Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2

Author Topic: The age of myth  (Read 1130 times)

Tamren

  • Bay Watcher
  • Two dreams away
    • View Profile
The age of myth
« on: July 10, 2007, 01:06:00 am »

At this point, im content to sit back and wait for the new version to arrive. Suggestions are all well and good, but the mechanics of the game are changing and stepping into the unknown.

There is one thing i was thinking of though. The world generation deals with different "ages", there is the golden age and the age of myth and whatnot. That gave be an idea, what if we could set the game to take place in different periods of time?

The age of creation:
In the beginning, the different races that populate the world are young. The concept of technology is unknown and the thinkers of every culture are only just starting to delve into the worlds secrets. At this point, dwarves might not even live in caves!

Such a colony would be very interesting, you are shaping your people from the ground up, there is no greater society at your back. Tools and supplies would be composed what you can find and what you can carry on your back.

Instead of a party of 7 adventurers set to dig out a kingdom, you have a group of people looking to make a home. The group could be composed of any combination of age and gender. Livestock and pets would be composed of only what you can tame, or trap.

The land and its resources are completetly "virgin". There are no ruins, no forgotten tombs, just untamed wilderness as far as the mind can imagine.

The age of war:
Eventually, every civilization or species reaches a point where the total size of the population no longer matters. In essence, you have ensured the continual survival of your species... for now. The focus shifts towards improving and maintaining the quality of life for the existing population.

What does that mean? Expansion. When dwarves start claiming more and more ground they will invariably come across another culture that is willing to fight for what it has.

Imagine living in such a time. Most of the technology would be focused on war. Armaments like crossbows and the like would be invented out of necessity.

The roots of feuds and traditions would be planted in this age. Everything done would affect the future world. Attack a lot of elf settlements? The elves will hate dwarves for thousands of years. Defend elf settlements? The elves become buddies for thousands of years. And of course... you can annihilate the elves now and not have to deal with tree quotas, the choice is up to you!

Games set in this period of time would focus solely on survival. You need more, but you also have to defend what you have.

The golden age:
Eventually in any conflict, both sides will come to realize what a bad idea the whole thing was in the first place. Or there may simply be only one side left. Regardless, the major wars are over. Because people no longer have to sleep with sword in hand, they can focus on other pursuits, things like art.

This is where the "real" golden age happens. Empires rise from the dirt. Great inventors construct the wonders of the age. The races of the world spread out and live in relative peace.

A game set in this period would be focused on expansion. You CAN war with other nations, but only if you start a conflict, or have one forced upon you. In the meantime, you are still stepping into the unknown, your culture has a name, but not a collective identity.

The age of strife (or the dark ages, whatever):
Nothing lasts forever, the golden age would eventually end, and everything would come crashing down. Just look at rome during its height, and then the aftermath.

A game set juring this time could take many forms. You could be escaping the chaos, or being a part of it. War would be everywhere, knowledge is lost because the records have burned and the minds that once held it are now dead.

Which brings us to....
The age of myth:
THIS is where the current game takes place. You have a world, filled with people and dotted with ruins and forgotten treasures of ages past. Much has been forgotted and waits to be rediscovered.

The world begins anew.

The ages of legend:
The ages of legend are not actual epochs, rather they happen between. The events of the ages are best described as "shit happens". Empires could rise and be erased in the span of a few years. Heroes made and forgotted. Artifacts constructed and lost.

Games would not be set in this time. It is the baseline, "random factor" that must be present. In part, this represents the entrophy of time. It also allows the game to put forth a "living world". The most important factor is that it prevents metagaming, or playing the game with knowledge that you should not have.

Say for example, in the age of war, you create 10 swords that can cut through a tree without stopping, and bury them in secret tombs. All well and good, but it would be too easy if you could just remember where they are on the map and dig them up. So a bunch of things would happen to those 10 swords:
1. The tombs they are in are discovered and looted, others are destroyed or forgotten.
2. Swords end up in the hand of mighty champions and are handed down and wielded to the present day.
3. Swords are lost in remote places, such as dropped into a chasm, waiting to be found.
4. Swords are broken, in combat or otherwise, and the pieces scattered or stored and again forgotten.

Because of this random factor, you now have a much broader list of things to do. You can still dig up that uber sword, but can you find the tomb? Perhaps the land has changed. The X on the ancient treasure map could have been moved. Maybe the location of the original tomb was just a decoy! You could arrive in the tomb and find evidence of thieves, and track them.
The possibilities are only limited to what you have the patience to program.
--

The beauty of this is that you can visit and play each age in sequence and watch the game develop by your hand.

Logged
Fear not the insane man. For who are you to say he does not percieve the true reality?

Bien

  • Bay Watcher
    • View Profile
Re: The age of myth
« Reply #1 on: July 10, 2007, 06:35:00 am »

And don't forget the Age Of Technology.
Logged

Tamren

  • Bay Watcher
  • Two dreams away
    • View Profile
Re: The age of myth
« Reply #2 on: July 10, 2007, 02:16:00 pm »

Aye, its pretty rough atm. A slightly more refined version:

1. The age of creation:
The beginning of recorded history, meaning that no one has any idea of what happened even farther back.

2. The stone age:
By "stone" age i dont mean stone tools and the like. This is the point in time where dwarves start learning all about stone. How to dig a room and not have it collapse, stuff like that.
3. The metal age:
Towards the end of the stone age, dwarves and other races would have begun to master lesser metals like copper, bronze and the like. The metal age represents the time when dwarves only just start to master iron, and by extention, steel. The greater strength of the material allows them to do things once though impossible.

4. The age of war:
By this time, the available land is becoming a bit tight, so the races start to fight over it. Instead of all-annihilating conflicts, more often battles end up with one race spreading out and moving father away. This causes the races to disperse themselves around the world instead of staying concentrated in one place.

5. The age of technology:
Eventually, there will be an explosion of technology, brought on by necessity. People who think of aqueducts and telescopes in ages past would have been thought of as madmen, but now the materials and expertise exist to make such dreams a reality.

This applies equally to weapons of war. As a consequence, any wars will escalate and become more deadly. Anyone living in such a time would be under the shadow of a massive arms race.

6. The golden age.
The major races are now at peace. People have more time refining and contemplating. It is no longer good enough that food will sustain you, it also has to taste great, stuff like that.

This period of time is not so different from the age of myth. The major difference is that the landscape is relatively unchanged. In previous ages, civilations would not construct lasting structures that would eventually weather and erode into ruins.

7. The age of strife:
Aaaand it all comes crashing down. Had to happen sometime right? Those empires that grew in the golden age now tear each other apart. The golden age is over, all that knowledge gained is lost, scattered or hidden. The great wonders of the age crumble and are forgotten.

8. The age of myth:
During the age of strife, the different races focus on survival. When relative peace is achieved, they start rebuildings towards thier former glories. Again, this is where the "current" game starts.

Between all the epochs, happens an age of legends. Basically, shit happens, rather glorious shit happens. And those events eventually turn into legends remembered by the next epoch. Keeps things interesting and all that.

That leaves one other possibility, the age of magic. Whats interesting about magic is that its discovery could happen at any time. And exactly WHICH age it first appears in has a huge impact on how it would develop and be remembered.

If magic first appeared at the dawn of time, it would be completetly integrated into society. People would develop spells to accomplish tasks instead of inventing new tools.

If magic came to be during the golden age, it would be considered a wondrous art, not a tool.

The most interesting option imo, is to have magic only just start to appear in the world at the time of the age of myth. That way us, the players, can shape the magic into exactly what we want and not have it warped by the whims of time.

Logged
Fear not the insane man. For who are you to say he does not percieve the true reality?

Dreamer

  • Bay Watcher
    • View Profile
Re: The age of myth
« Reply #3 on: July 10, 2007, 05:38:00 pm »

Isn't Dwarf Fortress segmented in three basic sections?

0 - 499: The Age of Myth

500 - 999: The Age of Legends

1000 - 1050: The Golden Age.

Source:  Dwarf Wiki

Dwarf fortress starts you off during the Golden Age, when dwarven fortresses are near to overflowing with excess dwarves looking for a new home, and with nobles looking for a new source of revinue...

At least, that's how it is in my mind.

Logged
▲▲▲▲▲▲▲▲▲▲▲▲▲/
◄Nothing Beats Menacing►
/▼▼▼▼▼▼▼▼▼▼▼▼▼\

Tamren

  • Bay Watcher
  • Two dreams away
    • View Profile
Re: The age of myth
« Reply #4 on: July 10, 2007, 07:18:00 pm »

in my mind they are called "age of myth" and "age of legend" because those times happened so long ago that no one remembers a thing about them.

I just divided that "before" time into sections and gave them new names. The current game is set in an age of myth because so much happened before, no one remembers what actually happened, so facts turned into stories, then legends, then myths.

Of course, if the game really IS set in the golden age, that means an age of strife could be on the horizon.

That would be fun  :D

Logged
Fear not the insane man. For who are you to say he does not percieve the true reality?

Bien

  • Bay Watcher
    • View Profile
Re: The age of myth
« Reply #5 on: July 12, 2007, 04:31:00 am »

Age Of Information?
Logged

Tamren

  • Bay Watcher
  • Two dreams away
    • View Profile
Re: The age of myth
« Reply #6 on: July 12, 2007, 03:54:00 pm »

THe thing is... the age of information means massive and convenient data storage along with a means of rapidly sharing that information.

Pretty sure none of that exists in the DF universe as of yet. Although anything could happen once magic rolls around.

Logged
Fear not the insane man. For who are you to say he does not percieve the true reality?

Dreamer

  • Bay Watcher
    • View Profile
Re: The age of myth
« Reply #7 on: July 12, 2007, 05:41:00 pm »

No...  The Age of Information would be when everybody finally figures out what the Ages of Myth and Legend were all about.

"Our" Information Age doesn't necessarily go along the same lines as "Their" Information Age.  We both could have an Age of Myth, while our's would be full of Cyclops and flying stingrays, their Age of Myth would be full of creatures that they see on a regular basis, or at least know that they existed before they died out.

We have no clue whether Cyclops and flying stingrays actually existed (Most of us, anyway).

Logged
▲▲▲▲▲▲▲▲▲▲▲▲▲/
◄Nothing Beats Menacing►
/▼▼▼▼▼▼▼▼▼▼▼▼▼\

Tamren

  • Bay Watcher
  • Two dreams away
    • View Profile
Re: The age of myth
« Reply #8 on: July 12, 2007, 08:38:00 pm »

actually they do, except the first is due to inbreeding, and the other is due to hurricanes.

Cuz hurricanes suck up a lot of wierd stuff, and it WOULD count as a flying stingray :P

That said, your right. The "myth" in age of myth means that there is so many mysteries in the world, that the lore of the time is composed of mostly myths and legends. An age of information would occur once the dwarves start digging up the past and understand it.

Logged
Fear not the insane man. For who are you to say he does not percieve the true reality?

herrbdog

  • Bay Watcher
    • View Profile
Re: The age of myth
« Reply #9 on: July 12, 2007, 08:56:00 pm »

The Information Age does not refer to knowing history in detail, but the ability for information to be rapidly processed and disseminated, by the majority of a populace.

As it is, dwarves do not have computers, nor steam computers. The Difference Engine, by Gibson and Sterling, is a book  about 1800's London, having been revolutionized into the information age early by Blaise Pascal's Difference Engine. As it was, the technology was not precise enough to make such a machine at the time. I do not see dwarves having that kind of precision without advanced optics and chemical analysis and manipulation to ensure the purity of the materials...

bleh =D

Edit: grammar!!!!

[ July 12, 2007: Message edited by: herrbdog ]

Logged

qwertyuiopas

  • Bay Watcher
  • Photoshop is for elves who cannot use MSPaint.
    • View Profile
    • uristqwerty.ca, my current (barren) site.
Re: The age of myth
« Reply #10 on: July 12, 2007, 09:28:00 pm »

But thats only OUR definition of information age. DF could have it's own.
Magic could replace technology.......
Logged
Eh?
Eh!

herrbdog

  • Bay Watcher
    • View Profile
Re: The age of myth
« Reply #11 on: July 12, 2007, 10:18:00 pm »

Well, if 'magic' is able to rapidly communicate between disparate regions, as well as process information rapidly (usually implying faster processing than humans/dwarves/whatever can do) then, yes, magic would be the basis of their information age, as it would replace the computer, telephone, telegraph, or steam-driven message tubes (a la cyberpunk). Therefore it would be an information age. In DF world, an information could start with alternate technology. (and remember, "Any sufficiently advanced technology is indistiguishable from magic" -Arthur C. Clarke, author of 2001 &c.) But it still would be an "Information Age". Think of the "Iron Age" as a period of time, in which the majority of the populace had access to the ability to rapidly process and disseminate iron goods.
Logged

AlanL

  • Bay Watcher
    • View Profile
Re: The age of myth
« Reply #12 on: July 13, 2007, 12:24:00 am »

I would see magic and technology evolving at a similar rate in the DF universe, the elves seeming more towards magic, and the dwarves more towards technology. It could lead to some rather interesting battles too, as both sides advance more and more,especially considering that hundreds of years may pass after an adventurers actions in the full version. Ages seem to change once every 500 years. What age would be 1500-1999? 2000-2499? after that? where would are 3 favorite species be?

[ July 13, 2007: Message edited by: AlanL ]

Logged

qwertyuiopas

  • Bay Watcher
  • Photoshop is for elves who cannot use MSPaint.
    • View Profile
    • uristqwerty.ca, my current (barren) site.
Re: The age of myth
« Reply #13 on: July 13, 2007, 06:27:00 am »

It will depend on the world, and what you do to it. If you kill the elves, it will change a lot, at least in some version.
Logged
Eh?
Eh!

Rooster

  • Bay Watcher
  • For Chaos!!!
    • View Profile
Re: The age of myth
« Reply #14 on: July 13, 2007, 07:23:00 am »

couldn't we choose wheter play in age of myth or maybe better in age of creation?

could we change to next ages like:

           dwarven fortress
              adventurer
              jump to age
                legends
                 back

i think it would be more fun this way, but only if you could jump further(killing your adventurers) and wihtout possibility to go back

if you get what i mean....

Logged
Pages: [1] 2