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Author Topic: Zerg Mod  (Read 9644 times)

Need_More_War!

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Re: Zerg Mod
« Reply #15 on: October 16, 2009, 07:55:07 pm »

That Marine standing on that dead Hydralisk is all wrong, Hydralisks > Marines



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Phantom

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Re: Zerg Mod
« Reply #16 on: October 16, 2009, 08:01:43 pm »

Did you put in any Terrans? Protoss? Sons Of Korhal? UED? The Occasional Redshirt?
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Need_More_War!

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Re: Zerg Mod
« Reply #17 on: October 16, 2009, 08:04:39 pm »

So far I just put in zerglings, If you guys want I could make a full out starcraft mod, but isen't Rooster doing one?
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Phantom

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Re: Zerg Mod
« Reply #18 on: October 16, 2009, 08:08:00 pm »

I suppose that Male Chicken is procrastinating, I would but an asshole wiped out my only worthy versions of DF.
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Need_More_War!

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Re: Zerg Mod
« Reply #19 on: October 16, 2009, 08:15:16 pm »

If he is not working on it anymore ill make it, but if he wants to then he can.
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Deon

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Re: Zerg Mod
« Reply #20 on: October 17, 2009, 01:21:23 am »

Make it if you can. It would be fun, I like total conversions. As I said in another thread, there's a dozen of dead Star Craft threads, so if one makes it, it's cool.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Rooster

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Re: Zerg Mod
« Reply #21 on: October 17, 2009, 02:50:58 am »

Do one. I'm a procrastrinator, but I'm justified.

Go ahead and make a full SC mod, then I'll do mine with the next release, and we'll see if we can combine them or something like that.
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Deon

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Re: Zerg Mod
« Reply #22 on: October 17, 2009, 03:18:46 am »

Well, we cannot combine mods from different versions, and I see no reason in it. Actually, I was pretty hooked by the idea, I even searched the net and looked for various actual SC animals and the history of Aiur.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Need_More_War!

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Re: Zerg Mod
« Reply #23 on: October 17, 2009, 08:30:48 am »

Ill make a decent one for now (nothing super major), mabye rooster can take over some of my ideas at the next release.
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LegoLord

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Re: Zerg Mod
« Reply #24 on: October 17, 2009, 10:08:11 am »

That sounds like a pretty good idea.  You may think of things we can do now that Rooster may not think of, and that can just improve the next version mod.  It's like they say, two heads are better than one.
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"Oh look there is a dragon my clothes might burn let me take them off and only wear steel plate."
And this is how tinned food was invented.
Alternately: The Brick Testament. It's a really fun look at what the bible would look like if interpreted literally. With Legos.
Just so I remember

Need_More_War!

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Re: Zerg Mod
« Reply #25 on: October 17, 2009, 10:11:35 am »

That sounds like a pretty good idea.  You may think of things we can do now that Rooster may not think of, and that can just improve the next version mod.  It's like they say, two heads are better than one.

Exactly what I was thinking
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Deon

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Re: Zerg Mod
« Reply #26 on: October 17, 2009, 10:34:49 am »

Don't forget to change soil types, plants and grass color though. :)
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Deon

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Re: Zerg Mod
« Reply #27 on: October 17, 2009, 03:39:52 pm »

I don't want to disappoint you, but your zerglings are weaker than groundhogs.

They have [SPEED:2000] which means that they are slower than a snail, and they use a generic bite which won't harm your champions. I'd say, you've invented a race of quadruped hostile snails :D. Also, their body is not zerg-like. Zerglings use crystalline claws to tear their prey and they even can damage a tank or a goliath, while yours barely bite through a cheap leather armor.

For example, here's a zergling from a StarCraft: Aeons of Strife mod I am making now:
Spoiler (click to show/hide)

I playtested it alot and the damage is acceptable to bite through armor while giving a chance to fight back against them. Well, protoss armor is harder, but terran personal shields are the main protection, because Neosteel space marine combat suit is easily cracked open by their claws.

« Last Edit: October 17, 2009, 03:47:59 pm by Deon »
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Need_More_War!

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Re: Zerg Mod
« Reply #28 on: October 17, 2009, 04:12:53 pm »

Ill do some editing, thanks for the information, I thought the higher the speed the faster.
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Lawec

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Re: Zerg Mod
« Reply #29 on: October 17, 2009, 04:16:07 pm »

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In order to improve the universe's frame rate, we must all throw rocks into volcanoes and then do absolutely nothing, worldwide, for a week, to take pressure off pathfinding.
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