Why not have both? Stronger megabeasts to survive world gen + three chances to survive death?
Certain "organic" megabeasts that die in evil biomes (and only evil) could come back as zombies and again as skeletons if their wounds wouldn't prevent them from existing as such. Like being beheaded would prevent the megabeast from coming back as a zombie, but a lucky shot to the heart or brain would allow them another chance to seek revenge after some time to decompose.
Revenge is a dish best served cold, is it not?
That would be tough to implement, and thus probably won't happen until after spheres, because undead will be sphere dependent. However, I support this notion.
In the next version they'll HAVE to incorporate that, because that's the way combat will fundamentally work. Not taking into account tissue layers means never knowing what actually happens, ever, unless you abstract it to a degree that we know doesn't happen. In fact, it would be even worse to do that then than now, because we'll have battle scars and stuff.
Well, it's currently handled really poorly (kobolds biting off colossus legs), I see no reason it'd suddenly be simulated in more depth. Would take a lot of time to simulate all fights with the actual mechanics
There's a lot of problems with that statement. In no particular order:
1. The old worldgen used the old combat. The old combat no longer works. The new combat, on the other hand, does.
2. simulating things in more depth is generally what's added in updates.
3. Specifically, simulating combat in more depth (and wounds and bodies and medicine) is the main addition in this update. This extremely long update.
4. If Toady had coded up another type of combat specifically for worldgen, he would have told us. However, he has told us nothing of the sort.
4. Toady has had no time to code up something like that
5. coding something like that would only simplify worldgen, making it less accurate. This is counter to every other change Toady has made ever.
6. Worldgen is supposed to take a long time anyway. You're generating an entire world. It's also not designed o be something you have to do frequently, upon completion.
There are more reasons, I'm sure, but that should be enough.