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Author Topic: Zerg Mod  (Read 10066 times)

Killas[SiN]

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Re: Zerg Mod
« Reply #45 on: October 19, 2009, 03:17:59 am »

You should make Korean pros into game-ending, SPEED:0 megabeasts.
A Jaedong appears at your fort.
DF: gg
DF has left the game.

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You should make Korean pros into game-ending, SPEED:0 megabeasts.
A Jaedong appears at your fort.
DF: gg
DF has left the game.

Deon

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Re: Zerg Mod
« Reply #46 on: October 19, 2009, 05:38:09 am »

Working on it. I've drawn some critters:

Ursadon, Gray Ursadon, Ursadon pup, Kakaru
Scantid, small Scantid, Bengalaas, Ragnasaur
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Phantom

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Re: Zerg Mod
« Reply #47 on: October 19, 2009, 09:26:47 am »

Those sound like weird pokemon names.
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Deon

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Re: Zerg Mod
« Reply #48 on: October 19, 2009, 09:30:27 am »

Man, you've never played StarCraft? It's an old RTS game, and those creatures are from SC universe. Try to load any map with critters :).
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Phantom

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Re: Zerg Mod
« Reply #49 on: October 19, 2009, 05:51:59 pm »

I dis play StarCraft, but some names DO sound like Pokemon...
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Need_More_War!

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Re: Zerg Mod
« Reply #50 on: October 19, 2009, 06:08:37 pm »

They do sound alot like pokemon,

Ursadon I Chose You! *tosses pokeball*
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Deimos56

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Re: Zerg Mod
« Reply #51 on: October 19, 2009, 06:31:26 pm »

They do sound alot like pokemon,

Ursadon I Chose You! *tosses pokeball*
Wild player used Rapid Clicking!
It's super effective!
Ursadon used explode!
It didn't do a damn thing.

Too bad that doesn't do anything useful. Would make for an... intriguing... use for the Zerg Queen's parasite ability...
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I'm curious what the barely conscious ai wrote about.
Well that went better than expected.  He went nuts and punched a rabbit to death, then the dogs and the whole dining hall ripped him to shreds.

Phantom

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Re: Zerg Mod
« Reply #52 on: October 19, 2009, 06:43:55 pm »

Terran Ghost uses Candy Corn Vampire!
Super Effective
Terran NCO is paralyzed! It can't move!
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Deon

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Re: Zerg Mod
« Reply #53 on: October 20, 2009, 01:31:48 am »

Yeah, exploding neutral creeps were fun.

Parasyte was useful though. Also you could mind-control them, if it matters :D.

You should stop watching children shows. ;D
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Bloogonis

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Re: Zerg Mod
« Reply #54 on: October 20, 2009, 09:15:36 am »

so far I've seen no one try making the different zerg based on weapons for the entities (broods).

Wrestlers profession name changed to Zergling
Crossbow/bow zerg name change to Hydralisk
sword becomes... Devouring one?
so on and so forth, making custom weapons.

It should then appear as something like Ke'tas Zergling
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Deon

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Re: Zerg Mod
« Reply #55 on: October 20, 2009, 10:33:39 am »

yep, but their body structure would be wrong. So it's better to have a single creature like a hydralisk with melee and ranged weapon and other creatures as war pets.

Also it should be a bow for a hydralisk, to block dwarves marines from using their weapons in fortress mode.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository
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