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Author Topic: Chase through Darkforest: Siege: Over. And only turn 8!  (Read 8978 times)

Nirur Torir

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Re: Siege of Darkfort: One one one... For the rebels. Turn 6!
« Reply #60 on: October 24, 2009, 07:07:36 am »

I'll depacitate my foe!

"I've got this one, the rest of you deal with the tower."
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Jetsquirrel

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Re: Siege of Darkfort: One one one... For the rebels. Turn 6!
« Reply #61 on: October 24, 2009, 11:57:09 am »

Slice the last rebels legs off and let rangar finish it and Go to the ladder and look if that are rebels if they are that push away the ladder

CJ1145

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Re: Siege of Darkfort: One one one... For the rebels. Turn 6!
« Reply #62 on: October 24, 2009, 01:49:28 pm »

I try to find a torch, or whatever we use to make flaming-lighty goodness, and toss it into the siege tower.
Logged
This being Homestuck, I'm not sure whether that's post-scratch Rose or Vriska with a wig.

alfie275

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Re: Siege of Darkfort: One one one... For the rebels. Turn 6!
« Reply #63 on: October 24, 2009, 03:47:51 pm »

I help burn the tower.
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I do LP of videogames!
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Rashilul

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Re: Siege of Darkfort: One one one... For the rebels. Turn 6!
« Reply #64 on: October 24, 2009, 04:28:43 pm »

DAKKA DAKKA DAKKA
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sonerohi

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Re: Siege of Darkfort: One one one... For the rebels. Turn 6!
« Reply #65 on: October 24, 2009, 08:05:05 pm »

He wants you to take that axe the enemies brought and cut up the drawbridge on the tower.
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I picked up the stone and carved my name into the wind.

NUKE9.13

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Re: Siege of Darkfort: Fire hazard. Turn 7
« Reply #66 on: October 25, 2009, 06:48:33 am »

I'll depacitate my foe!

"I've got this one, the rest of you deal with the tower."
You knock away the rebel's sword and decapitate him.
Wonderful.

Go to the ladder and look if that are rebels if they are that push away the ladder
You walk over to the ladder. It sounds like the rebels are still about 5 floors away. The ladder is actually built into the wall, but you hack away at it with your sword, and eventually you manage to pull it from the wall. You then pull it up and hack it in two for easy storage.

I try to find a torch, or whatever we use to make flaming-lighty goodness, and toss it into the siege tower.
I help burn the tower.
There are torches all around the walls. You take the torches across to the tower, hack at the the wooden walls a bit (to provide greater surface area), and set fire to it. The flames quickly catch. The fire quickly spreads, and you all back out of the tower, taking the ladder with you. You know, in case it is important later.

DAKKA DAKKA DAKKA
Well there is no one to dakka really so you reload both your own and Nirur's crossbow and sit back and wait.

Status: Weeel.
That sucks
(for me)
The top floor of the tower is burning merrily, and the fire shows no signs of slowing.
Wounds: Rashilul has a moderate wound.
Alfie has a moderate wound.

Notes: The ladder is not important.
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Long Live United Forenia!

CJ1145

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Re: Siege of Darkfort: Fire hazard. Turn 7.
« Reply #67 on: October 25, 2009, 07:41:20 am »

I go on a  speech of how it's vital we hold this ground, then ask for any suggestions of how we make use of the obviously vital ladder.
Logged
This being Homestuck, I'm not sure whether that's post-scratch Rose or Vriska with a wig.

Nirur Torir

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Re: Siege of Darkfort: Fire hazard. Turn 7.
« Reply #68 on: October 25, 2009, 07:51:39 am »

"We could use the ladder in a falling trap to trap them, like that one children's story I once heard."

I heal my own moderate wounds, then try to heal any other wounded allies.
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Jetsquirrel

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Re: Siege of Darkfort: Fire hazard. Turn 7.
« Reply #69 on: October 25, 2009, 09:23:33 am »

Practice my dual wielding sword skills

NUKE9.13

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Re: Siege of Darkfort: Fire hazard. Turn 7.
« Reply #70 on: October 25, 2009, 09:50:40 am »

Practice my dual wielding sword skills
Liable to be useless
FYI
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Long Live United Forenia!

alfie275

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Re: Siege of Darkfort: Fire hazard. Turn 7.
« Reply #71 on: October 25, 2009, 11:47:59 am »

I turn a ladder halve into a spear.
« Last Edit: October 25, 2009, 09:58:41 pm by alfie275 »
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Vlynndar

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Re: Siege of Darkfort: Fire hazard. Turn 7.
« Reply #72 on: October 25, 2009, 11:50:24 am »

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For that viciously bad pun, I'm gonna introduce a NPC named Vlynndar just so that I can kill him of in a cruel and unusual way.
Watermelons are pretty important.

Rashilul

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Re: Siege of Darkfort: Fire hazard. Turn 7.
« Reply #73 on: October 25, 2009, 12:11:12 pm »

See if I can find a large shield or board to hide behind while I reload my crossbow in the upcoming battle.
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NUKE9.13

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Re: Siege of Darkfort: Fire hazard. Turn 7.
« Reply #74 on: October 25, 2009, 12:27:04 pm »

I turn the ladder halves into stilts.

Liable to be useless
FYI
Well not really
He might make some stilts
The stilts would be useless, of course, but the action might work.
However training for a minute does not work in this RTD. No siree.
So yeah both Jetsquirrel and alfie might want to think: Do I really want to do this, knowing that it will have no effect, even if I throw a six?
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Long Live United Forenia!
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