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Author Topic: Brewing problem  (Read 649 times)

Valdoom

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Brewing problem
« on: October 18, 2009, 12:32:58 am »

I have two perfectly competent brewing dwarfs.  Their only labor activated is brewing.  I have two perfecftly good stills filled with brew orders.  I have a huge stash of food and seeds less than 5 squares away.  My two brewer dwarfs have decided for the last 3 months that they have "No Job".  I have tried drafting them.  It didn't work.  Howcan I fix this before I lose all my dwarfs to various death?
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Albedo

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Re: Brewing problem
« Reply #1 on: October 18, 2009, 12:49:32 am »

Well, you've brewing assigned jobs in the stills, right? <a>, < b > (, <r>)?

And you've designated "brewing" in the brewers' labours, right? (Any dwarf can do anything - you have to tell them what they are/not permitted to do.)

And you didn't build the stills so the only door leads out the northwest corner, right? (Because, that would be silly!)

And there is a path - no locked doors, no channeled floors?

And you have barrels? (You should get an announcement to that effect if you have "no empty barrel".)  Sim w/ "brewable plants" (or something like that).

Confirm you've done all that, then we'll talk again.
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Derakon

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Re: Brewing problem
« Reply #2 on: October 18, 2009, 01:10:48 am »

Betcha you forbid the materials the stills are made out of, which prevents jobs at them from being performed. Hit 't' and move the cursor over the workshop to see what it's made of and what's in it, and you can reclaim the workshops.
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Valdoom

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Re: Brewing problem
« Reply #3 on: October 18, 2009, 01:36:24 am »

Alberto: The barrels might be it...  I thought I had a ton, but that might have been bins.  But don't brewers use the barrels that they take the plants from?
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Albedo

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Re: Brewing problem
« Reply #4 on: October 18, 2009, 01:48:54 am »

(heh, "Alberto")

Non, non, non!  They have to have a separate empty barrel.  Also, the "empty barrel" can't be assigned to a stockpile, waiting to be filled. (Stockpiles automatically want to have a barrel or bin on ever tile - change this down in your early game with <q>).
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Skorpion

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Re: Brewing problem
« Reply #5 on: October 18, 2009, 10:30:14 am »

To brew, you need:
- Empty barrels
- Brewable plants
- An un-forbidden, accessible still
- Brewers who aren't doing anything else right now

Do you have all of these?
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Huin

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Re: Brewing problem
« Reply #6 on: October 18, 2009, 10:44:59 am »

To be sure, check the announcements screen. It might say that "brew drink" has been cancelled, and why.
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Grendus

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Re: Brewing problem
« Reply #7 on: October 18, 2009, 03:18:16 pm »

(heh, "Alberto")

Non, non, non!  They have to have a separate empty barrel.  Also, the "empty barrel" can't be assigned to a stockpile, waiting to be filled. (Stockpiles automatically want to have a barrel or bin on ever tile - change this down in your early game with <q>).

I think there's an exception though. If the stockpile will only accept booze, your brewer will use an empty barrel that is assigned to that stockpile. This is very useful for those times when your barrels are being assigned to your stockpiles immediately and you need them for brewing. Otherwise that barrel is just there to speed up storage - when all of one type of barrel is full dwarves will automatically claim the extra barrel for storing whatever it is they want to store and another empty barrel (if there is one) will be designated as the extra.
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Quietust

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Re: Brewing problem
« Reply #8 on: October 18, 2009, 03:27:49 pm »

(heh, "Alberto")

Non, non, non!  They have to have a separate empty barrel.  Also, the "empty barrel" can't be assigned to a stockpile, waiting to be filled. (Stockpiles automatically want to have a barrel or bin on ever tile - change this down in your early game with <q>).

I think there's an exception though. If the stockpile will only accept booze, your brewer will use an empty barrel that is assigned to that stockpile. This is very useful for those times when your barrels are being assigned to your stockpiles immediately and you need them for brewing. Otherwise that barrel is just there to speed up storage - when all of one type of barrel is full dwarves will automatically claim the extra barrel for storing whatever it is they want to store and another empty barrel (if there is one) will be designated as the extra.

Actually, no, it won't be used for brewing - I would know, as I've run into significant problems with that.
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Albedo

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Re: Brewing problem
« Reply #9 on: October 18, 2009, 03:31:11 pm »

<nods>

If you have 20 empty barrels, and slap down a 5x5 food or booze stockpile and don't adjust the # barrels in reserve, all 20 will (soon? immediately?) get marked for that stockpile, and a brewer will report "need empty barrel!"  Even if they're still sitting in your carpenter's workshop.*

Reduce that #, and he will magically find the ones he needs.

(* I think you know because they get numbers attached to them.)
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Derakon

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Re: Brewing problem
« Reply #10 on: October 18, 2009, 03:48:21 pm »

Stockpiles only claim one extra barrel/bin at a time. So with your hypothetical 5x5 stockpile, they wouldn't claim the 20th barrel until there were 19 full ones already on the stockpile.
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