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Author Topic: Path to Glory: Part 1-1: Beginnings (0 turns completed)  (Read 8096 times)

Armok

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Re: Path to Glory: Part 0: Signups
« Reply #30 on: October 20, 2009, 07:42:33 am »

Hey, why am I not in the lineup?!? I posted before many of those!

Yeah. I'll get these up in a bit. Armok, yours could do with a little bit of a nerf.

And a dark shady character that noone knows a thing about is fine.
Heh, I probably made some of those skill sound quite a bit better than they were. I mean IRL legendary, not DF legendary. He's really really good, but still perfectly mundane, and also many of the skills mentioned overlap a lot. He can't do anything that is actually unrealistic, other than being dwarf he could be a real person.
The only part you could posibly see as overpowered is the welth, but as it's not really all that combat uasable or even portable it shuld work balance-wise.
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So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

Heron TSG

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Re: Path to Glory: Part 0: Signups
« Reply #31 on: October 20, 2009, 07:50:31 am »

He possibly meant the ship and the army to man it.

I'll have you know that Duff would be more accurately classed as a Scotsman, stop trying to shoehorn him into character definitions you swine.
Aye, and I would rather be a Norseman, but Barbarians get the RAEG ability at level one.
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Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG

Jetsquirrel

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Re: Path to Glory: Part 0: Signups
« Reply #32 on: October 20, 2009, 12:47:28 pm »

screw you , i will upgrade my musket with runes,magic,and other things

Rashilul

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Re: Path to Glory: Part 0: Signups
« Reply #33 on: October 20, 2009, 01:33:55 pm »

Jetsquirrels character now looks like a gremlin to me. Ignore any comments otherwise.
« Last Edit: October 20, 2009, 02:38:07 pm by Rashilul »
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Jetsquirrel

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Re: Path to Glory: Part 0: Signups
« Reply #34 on: October 20, 2009, 02:35:29 pm »

screw you frog i eat you raw

RedWarrior0

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Re: Path to Glory: Part 0: Signups
« Reply #35 on: October 20, 2009, 05:32:36 pm »

He possibly meant the ship and the army to man it.
That would be it. Think about it this way: would you expect a fresh mercenary recruit to have an army behind him?

I'll add you in, but with some moderate nerfs: you won't be any better than the rest.
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RedWarrior0

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Re: Path to Glory: Part 1-1: Beginnings (0 turns complete)
« Reply #36 on: October 20, 2009, 06:30:31 pm »

Part 1: Guild of Mercenaries
Chapter 1: Beginnings
     You all, at various times, enter the doors to a mercenary guild a few miles from the small village of Paene, in the kingdom of Shain. You enter, and request to join. After you are initiated through some basic training, you are given a room and bed number. Going to the room, you see fifteen beds in it- five on one wall, ten on the other.  You take the bed with your number, and the ten of you meet each other for the first time. Five others enter the room, two elves with bows, two axedwarves, one drunken enough that he needs his comrade's support, and a human swordsman. At the far end of the room is a locked door. Other than the beds, your group's room has a table in it, able to seat 16. On the table are a deck of cards, some kind of gambling chips, and a note. The note reads, "You are allowed to gamble in the room, but you are not permitted to use money or credits when you do so. Anyone caught doing so will be thrown out immediately." After seeing the note, you have time amongst yourselves before you meet the commander of your small group of fifteen. Now is the some of little down time you will have as mercenaries.

((Armok, did you want to be one of the mercenaries or an employer?))
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Neruz

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Re: Path to Glory: Part 0: Signups
« Reply #37 on: October 20, 2009, 06:33:33 pm »

screw you frog i eat you raw

What are yeh' Soom kind'a pooncy Frenchman? Pooncy Frenchman!

Phantom

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Re: Path to Glory: Part 1-1: Beginnings (0 turns completed)
« Reply #38 on: October 20, 2009, 07:02:52 pm »

Oh shut up you Skirt Wearing Loch Ness Monster!

>Mess around with the  Scotsman, particularly his bag pipes.
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Neruz

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Re: Path to Glory: Part 1-1: Beginnings (0 turns completed)
« Reply #39 on: October 20, 2009, 07:04:38 pm »

SKIRT? SKIRT? THAS' KILT TA' YEW LEETLE MAN!

>Play a rousing Bagpipe refrain at maximum volume.

Phantom

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Re: Path to Glory: Part 1-1: Beginnings (0 turns completed)
« Reply #40 on: October 20, 2009, 07:07:23 pm »

Oh shut up you Pansy! I bet your mother made those bag pipest and a goat pissed n your whiskey! You can't even devour the three legged mountain haggis!
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Neruz

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Re: Path to Glory: Part 1-1: Beginnings (0 turns completed)
« Reply #41 on: October 20, 2009, 07:09:30 pm »

Thas' eet! Time ta' shoot yeh oop!

>Box Phantom around the ears with Caber while playing a rousing Bagpipe refrain at maximum volume.

Rashilul

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Re: Path to Glory: Part 1-1: Beginnings (0 turns completed)
« Reply #42 on: October 20, 2009, 07:10:30 pm »

THAS GRREAAT
>Applaud bagpipe refrain
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Phantom

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Re: Path to Glory: Part 1-1: Beginnings (0 turns completed)
« Reply #43 on: October 20, 2009, 07:11:54 pm »

>Stab the scotsmans bag pipes.
>Call him a Pansy ENGLISHMAN
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Neruz

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Re: Path to Glory: Part 1-1: Beginnings (0 turns completed)
« Reply #44 on: October 20, 2009, 07:13:23 pm »

The froogy knoos' good moosic wen 'e 'ears eet!


OH NOO YEH' DOONT!

>Counter Phantom's stabbing attempt with Caber. Hit him for a home run in response to being called English.
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