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Author Topic: Path to Glory: Part 1-1: Beginnings (0 turns completed)  (Read 8101 times)

Phantom

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Re: Path to Glory: Part 0: Signups
« Reply #15 on: October 19, 2009, 06:01:21 pm »

Well Redwarrior...
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RedWarrior0

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Re: Path to Glory: Part 0: Signups
« Reply #16 on: October 19, 2009, 06:08:53 pm »

Yeah. I'll get these up in a bit. Armok, yours could do with a little bit of a nerf.

And a dark shady character that noone knows a thing about is fine.
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Phantom

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Re: Path to Glory: Part 0: Signups
« Reply #17 on: October 19, 2009, 06:15:21 pm »

Name:Phantom
Equipment:Longbow, Arrows, Longsword, Cloak, Chainmail, Clothes.
Non Combat Skills: Card Games, Persuasion, Bar fighting, Theft, Concealment.
Background: ?? other than he is 25 and has a 5 o' clock shadow.
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Neruz

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Re: Path to Glory: Part 0: Signups
« Reply #18 on: October 19, 2009, 08:45:44 pm »

Non-Combat Skills:being Scottish.
???

He's incredibly good at being Scottish.
(What i mean is stereotypically Scottish; drinking, fiting, being loud and obnoxious, etc.)

tehstefan

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Re: Path to Glory: Part 0: Signups
« Reply #19 on: October 19, 2009, 08:52:07 pm »

Hey, this open? I read ten people, but nine that are apparently accepted. Just wondering.
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I suspect you've never tried doing many illegal things yet in your game. The second the CCS knows you're "active", they'll come down on you like the hammer of God.

Heron TSG

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Re: Path to Glory: Part 0: Signups
« Reply #20 on: October 19, 2009, 08:56:25 pm »

Non-Combat Skills:being Scottish.
???

He's incredibly good at being Scottish.
(What i mean is stereotypically Scottish; drinking, fighting, being loud and obnoxious, etc.)
The point is that being Scottish IS a combat ability.
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Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG

Neruz

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Re: Path to Glory: Part 0: Signups
« Reply #21 on: October 19, 2009, 09:04:41 pm »

Non-Combat Skills:being Scottish.
???

He's incredibly good at being Scottish.
(What i mean is stereotypically Scottish; drinking, fighting, being loud and obnoxious, etc.)
The point is that being Scottish IS a combat ability.
Oh.

Actually fair enough, i'll remove it from non-combat abilities.

Rashilul

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Re: Path to Glory: Part 0: Signups
« Reply #22 on: October 19, 2009, 10:40:50 pm »

Quote
Nirur Torir: Wandering Bard and Gambler
Barbarossa the Seal God: Norse Barbarian
Neruz: Scottish Barbarian
Vlynndar: The Enchanter
Jetsquirrel: Girl with a Gun
Rashilul: Bipolar Dwarf of RAEG
Pillow_Killer: Entertainer and Con-artist
bulborbish: Wizard who Hates the Uneducated
Phantom: Mysterious Person


Quite a line-up we have here.
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Heron TSG

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Re: Path to Glory: Part 0: Signups
« Reply #23 on: October 19, 2009, 11:53:01 pm »

Aye, we have two bards, two barbarians, two wizards, a warrior, a rogue, and a musketeer.
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Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG

Neruz

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Re: Path to Glory: Part 0: Signups
« Reply #24 on: October 20, 2009, 12:24:56 am »

I'll have you know that Duff would be more accurately classed as a Scotsman, stop trying to shoehorn him into character definitions you swine.

Phantom

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Re: Path to Glory: Part 0: Signups
« Reply #25 on: October 20, 2009, 12:27:48 am »

*Phantom says nothing while he steals the Scotsmans bagpipes*
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Neruz

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Re: Path to Glory: Part 0: Signups
« Reply #26 on: October 20, 2009, 12:46:20 am »

YEH DO NAE TOOCH THE BAGPIPIES SWINE!

Vlynndar

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Re: Path to Glory: Part 0: Signups
« Reply #27 on: October 20, 2009, 02:36:00 am »

YEH DO NAE TOOCH THE BAGPIPIES SWINE!

This is funny because some people think piglets and bagpipes sound the same.

And I don't think the dwarf is as good an enchanter as it seems. Just saying.
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For that viciously bad pun, I'm gonna introduce a NPC named Vlynndar just so that I can kill him of in a cruel and unusual way.
Watermelons are pretty important.

Jetsquirrel

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Re: Path to Glory: Part 0: Signups
« Reply #28 on: October 20, 2009, 07:32:13 am »

im technicly a ranger but instead of a bow i got a musket :P

Neruz

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Re: Path to Glory: Part 0: Signups
« Reply #29 on: October 20, 2009, 07:34:00 am »

You do realise those things take forever to reload and have the accuracy of thrown pants?
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