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Author Topic: A question about fire resistance  (Read 1079 times)

Starvation

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A question about fire resistance
« on: October 15, 2009, 01:40:34 pm »

How would I go about making all of my wood fireproof/magmaproof?

I would assume that you just add
[MELTING_POINT:25000]
[BOILING_POINT:50000]
to all of the wood lines in the matgloss_wood.txt file...

I did so, but will it work for my existing game?

Also I know it isn't dwarvenly to cheat, but my civ is humans so that doesn't apply. :D
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Untelligent

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Re: A question about fire resistance
« Reply #1 on: October 15, 2009, 02:01:46 pm »

I believe that will work in your existing game, as long as nothing is currently on fire.

Actually, I'm not entirely sure what would happen if something was already on fire when you did that.
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Starvation

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Re: A question about fire resistance
« Reply #2 on: October 15, 2009, 02:05:58 pm »

Well what happened was that I made a magma cannon and used primarily wooden axels. I had temperature off so that was the reason they didn't melt. I had no idea I had temperature turned off until I uploaded a video about my magma cannon (if you could call it that) and he said "Hey you have temp turned off" I then became incredibly angry because without temperature on magma wont kill things. So yeah
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Starvation

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Re: A question about fire resistance
« Reply #3 on: October 15, 2009, 02:07:54 pm »

Also in the init.txt what the hell does [ZERO_RENT:NO] mean?
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Quantum Toast

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Re: A question about fire resistance
« Reply #4 on: October 15, 2009, 02:26:25 pm »

Also in the init.txt what the hell does [ZERO_RENT:NO] mean?
Something to do with when the economy kicks in. Setting it to 'yes' lets dwarves have any size room without worrying about money, I think?
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Rijjka

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Re: A question about fire resistance
« Reply #5 on: October 15, 2009, 02:44:07 pm »

That, dear sir, is the init entry responsible for having all your dwarves kicked out of their own damn room that you specifically assigned to them years ago, and now a pretentious baron and his tax collector have said must have a rent. Setting that to yes will set the rent to zero I believe. Though you could also just turn economy off altogether
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Starvation

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Re: A question about fire resistance
« Reply #6 on: October 15, 2009, 02:58:48 pm »

Oh good I thought it had something to do with the fact that I have no damn civs near my base at all except for humans. I don't even have GOBLINS. D:
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Starvation

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Re: A question about fire resistance
« Reply #7 on: October 15, 2009, 03:37:12 pm »

Is there a way to make pumps run on their own? Like by editing a file or something? I did the wood melting point thing and turned on temperature but the wooden axel still melted.


sigh
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Untelligent

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Re: A question about fire resistance
« Reply #8 on: October 15, 2009, 03:57:58 pm »

Nope. You either have to have a dwarf pump it or attach it to a power source in some way.
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regardless, the slime shooter will be completed, come hell or high water, which are both entirely plausible setbacks at this point.

Reese

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Re: A question about fire resistance
« Reply #9 on: October 15, 2009, 05:05:39 pm »

Is there a way to make pumps run on their own? Like by editing a file or something? I did the wood melting point thing and turned on temperature but the wooden axel still melted.


sigh

one thing I can think of is that wood burns long before it melts, so you would have to change wood to not burn
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Untelligent

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Re: A question about fire resistance
« Reply #10 on: October 15, 2009, 05:46:01 pm »

Ah, right. Try [IGNITE_POINT:25000]. Still most likely won't save things that are already burning.
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The World Without Knifebear — A much safer world indeed.
regardless, the slime shooter will be completed, come hell or high water, which are both entirely plausible setbacks at this point.

eerr

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Re: A question about fire resistance
« Reply #11 on: October 15, 2009, 08:37:10 pm »

Try making the melting point the same as adamantium
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