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Author Topic: Do you spoil your starting 7?  (Read 3410 times)

Crossroads Inc.

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Re: Do you spoil your starting 7?
« Reply #15 on: October 18, 2009, 04:55:04 pm »

I tend to rename my dwarfs by immagration waves.  Soi the first 7 all have "1st" as their nickname,. then 2nd's then 3rds.. I usually 0only name the first three waves since after that, all newcomers tend to just be manual labor or recruits. Renaming the others by '1' '2' and '3' always lets me know how importanmt someone is no mater how many peeo\ps i have
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Onlyhestands

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Re: Do you spoil your starting 7?
« Reply #16 on: October 18, 2009, 05:05:29 pm »

I spoil all of my dwarves(I play with zerorent on), but especially the starting 7. They get their own wing  of the fort, and each has a big bedroom, office, and tomb.
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calrogman

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Re: Do you spoil your starting 7?
« Reply #17 on: October 18, 2009, 05:46:38 pm »

I always give the first dwarf who dies in my fortresses the best tomb.  If it's unrealistic that the fortress will survive, ie.  middle of a glacier, no water and no plants, I then abandon.  I like the idea that one day I'll go back to these fortresses as an Adventurer,  head for the tomb of the first dwarf to die and check out the engravings on the walls and floor.
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Jude

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Re: Do you spoil your starting 7?
« Reply #18 on: October 18, 2009, 08:36:06 pm »

Kind of. I usually carve them out bigger than usual rooms right off the bat and if I have time, big tombs (everyone else gets buried in a niche along the corridor, unless they're a champion or noble or legendary themself). Of course, a lot of times my starting 7 don't live long enough to have a nice tomb built for them, like in Hearthlanterns where my legendary miner/founder/mayor tried channeling a frozen brook and got encased in ice. The body couldn't even be recovered so his lover was forced to endure his decay, too.
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Dante`

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Re: Do you spoil your starting 7?
« Reply #19 on: October 18, 2009, 09:32:25 pm »

My starting seven are the only ones to recieve rooms of their own... But I wouldnt hold this above anyone because they only get them in the soil (though its next to the farms and food storage so it kinda works out for them) everyone else gets 1x3 (do you include teh door? I do)
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Aeltar

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Re: Do you spoil your starting 7?
« Reply #20 on: October 18, 2009, 11:31:57 pm »

I spoil all my dwarves, but especially my starting 7.  I just can't stand to put them in boring 1x2 or 1x3 rooms, so I give them all 3x3 or 4x4 rooms, eventually upgrading to 5x5.  I turn off all their labors in the middle of winter to promote parties as well.
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Aspgren

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Re: Do you spoil your starting 7?
« Reply #21 on: October 18, 2009, 11:59:43 pm »

I don't like making 1x3 or 1x2 rooms for anyone. I spoil all my dwarves that way ...

Usual rooms are 2x2 (not counting the door) and everyone gets one of them. Depending on the place I dig them out I often find that I can dig a little bit further, so some dwarves get slightly bigger rooms - and those tend to go to a favourite, or a dwarf with a family.

Every room I make contains a bed and a cabinet. I used to put a table and a chair in them, and dwarves seemed to greatly enjoy bringing their meals to their rooms. There was trash EVERYWHERE! and in my aesthetic mind I couldn't bear placing all four furnitures in one and the same room. They would have to climb over the cabinet to reach their bed and that just doesn't fly ... so they now have one huge dining room close to the food storages and tables&chairs placed along the hallway walls.

I also place small infirmaries and wells so the dwarves don't have to walk too far ...

... and my major and my clerk have their own personal well in their shared office.
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Chronas

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Re: Do you spoil your starting 7?
« Reply #22 on: October 19, 2009, 07:30:48 am »

i can't remember the last time i spoiled my dwarves, i used to do 3x3. now i use my mod race of sleepless robot men who only wear metal masks, they have no need of rooms to sleep or store goods.
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Sir Iryn

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Re: Do you spoil your starting 7?
« Reply #23 on: October 19, 2009, 07:54:46 am »

All my dwarves get a simple 1x4 room (Including the door) set in branching corridors to maximize space. Cabinet + Chest + Bed + Door. All built in blocks of ten at a time. I always play with zero rent, though.
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Iden

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Re: Do you spoil your starting 7?
« Reply #24 on: October 19, 2009, 09:07:10 am »

Usually my starting seven start out a little bit nicer than the rest, as things deteriorate into a busier, bustling fort, I tend to take less care.

At some tipping point as the fort grows, I begin to make larger rooms, typically 4x4, and place 3 beds in it. Everyone shares a room. This seems to count as a Meager Quarters, but as for thoughts, it seems to count as "He/she slept in a Good Bedroom recently." This stands unless you're exceptional.

Coupled dwarfs are allowed their own room with a shared bed. I also tend to give them two chairs and a table to share. The idea seems almost Spartan, in a sense: Soldiers lived in the barracks until their wife bore a child. I cut it back to marriage/coupling.

Exceptional performance begets exceptional rewards. I typically allow my dwarfs quality possessions when they've earned it through outstanding service. Military heroes are prime example of this. They typically earn their own tombs.

The Fort design I prefer use consists of 2x2 stairwells in the center of a 6x6 room. 2-wide hallways extending in all 4 directions, and 2x2 alcoves dug into the corners of the 6x6 room (1 square of the 2x2 overlaps with the 1 corner of the 6x6). 3 sarcophagi are placed in these recessed corners on every level of the main vertical shaft, as needed. That's a total of 12 sarcophagi per level, I currently have two levels with sarcophagi at the moment, many are empty. Sarcophagi can be occassionally relieved by the statues or other decorations as needed.

This is so those who have given their lives to the construction and prosperity of the fort are always in the minds of those around, and friends/family can be remembered.
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The13thRonin

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Re: Do you spoil your starting 7?
« Reply #25 on: October 19, 2009, 09:11:17 am »

They deserve to be spoiled... They forged a home for the rest of the lazy layabouts!

With that said it's not like any of my starting seven actually ever survive the first orc/raptor/green slime/zombie wyvern/land carp (geese)/Giant Cave Spider Queen siege...
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Re: Do you spoil your starting 7?
« Reply #26 on: October 19, 2009, 09:28:19 am »

 Generally when I start I have one dwarf for management purposes. This dwarf I spoil, forcing them to train and become the badass warrior-ruler of the fortress. The rest, like the miner, cook, grower and such generally just melt into the rest of the population. Only that one foulder is special to me 'till the others do soemthing amazing.
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Tirin

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Re: Do you spoil your starting 7?
« Reply #27 on: October 19, 2009, 10:13:25 am »

I spoil them. Partly because they were my guys, they deserve it! But mostly because as my starting seven, they all have jobs they do constantly, and they've been doing them since day one. So I keep them happy so I don't have Fun as a crazed superdwarf butchers my fortress.
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Dorf3000

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Re: Do you spoil your starting 7?
« Reply #28 on: October 20, 2009, 06:40:47 am »

They usually get tombs in a large room near the entrance as they were the founders of the fort.  By the time I'm ready to start building personal bedrooms, they are usually legendary or close to it, so they always get good ones.
Actually now that I think about it, I tend to just restart if I kill them by accident before I can make them a tomb.  It only applies if it was something I should have known, like a cave-in or sending them to deal with a giant mole (DAMN they are tougher than they sound)
If they dodge off a cliff battling a hoary marmot or something, well.. too bad.  My fort was founded by only 6, wise dwarves.  Pay no attention to those false rumors of a 7th, retarded founder.
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Fedor

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Re: Do you spoil your starting 7?
« Reply #29 on: October 20, 2009, 10:47:34 am »

I usually don't treat my starting seven much different from dwarves that arrive in later immigration waves.  What really matters for me are personalities and skills; a newcomer with a love of Clear Glass, Ballistas, Steel, Marble, etc., or one who become Legendary in something unusual, or who proves worthy on the battlefield gets at least as much TLC as any of the original seven.
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