I have no idea why I was talking about Apollo, he was on the previous page however, so I atleast achieved the correct page.
It's probably because nil responded to Apollo and I in the same post, so you just mistook who had said what.
Also, I never realised bolts did so little damage. I mean, I knew they did "little" damage, but not that little.
Bolts aren't actually that bad. It's blowdarts that suck. Bolts are actually reasonably lucky to damage a treant, while darts have very little chance of it.
Um...well to defeat the treants, the only possible way would be to "cheat", such as smushing them with a bridge or dropping them into a drowning chamber. Cant quite think of any "actual" way with the military. With blowdarts being obsolete and any melee getting smushed....
You could try setting the treants on fire.
Well, at the current moment I'm basically paving the path into my fort with scores of upright steel spike traps, which shouldn't have difficulty killing anything with repeated application. I could also kill things with magma, since I have magma right next to my entryway, but it would also destroy the path into my fort for quite a while since I lack magma-safe grates and mechanisms.
Initially I had intended to make a drowning/waterfall trap capable of filling the whole entryway on command, and even have a drainage pipe into the UG river dug, but now that would screw up some of my magmaworks for quite a while and I'd have to do too much redigging to make it worthwhile, so I'm just gonna stick with spiking the crap out of anything too worrisome.
Also, I don't think melee cats are in as much danger as you think. With layered quality steel armor, good wrestling skill, and good weapons, they should be able to take most anything down. After all, the difference between a cat and a treant is less than the difference between a vanilla dwarf and dragon, and I suspect that many of us have seen a champion solo a dragon easily