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Author Topic: Dragslay  (Read 2057 times)

Combatjuan

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Dragslay
« on: October 19, 2009, 01:15:22 pm »

Toady talks about dragslay a lot in various interviews, but in this latest interview with "Just Press Start", he said that it was more fleshed-out (in some sense) than the DF adventure mode.

I've searched the googles and the forums and the wiki and couldn't find a place to download this historic game.  Does anyone have a link?  Was this game lost forever in a hard drive crash or 3 1/2 inch disk getting coffee spilled on it?

Toady/ThreeToe:  If either of you still has a copy of this, what are the chances of putting it up for download somewhere?  Bonus points for the source whether it be the BASIC or the C version.  (-8
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chaoticag

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Re: Dragslay
« Reply #1 on: October 19, 2009, 01:38:27 pm »

This topic may be of some assisstance:

http://www.bay12games.com/forum/index.php?topic=133.0

Baisically, Dragslay is incompatable with modernday systems without overhauling the code. Dragslay may not see the light of day anytime soon, and I don't know whether Toady will release the old source.
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Combatjuan

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Re: Dragslay
« Reply #2 on: October 20, 2009, 11:36:35 am »

Thanks chaoticag!  That was quite the historic thread.  I encourage others to go back and read it (it started in 2001!)

To summarize its contents:
 * Dragslay was apparently completely awesome and reached its peak in ~1996.
 * It included things that Dwarf Fort adventure players long for and presumably, will eventually receive in spades.
 * Toady attempted to resurrect Dragslay briefly in 2008 on his own computer.
 * The BASIC versions were the most complete but no compiler/interpreter could be found to legally run them in this enlightened new age.
 * The C version that Toady found was missing some features (maybe significant ones?) and was all Borlandy and so had trouble running on a modern system.  Graphics were especially problematic.
 * Toady was/is too busy to keep working on it and neither the source nor any binaries were provided.  Last post from Toady on the subject was April 2008.

So I guess my original question for Toady/Threetoe stands:  Any chance of releasing it in some form (even a horribly broken source form)?  I think anyone who wrote programs during their Jr. High/Highschool years used variable names like "schlong".  In my opinion, such novel history is to be celebrated.  Although I suppose I'd be pretty hesitant to release any of my work from that era...
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chaoticag

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Re: Dragslay
« Reply #3 on: October 20, 2009, 12:32:19 pm »

The way I see it, it boils down to whether the community can gt together and recreate dragslay based on Toady's description. It will probably never be like the old Dragslay used to be, but it might have the feel of the old one. If such a project is ever undertaken, I propose we add in a blade of schlongness.
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IndonesiaWarMinister

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Re: Dragslay
« Reply #4 on: October 23, 2009, 09:01:16 am »

I completely agree with Sir Chaoticag.

We need this, Your Majesty.
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Little

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Re: Dragslay
« Reply #5 on: October 23, 2009, 01:41:34 pm »

I thought it was the Month-End Project for a bit.
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MightyJAK

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Re: Dragslay
« Reply #6 on: December 01, 2011, 03:39:58 pm »

The way I see it, it boils down to whether the community can gt together and recreate dragslay based on Toady's description. It will probably never be like the old Dragslay used to be, but it might have the feel of the old one. If such a project is ever undertaken, I propose we add in a blade of schlongness.

If the BASIC version can be ported to Microsoft BASIC 2.0, I'll volunteer for the job. Then we'd have a version of Dragslay playable on VICE/Frodo/whatever.

I haven't done any coding in about 21 years, and BASIC 2.0 is the only language I have experience with. This is the kind of project I'd like to take on to ease myself back into programming (and possibly even learn a modern language, someday).
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voodooattack

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Re: Dragslay
« Reply #7 on: December 01, 2011, 04:31:39 pm »

The BASIC version could probably be ported to FreeBASIC QB-mode, If the source is ever release, I'd be glad to do it myself.
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