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Author Topic: Relationship issues  (Read 660 times)

DracoGriffin

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Relationship issues
« on: October 19, 2009, 07:16:50 pm »

Using the Kobold Camp/Orc mods for this fortress. Nothing should be too different than vanilla concerning relationships forming.

Embarked on a map and six out of my starting seven were males. After a few seasons, I wondered where the migrants were since the location wasn't anywhere remote and the Civ screen before embark showed contact with everyone. Had several orc sieges and goblin ambushes/snatchers. Made a backup save and abandoned to check Legends mode. Discovered that most of the world was full of goblins/orcs and one civ of dwarves. Humans, Elves and Kobolds were pretty much wiped out.

Went back to fortress with a back-up save. A year or two passed and a couple fell in love and then married like two seasons later. Fast forward about ten years and nearly 70 children later, I haven't been able to form a relationship from the remaining five men with the now-adult female children.

Is there something I'm missing here? Pretty much everyone is considered "Friends" and yet only one couple has formed. Are they all related in some way in Legends because they're like the last of their kind or do adult children never form relationships past friends? I read that with the Dark Dwarves mod the dark dwarves form marriages quite quickly since the personalities are much more refined and similar than the openness of vanilla DF. Personalities in Kobold Camp are somewhat loose but mostly close in similarities.

There is a party every season. I read somewhere on these forums making small areas to force dwarves to interact with one another would increase lovers/marriages. So I made a small 1x1 Meeting Area surrounded by awesome statues with a door so they all dogpile on each other. Other than social skills increasing by like tenfold, there hasn't been any changes.


tl;dr summary:
Starting 7 is 6 males, 1 female.
No migrants; Embark group is technically last members of parent civ
Female and a male get married; tons of kids
Kids grow up to adults
Adult kids never form relationships with original lonely males
How can I have 6 family trees going instead of just 1 really long one?
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smjjames

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Re: Relationship issues
« Reply #1 on: October 19, 2009, 07:20:37 pm »

Maybe the game does a check against incest?
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The Navigator

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Re: Relationship issues
« Reply #2 on: October 19, 2009, 07:31:47 pm »

It definitely does for the immediate family, though I'm not sure on cousins. I've also noticed in my (one) multi-generational fort that dwarves seemingly will not fall in love with other dwarves with a large age gap. So the starting 7 will only have kids with either each other or immigrants, but not any children of the fortress. I don't know if this is possible since I haven't used it, but you could try using df companion to alter the family/gender/age of certain kobolds to encourage breeding.
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DracoGriffin

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Re: Relationship issues
« Reply #3 on: October 19, 2009, 08:50:58 pm »

It definitely does for the immediate family, though I'm not sure on cousins. I've also noticed in my (one) multi-generational fort that dwarves seemingly will not fall in love with other dwarves with a large age gap. So the starting 7 will only have kids with either each other or immigrants, but not any children of the fortress. I don't know if this is possible since I haven't used it, but you could try using df companion to alter the family/gender/age of certain kobolds to encourage breeding.

Age gap seems the likely culprit. From what I can tell in DF mode, there are no familial relations other than the couple and their kids. Everyone else is just a friend; not cousin, sister-in-law or uncle twice removed.

I'm not aware of a way to change ages with df_companion, could you tell me how? I know you can change genders though.

And just to further explain myself. There were originally 7 bloodlines; A, B, C, D, E, F and G. F and G got together and made bloodline FG. FG had approx. 65 kids. I'm trying to combine A, B, C, D or E with FG. I think I'm just making this even more confusing.  :(
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Lord Dakoth

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Re: Relationship issues
« Reply #4 on: October 19, 2009, 09:36:06 pm »

Hmm, Kobold eugenics? That would be quite an interesting hobby if Toady releases a genetics system.

I've had the same problem in my (dwarven) forts. There is usually a large spike in marriages a year or two after a massive immigrant wave. Then, the Baby Boomers a year later...

Once, six of my seven starting dwarves all got married literally within a few minutes. I was like, *jawdrop* I think it might have been glitch related.
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Count Dorku

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Re: Relationship issues
« Reply #5 on: October 30, 2009, 09:25:24 pm »

Hmm, Kobold eugenics? That would be quite an interesting hobby if Toady releases a genetics system.


...Should I be seeing this as closer to 'Nazi Germany' or 'breeding Pokemon'?

Oh, and does anyone know how I can prompt dwarves to make the leap from 'lovers' to 'husband and wife'? The only married couples I've had in any fortress are the ones who come in from outside, and I'd kinda like to raise my breeding rate just in case.
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"when in doubt, Magma"

Miners are diggin out nicely, everything will go right, i hope. hell, what am i even saying? this is dwarf fortress. it wont go right.