entertaining mainly for the scenes of war and carnage, but I can't look at Lord of the Rings at all, or most any high fantasy, without laughing. Yes, it's fantasy, but fantasy to me means a simple change of location and the assumption that assorted races/magic/gods/history exists; that is to say, fantasy is the setting where the story plays out and that can be, get this, as fantastic as the author/designer/director pleases.
That's what makes the fantasy interesting.
To me, what makes a fantasy, and I'll throw Tolkien in here much to what I'm sure will be everyone's horror, stupid and unbelievable, are two dimensional plots, two dimensional characters, generic overwhelmingly good vs overwhelmingly evil conflicts, and two dimensional uses of fleshed out and interesting worlds.
No, fantasy isn't laughable because there's an ancient tree creature who tends to a forest, oh no, fantasy shifts over into the realm of the laughable and boring when it's shining knights in gleaming armour, with a white standard, charging off to do battle against the generic unspeakable horror of the ages, and woe, look he's fallen, the hero is dead but he's such a hero and there will be songs about him and on and on and on.
Fantasy only works if you throw the motivations and politics of the real world onto it. If the biggest crime your characters have is hubris, and if everyone who isn't outright black evil can be motivated by the greater good, you've got a pile of crap on your hands.
If you want Dwarf Fortress to be about generic dwarves in a generic fantasy world doing generic things, that's your right, but I'm pretty sure the rest of us want it to be interesting and entertaining and afford us the ability to do things we would not do in real life - and that formula, my friend, runs a little deeper than generic fantasy simulator + dwarves.
[ November 02, 2006: Message edited by: Pesty13480 ]