FIRST ATTEMPT - Failure!Participants
FireSight - Year 1
AliceMargatroid - Year 2 (maybe)
Briess - Year 3
This fortress takes place on the Planet of Dragons, using the Legendary Lands mod in Haunted terrain. World didn't finish genning until year 1050, and it actually WAS the Age of Dragons for about 200 years. This is the story of the suicidal zombie-hating dwarves who took up residence here.
I'll be adding more to this later, year 1 has just started.
(2nd Granite, 1051)
The bastard soft hearted, lilly handed merchants had finally gotten their way. I had been removed from my post of training master for the Dukes Militia. The fucking merchants kids, all high and mighty above their working class brothers, didn't like the fact that I was knocking them around when I trained them to fight. They went and whined and bitched to their parents, and their parents bitched to the Duke, and suddenly, I'm out my job. Sure, the Duke was sorry about it, didn't want to loose his best training master, but pleasing the merchants came first. Fucking whimp, no spine in him at all. He did find another job for me, overseer of a new garrison outpost in the wildlands. Suicidal mission, but he's letting me pick my own team to go out and start setting it up... within limits. Cheap limits. Can't even afford weapons for everyone on his budget.(7th Slate, 1051)
We made it to the site with only a few losses.... like half the team I picked out. Only seven of us left, but we have the essential skills, and most of the equipment we started with. I hope it was the slackers who died, those of us who are left will have to work hard. If we make it a year, maybe I can go back to civilization. Good news at least, our hunter found wild turkeys right next to the spot we had planned to build the outpost in, good eating those turkeys... means we don't have to eat our trail food for another few weeks. Seem to be lots of zombies around these parts, almost every living thing around here is, well... not living. The turkeys seem to have been a fluke.(9th Slate, 1051)
One of the miners said he spotted metals in the nearby hillsides, including gold and iron. If the deposits are big enough, I might just stick around to make my fortune. There also appears to be a magma vein just north of us, no big cone around it, but the magma reached the surface. I think we can set up some good metalworking here and make ourselves more weapons and armor... we are going to need it to fight off these zombies wandering around.(26th Slate, 1051)
The zombies finally found us, clawing their way up out of the chasm to the northwest of the fortress. There are a fuckton of them, but our forces are ready for them... I hope. We head out to battle them tomorrow. May Armok guide our hands, for if we fall, there are none around to aid us.(28th Slate, 1051)
Our hunter, out searching for more things to kill, didn't come back in time to be warned about the zombie horde... he walked right into it. He escaped, but only because his loyal hunting dogs stayed behind to save him. I hope they do get away, we need them more than we need the hunter himself, the damned coward.Shortly after, one surviving dwarf made it to a nearby caravan route, and came back to civilization. His mind was nearly gone, and he relayed the story of how all of his companions had been slaughtered by a giant, bloodthirsty imp with glowing eyes, which was lead a zombie horde straight to their outpost. Three nights after telling this story, he commited suicide.
(Damn, I only made it 2 months in before something slaughtered my military dwarves, ON ITS OWN, without being scratched....)