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Author Topic: Early noble bug...?  (Read 880 times)

Rozenbuddy

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Early noble bug...?
« on: October 18, 2009, 08:15:50 pm »

Alright here's the run-down. I'm prospering with my new humie fort. (humie = me for human) And I have a population of 67. I still have only but a sheriff and a expedition leader. When will they turn into the fortress guard dude and mayor??? I read in the wiki they should be transmuted at 50 and I've been waiting for about a dwarvly year. Does it have to do with the fact I'm humies? ???
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Footkerchief

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Re: Early noble bug...?
« Reply #1 on: October 18, 2009, 09:15:03 pm »

Humans have a different noble structure, so yeah, that's probably the cause.  I don't think they even have mayors at all, just warlord types.  Fortress Mode isn't set up to handle them correctly yet.
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darkflagrance

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Re: Early noble bug...?
« Reply #2 on: October 19, 2009, 07:33:10 am »

You'll want to add the [Mayor] tag into their entity file if you want mayors.

I personally don't consider them worth the trouble. My own modded civ just makes do with an expi leader and the Royal Guard. Much easier to maintain as well.
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Neruz

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Re: Early noble bug...?
« Reply #3 on: October 19, 2009, 07:39:39 am »

You won't get them, Humans are supposed to use Merchant Nobility, but that's not implimented yet, so they just don't have most Nobles.

Rozenbuddy

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Re: Early noble bug...?
« Reply #4 on: October 20, 2009, 04:50:30 pm »

adding [mayor] didn't work...
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Quietust

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Re: Early noble bug...?
« Reply #5 on: October 20, 2009, 06:54:37 pm »

It's possible that you didn't wait long enough; however, it's also possible that adding the [MAYOR] tag to entity_default.txt requires regenning your world (and thus starting your fortress over from scratch).
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Neruz

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Re: Early noble bug...?
« Reply #6 on: October 20, 2009, 07:06:27 pm »

Any change to entities requires a regen.

Footkerchief

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Re: Early noble bug...?
« Reply #7 on: October 20, 2009, 08:40:15 pm »

Any change to entities requires a regen.

Someone (Mohreb el Yasim?) was saying recently that PERMITTED_JOB changes don't require it.  But yeah, it's a good rule of thumb at least.
« Last Edit: October 20, 2009, 08:44:50 pm by Footkerchief »
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Neruz

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Re: Early noble bug...?
« Reply #8 on: October 20, 2009, 09:35:50 pm »

Never changed those, so they might not, but whenever i've made a change to an entity it's needed a regen. Changing nobility certainly does.

Rozenbuddy

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Re: Early noble bug...?
« Reply #9 on: October 21, 2009, 03:49:59 pm »

Realy? I added [trainable] to giant desert scorpions for *cough cough* certain reasons. and i hadn't the need to regen.
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Footkerchief

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Re: Early noble bug...?
« Reply #10 on: October 21, 2009, 03:55:03 pm »

Realy? I added [trainable] to giant desert scorpions for *cough cough* certain reasons. and i hadn't the need to regen.

"Entity" is a somewhat confusing term -- it doesn't mean any type of raws entry, but rather the civilization raws (and, more generally, any sub-civilization group such as a fortress's Founding Seven, although civilizations are the only entity type with raws).
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Neruz

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Re: Early noble bug...?
« Reply #11 on: October 21, 2009, 10:12:23 pm »

Realy? I added [trainable] to giant desert scorpions for *cough cough* certain reasons. and i hadn't the need to regen.

That's because you changed a creature entry, not an entity entry. As Footkerchief says.