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Vote for the next topic for Dwarf Fortress talk - Episode #4!

The Trades:  Blacksmithing, Crafting, Soapmaking and the like
- 0 (0%)
World Gen & History Gen:  Building A Unique World
- 0 (0%)
Listen to Toady get mauled by Scamps for half an hour.
- 0 (0%)

Total Members Voted: 0

Voting closed: October 26, 2009, 09:39:48 pm


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Author Topic: Dwarf Fortress Talk #4: Topic Vote  (Read 38533 times)

Rainseeker

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Dwarf Fortress Talk #4: Topic Vote
« on: October 15, 2009, 09:39:48 pm »

We are reusing the two old vote topics because people liked them so much.  We felt we didn't have time to really address them in the last podcast, so here they are again.  Have fun voting!
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smjjames

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Re: Dwarf Fortress Talk #4: Topic Vote
« Reply #1 on: October 15, 2009, 10:24:38 pm »

The Trades!

I don't remember what the questions on the previous one were about the trade part, but I guess include those if this one gets picked.
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Bricks

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Re: Dwarf Fortress Talk #4: Topic Vote
« Reply #2 on: October 15, 2009, 11:10:07 pm »

Ya' know, the third option will probably win.
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Neonivek

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Re: Dwarf Fortress Talk #4: Topic Vote
« Reply #3 on: October 16, 2009, 12:07:04 am »

Ya' know, the third option will probably win.

It better not...

I love animals quite a bit but even I have my limit. (I find Cows cute :D which I didn't know was unusual until I started asking around)
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Warlord255

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Re: Dwarf Fortress Talk #4: Topic Vote
« Reply #4 on: October 16, 2009, 12:38:35 am »

Trades and crafting all the way.

The mauling report will come in later.
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Neonivek

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Re: Dwarf Fortress Talk #4: Topic Vote
« Reply #5 on: October 16, 2009, 08:37:10 am »

I am surprised the question topic isn't up yet. I already got my question perpared. Woo!

Also I voted for World Gen.
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Mike Mayday

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Re: Dwarf Fortress Talk #4: Topic Vote
« Reply #6 on: October 16, 2009, 09:16:34 am »

Why don't we start a separate ESV for the questions and main topics?

I find Cows cute :D which I didn't know was unusual until I started asking around)
heh
« Last Edit: October 16, 2009, 10:02:50 am by Mike Mayday »
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Granite26

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Re: Dwarf Fortress Talk #4: Topic Vote
« Reply #7 on: October 16, 2009, 09:32:21 am »

Why don't we start a separate ESV for the questions and main topics?

That's what I was thinking

SirPenguin

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Re: Dwarf Fortress Talk #4: Topic Vote
« Reply #8 on: October 16, 2009, 10:47:59 am »

Man, the entire POINT of DF is the world generation and the history surrounding it. That better win!
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Quatch

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Re: Dwarf Fortress Talk #4: Topic Vote
« Reply #9 on: October 16, 2009, 11:15:30 am »

Don't vote for #3! it'll happen anyhow :)

While I agree that world history is the beginning of all that is DF, I'm impatient for the new version, and hearing about how it is nifty and different than 40d is helping me cope. Hence a vote for #1.
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PermanentInk

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Re: Dwarf Fortress Talk #4: Topic Vote
« Reply #10 on: October 16, 2009, 12:24:00 pm »

Worldgen/history, definitely.  I'm far more interested in fleshing out the larger-scale fantasy world model than drilling down into increasing detail on one narrow area.  Also it just sounds like a more interesting discussion than a lot of "can you make x?  what about y?  can you mod z in?"  The emergent, system-level behaviors, such as the ebb and flow of nations and the creation of stories through histories of groups and individuals, are the coolest parts of what's possible with DF.
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Dakk

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Re: Dwarf Fortress Talk #4: Topic Vote
« Reply #11 on: October 16, 2009, 01:04:02 pm »

Traaaaades.
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smjjames

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Re: Dwarf Fortress Talk #4: Topic Vote
« Reply #12 on: October 16, 2009, 01:12:28 pm »

I'm interested in seeing what Toady has to say about the trade stuff.
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igdfilm

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Re: Dwarf Fortress Talk #4: Topic Vote
« Reply #13 on: October 16, 2009, 01:19:19 pm »

Well, my vote is for the mauling.

Edit: Sorry guys. But seriously, world gen would be cool.
« Last Edit: October 16, 2009, 05:31:43 pm by igdfilm »
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Mephansteras

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Re: Dwarf Fortress Talk #4: Topic Vote
« Reply #14 on: October 16, 2009, 01:56:33 pm »

I had to go with trades. I want to hear more about what Toady has in mind for custom workshops and expanding the crafting options. Hmm. I'll have to prepare some questions for this.
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