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Author Topic: Making a 3D Roguelike!  (Read 9952 times)

jplur

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Making a 3D Roguelike!
« on: October 15, 2009, 10:01:33 am »



So I decided to make a 3D roguelike with the Blender game engine and python.  It's based on Angband for the time being (hope to make it easily modifiable).  The plan is to just parse the Angband creature and item raws, and emulate how they are placed in the dungeon levels.

Combat will be realtime, with first person and third person views. 

Last night I worked on the code that will assemble a map array with 3D tiles.

Next up is writing a BSP dungeon generating algorithm.

After that, well there are a ton of things that will need to get done.  I'm thinking of making a Level of Detail aspect to the dungeon, so tiles/entities/objects are popped in and out of existence based on the distance to the character.

If you want to help get in touch.  I'm looking for python programmers, 3D modelers, and texture artist.

Youtube video: http://www.youtube.com/user/jplur#p/a/u/0/fDNE2YZPNRU
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Outcast Orange

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Re: Making a 3D Roguelike!
« Reply #1 on: October 15, 2009, 10:55:12 am »

That is inspiring.
I'm going to grab up an OpenGL tutorial.
I must see WorldJem in 3D!
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jplur

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Re: Making a 3D Roguelike!
« Reply #2 on: October 17, 2009, 05:34:33 pm »



The dungeon generator is done.  Now I figure out how I store the map in game so I can easily create it around the player.
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Outcast Orange

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Re: Making a 3D Roguelike!
« Reply #3 on: October 17, 2009, 05:39:22 pm »

Looks good!
You inspired me to get 3D.
Thank you.
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Sensei

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Re: Making a 3D Roguelike!
« Reply #4 on: October 17, 2009, 05:44:20 pm »

So this is basically Angband 3D? Not bad.
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DennyTom

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Re: Making a 3D Roguelike!
« Reply #5 on: October 18, 2009, 06:07:26 am »

Will you use ASCII graphics?
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Myroc

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Re: Making a 3D Roguelike!
« Reply #6 on: October 18, 2009, 07:01:28 am »

It certainly would have its charm seeing a kobold being displayed by a three-dimensional 'k'. :)
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Outcast Orange

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Re: Making a 3D Roguelike!
« Reply #7 on: October 18, 2009, 09:19:46 am »

I'm looking forward to character models though...
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chaoticag

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Re: Making a 3D Roguelike!
« Reply #8 on: October 18, 2009, 09:56:35 am »

How hard is it making models in 3-d? More importantly, what free, legal alternative is there to retail modeling programs?

I doubt I'd get character models in, but I suppose weapons isn't asking too much.
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Outcast Orange

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Re: Making a 3D Roguelike!
« Reply #9 on: October 18, 2009, 10:29:17 am »

I'm sure there are some free utilities out there.
Also, Milkshape is only thirty dollars, and works like turtle parties.
I'm sure there are better programs at that price though...
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jplur

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Re: Making a 3D Roguelike!
« Reply #10 on: October 18, 2009, 11:22:33 am »

Well speaking of free 3D modeling programs, the game is being made with http://www.blender.org.  A free open source modeling/rendering/animating/video-editing/game-making powerhouse that I'm quite handy with. 

The idea is to make one model for every ASCII character in the game, then change the color of the model to reflect the different species/item types.

In the game all 'p's are humans, so in my version I have an animated human model that loads for all human type enemies.
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Hippoman

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Re: Making a 3D Roguelike!
« Reply #11 on: October 18, 2009, 12:35:16 pm »

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jplur

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Re: Making a 3D Roguelike!
« Reply #12 on: October 19, 2009, 03:55:39 pm »



Parsing the monster list was pretty easy, on to seeding the dungeon with the right level creatures.
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Dasleah

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Re: Making a 3D Roguelike!
« Reply #13 on: October 19, 2009, 04:37:22 pm »

Oh, Suzanne the Monkey, it's been a while.

Looking good so far!
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Korbac

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Re: Making a 3D Roguelike!
« Reply #14 on: October 19, 2009, 04:55:31 pm »

Impressive so far! Eagerly anticipating an update.
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